The hit stun bugged me. And while I know Odin Sphere was not a beat'em up, there was still no excuse for the paltry amount of moves you had at your disposal. This, plus a very simplistic item creation system made the game feel VERY light on gameplay to me. It doesn't help that the game has you going through the same levels and bosses over and over and over and over againMrPopo wrote:The thing I hated about the Mako driving was the parts in between destroying the tiny ant people. I agree; it gave you those moments of utter awesome when you flattened everything in your path. But then you would be on those planets with the really crazy mountain ranges (i.e. all of them), and frequently they'd be between you and wherever you're trying to go. The handling on those was pretty asstasstic.Gamerforlife wrote:I liked the Mako driving sections in the original Mass Effect. I enjoyed zooming in and picking off targets from long range, running over soldiers and blasting them with the mako's cannon and jumping over incoming shots from Geths units. I honestly never understand why people bitched and moaned about the Mako so much when it's so easy to use once you understand what you're doing. The game is so broken in your favor when you're in the Mako and people bitched about it.
To me the combat didn't quite feel tactical. I saw what they were going for in terms of drawing your opponents away and picking them off. However, the execution in my mind seemed to leave a bit to be desired. The Pow system forced you to take breaks for no reason when you already were having to back off due to a larger horde coming at you. The part that really got me, though, was how it was very hit or miss whether or not an enemy would go into hitstun from your attacks. If it was consistent I could plan around it. But many times it seemed to be due to the roll of the dice.I'll even mis-characterize why they hated it. I think they hated it because it looked like a beat-em-up, but was much more slower and studied. Muramasa, I think, became the game they wanted. But Odin Sphere, a little less action-oriented a bit more tactical, was what I wanted.
Also, Beliel is bullshit. Especially Belial + Wizard.
Now, I'd like to close this by saying that I loved Odin Sphere's story and MOST of the game. Hell, all of the final chapter boss fights were awesome.
I might give Odin Sphere another chance one day, but it seemed very much style over substance to me. I absolutely love games that are artsy, but I don't support anything that is style over substance. That is the dark side of artsy games

