What "Great" game did you end up hating?

Talk about just about anything else that is non-gaming here, but keep it clean
Gamerforlife
Next-Gen
Posts: 10184
Joined: Thu Jul 12, 2007 5:15 pm
Location: Florida

Re: What "Great" game did you end up hating?

Post by Gamerforlife »

I want to address this last point you made. It's a true statement, yet the amount of punishment and BULLETS a character takes in most shooter games is FAR more than any movie character can take who isn't a superhero. Also, there will be specific moments in a movie where a character gets hurt and it will grab the audience's attention. In most shooters, you're pretty much getting shot in every single fight. Getting shot is just a given in shooters, it has no dramatic impact like it does in a movie. No suspense whatsoever

I'm tired of hearing about how cinematic video games are when for the most part, they are not even close to being cinematic for reasons I have mentioned. Being cinematic goes beyond just cutscenes and dramatic cameras angles and slow mo, which is something a lot of developers just don't seem to understand

It's just my opinion, and I don't want to insult the fans of Uncharted 2, but when a game like that gets so much acclaim and is said to pushing gaming forward as an entertainment medium, it just makes me feel like the gaming industry is still very immature and we are too easily impresssed. Again, that is just my opinion, but at least we do agree that the game isn't really moving gaming forward
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
dsheinem
Next-Gen
Posts: 23184
Joined: Wed Dec 12, 2007 12:56 pm
Contact:

Re: What "Great" game did you end up hating?

Post by dsheinem »

Gamerforlife wrote:I want to address this last point you made. It's a true statement, yet the amount of punishment and BULLETS a character takes in most shooter games is FAR more than any movie character can take who isn't a superhero. Also, there will be specific moments in a movie where a character gets hurt and it will grab the audience's attention. In most shooters, you're pretty much getting shot in every single fight. Getting shot is just a given in shooters, it has no dramatic impact like it does in a movie. No suspense whatsoever

I'm tired of hearing about how cinematic video games are when for the most part, they are not even close to being cinematic for reasons I have mentioned. Being cinematic goes beyond just cutscenes and dramatic cameras angles and slow mo, which is something a lot of developers just don't seem to understand

It's just my opinion, and I don't want to insult the fans of Uncharted 2, but when a game like that gets so much acclaim and is said to pushing gaming forward as an entertainment medium, it just makes me feel like the gaming industry is still very immature and we are too easily impresssed. Again, that is just my opinion, but at least we do agree that the game isn't really moving gaming forward
Glad we're reaching some common understanding. The only thing I'll add is that - as you pointed out yourself - action films are increasingly video game-esque. One only need look at the Transformers films, for example. Something like Uncharted 2 has a lot in common with them in terms of direction, effects, pacing, dialogue, acting, sound, etc. Both are certainly cinematic in that they draw on conventions of film making and exaggerate/exploit them for obvious effect.

The term "cinematic" doesn't equal mature, artistic, innovative, etc. film making, which is what I think you are referring to. I think when people say Uncharted 2 is cinematic they are generally referring to it's similarity to those over the top blockbuster action films like Transformers or Iron Man, not to something like Crouching Tiger, Hidden Dragon, No Country for Old men, Citizen Kane, etc.
User avatar
MrPopo
Moderator
Posts: 24199
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: What "Great" game did you end up hating?

Post by MrPopo »

Original_Name wrote:Any Rare platformer (I've played literally all of them on Super Nintendo and Nintendo 64) -- particularly the Donkey Kong Country series. Listen, the DKC games have some of the most godly soundtracks I've ever heard, but playing them is another story entirely. Honestly, they bore me to tears.
If you think the platforming in DKC is bad, then you should try out Rare's earlier work Snake Rattle 'N' Roll. That's sadism at its finest.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
Lord_Santa
128-bit
Posts: 517
Joined: Fri Nov 13, 2009 7:36 pm
Location: Sweden

Re: What "Great" game did you end up hating?

