How would you create an easy mode for Zelda? The only thing that's remotely difficult are the puzzles, but if you're not going to play the puzzles why play Zelda at all? Zelda hasn't been the least bit hard since the NES days.AppleQueso wrote:You know, if Nintendo really wants to find a nice middle ground between pleasing core gamers and not alienating new ones, why don't they have, you know, difficulty settings?
Would it be so hard to have an easy mode/hard mode?
miyamoto talks zelda. makes me afraid for it.
Re: miyamoto talks zelda. makes me afraid for it.
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- sevin0seven
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Re: miyamoto talks zelda. makes me afraid for it.
i agree with what Hatta says. the controls doesn't bother me either. it's the puzzle part that is challenging.....then again, that's one of the things that makes Zelda, ZELDA!Hatta wrote:How would you create an easy mode for Zelda? The only thing that's remotely difficult are the puzzles, but if you're not going to play the puzzles why play Zelda at all? Zelda hasn't been the least bit hard since the NES days.AppleQueso wrote:You know, if Nintendo really wants to find a nice middle ground between pleasing core gamers and not alienating new ones, why don't they have, you know, difficulty settings?
Would it be so hard to have an easy mode/hard mode?
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slowslow325
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Re: miyamoto talks zelda. makes me afraid for it.
I think I remember seeing something like this a while ago, so this is probably a new interview about it. Anyway, what I saw before was something where you played the game, but if you had trouble, you could use a coin type thing to trade it in for getting past the problem.
You would turn in the coin or whatever, then it would cut to a video of gameplay footage where you would watch and continure where it left off. It is strictly optional.
You would turn in the coin or whatever, then it would cut to a video of gameplay footage where you would watch and continure where it left off. It is strictly optional.
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AppleQueso
Re: miyamoto talks zelda. makes me afraid for it.
Redesign the dungeons completely for the different difficulty settings? They could easily make a hard mode equivalent to OOT Master Quest.Hatta wrote:How would you create an easy mode for Zelda? The only thing that's remotely difficult are the puzzles, but if you're not going to play the puzzles why play Zelda at all? Zelda hasn't been the least bit hard since the NES days.AppleQueso wrote:You know, if Nintendo really wants to find a nice middle ground between pleasing core gamers and not alienating new ones, why don't they have, you know, difficulty settings?
Would it be so hard to have an easy mode/hard mode?
They used this, or at least a form of it, in NSMB Wii. I suspect they'll be using it here too.slowslow325 wrote:I think I remember seeing something like this a while ago, so this is probably a new interview about it. Anyway, what I saw before was something where you played the game, but if you had trouble, you could use a coin type thing to trade it in for getting past the problem.
You would turn in the coin or whatever, then it would cut to a video of gameplay footage where you would watch and continure where it left off. It is strictly optional.
Re: miyamoto talks zelda. makes me afraid for it.
That's a lot of extra time spent making the new layouts and making sure the dungeons are balanced and flow correctly. I don't see anyone doing that. Mega Man 10 came the closest by putting platforms over spikes/holes, and that was a pretty quick fix that ends up trivializing a lot of the platforming.AppleQueso wrote:Redesign the dungeons completely for the different difficulty settings? They could easily make a hard mode equivalent to OOT Master Quest.Hatta wrote:How would you create an easy mode for Zelda? The only thing that's remotely difficult are the puzzles, but if you're not going to play the puzzles why play Zelda at all? Zelda hasn't been the least bit hard since the NES days.AppleQueso wrote:You know, if Nintendo really wants to find a nice middle ground between pleasing core gamers and not alienating new ones, why don't they have, you know, difficulty settings?
Would it be so hard to have an easy mode/hard mode?
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Re: miyamoto talks zelda. makes me afraid for it.
Man, now I actually want a wii (the 200 dollar price and sleek black shell help
)
Im sorry, but I just have to lol over the damned vitality sensor
Im sorry, but I just have to lol over the damned vitality sensor
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Re: miyamoto talks zelda. makes me afraid for it.
I'm not worried I'm sure he was referring to control mechanics of game. Nintendo always brings top notch quality to it's Zelda games. 
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Re: miyamoto talks zelda. makes me afraid for it.
What Miyamoto really wants to make is a gratifying combofest Zelda game in the spirit of Devil May Cry! It doesn't need to be non stop climax action rather could focus on exploration and puzzles instead.
Nintendo can just hand it off to Capcom like they did with the GBA Zelda game.
Ok, maybe not.
Nintendo can just hand it off to Capcom like they did with the GBA Zelda game.
Ok, maybe not.
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Incognito D
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Re: miyamoto talks zelda. makes me afraid for it.
I think you're being a bit harsh on Nintendo there. I remember at the time that both versions came out more or less simultaneously, and as I only owned a Gamecube at the time, I thought it was pretty cool of Nintendo to release it on the Gamecube as well. They would have been well within their rights to make it Wii exclusive which would have forced me to upgrade. It struck me as a nice gesture to the loyal GC users.Gamerforlife wrote:
Actually, I opted for the Gamecube version because I had no intention of falling for Nintendo's underhanded marketting tactics
I feel bad for all the suckers who fell for Nintendo's master plan and bought a Wii thinking Twilight Princess was a Wii exclusive, which was why those lowlifes pushed back the Gamecube version release date and marketted the hell out of the Wii version
I remember talking to people in stores who had no idea there was a Gamecube version coming out, or that the Wii version was basically a port
