While I don't really care for the art style (I don't really like the manga art style much), that's not what I meant. I don't remember too much, but one thing that stuck in my mind (I think) was in the beginning cutscene. The protagonist draws pictures of fish he saw. That's neat, I don't think I've seen that before. Then he gets a gun pointed at him. Wasn't expecting that. Then the woman immediately has the guy hauled off. For no reason.the7k wrote:Since you say the cut-scenes look awful, I assume it's the art style you have trouble with.
"What's your name?"
"I'm (insert name here)."
"There's spies here. What's in that journal."
"It's just a journal I keep."
"We're going to have to haul you off."
Yes, let's not look at the journal, or even ask more questions, let's arrest him. Then, while they're walking (who knows for how long) the woman looks at the journal. Why couldn't she have done that before? After she looks at the sketches, she says that the pictures of fish might be a code.
ARE YOU KIDDING ME? Why would detailed drawings of fish be a code.
"Ah, he drew a flounder, that means the enemy will attack at nightfall."
That just left a really bad taste in my mouth. Since RPGs are mostly about their story, I figured not only will there be more of this shit, but I'll more than likely have to watch it without skipping. (I guess I could just go and do something else, but that kind of defeats the purpose of a game)
That's nice to know. Might as well ask, does the game stop you and give you text boxes or in-game cutscenes like other games (ie. StarCraft) do?AppleQueso wrote:...except they are skippable.GSZX1337 wrote: If the cutscenes are unskippable (which I guess they are since it's an RPG), it really doesn't matter how fun the game is since the cutscenes will interrupt you.