Post by Lord_Santa »

yomomma1 wrote:If you spend 1000 hours playing a game you hate. You are lying about one or the other.
since I'm retired, I have all the time in the world to play games
and since I modded the game, the hours add up

and trust me when I say, that I've tried to love it

:edit

and to me one thousand hours of game-time isn't all that much

as mr. popo added, it's easy to get lost for thousands of hours into one game

and I wouldn't hate a game, if I didn't know it by heart

hate is a strong emotion to me

it takes time to grow
C-64 will never die
- only the players
User avatar
yomomma1
128-bit
Posts: 907
Joined: Sun Nov 08, 2009 6:01 pm

Re: What "Great" game did you end up hating?

Post by yomomma1 »

Rephrase. If you play a game for 1000 hours, you got some enjoyment from it. Whether that was a mod or cheats or whatever. This, however is not true for QA testers, who play Dora the explorer For 3000 hours trying to find bugs.
User avatar
Lord_Santa
128-bit
Posts: 517
Joined: Fri Nov 13, 2009 7:36 pm
Location: Sweden

Re: What "Great" game did you end up hating?

Post by Lord_Santa »

yomomma1 wrote:Rephrase. If you play a game for 1000 hours, you got some enjoyment from it. Whether that was a mod or cheats or whatever. This, however is not true for QA testers, who play Dora the explorer For 3000 hours trying to find bugs.
correct in your perception

I did enjoy it for the time I played it

but I ended up hating it as the thread points out

someday I will probably return and try to mod it to my liking

unfortunately the engine has severe limitations, which I am having a hard time over-coming
C-64 will never die
- only the players
User avatar
Hobie-wan
Next-Gen
Posts: 21705
Joined: Sat Aug 15, 2009 8:28 pm
Location: Under a pile of retro stuff in H-town
Contact:

Re: What "Great" game did you end up hating?

Post by Hobie-wan »

MrPopo wrote:If you think the platforming in DKC is bad, then you should try out Rare's earlier work Snake Rattle 'N' Roll. That's sadism at its finest.
Indeed. The concept and such of that game was really fun. But often while playing you'd just launch yourself off a cliff or get hit with a projectile that you swore was higher or lower than you. I wanted to like that game but it just wanted to kick me in the nads. :|
User avatar
Kevman
128-bit
Posts: 580
Joined: Wed Jun 04, 2008 4:16 pm

Re: What "Great" game did you end up hating?

Post by Kevman »

Fallout 3. I could never tell when I was progressing through the story or not.

EDIT: Actually I hate the fallout series in general. One and two on the PC suffer from the same problems as 3 (as in being way too open). Plus they are hard as hell (for me at least).
Pulsar_t
Next-Gen
Posts: 5935
Joined: Tue Jan 01, 2008 10:38 am

Re: What "Great" game did you end up hating?

Post by Pulsar_t »

Kevman wrote:Plus they are hard as hell (for me at least).
I did find F3 to be a high-maintenance game. It's like you have to constantly keep junking for items which detracted from the fun for me. Developers should offer an 'easy mode' for us who just want to get on with the story and the occasional sidequest. As streamlined/linear Mass Effect was I enjoyed it much more overall, but F3 did have a few incredible scenarios.
Thy ban hammer shalt strike Image
The Apprentice
128-bit
Posts: 960
Joined: Sun May 13, 2007 3:52 pm
Location: Wishing I was in California again

Re: What "Great" game did you end up hating?

Post by The Apprentice »

My best example would be Legend of Zelda: OoC. "Great" game with horrid camera and targeting system that take potentially awesome boss fights and turn them into frustrating z-tapping sessions. Oh, and annoying level design, like enemies that will electrocute you if you touch them, which can pass through walls and float around, and can only be killed with a weapon you aquire after you've already ran around them.
Hatta wrote:Die Hard Arcade has Deep Scan in it. That's like retro inside retro. They must have heard we liked retro (dawg).
Jrecee wrote:What I like to do is knit little sweaters to put on the games.
Post Reply