GSZX1337 wrote:Octopod wrote:Nothing. Practice? You can call it whatever you want though.
How is that nothing? You beat the challenge the game offered.
Take it back to the original context of the arcade. The challenge is to beat the game, and you need to balance that against a direct cost to continue. You obviously want to beat it in as few continues as possible, as that leaves you more quarters for DDR.
Now you come to the home conversion, where you have unlimited continues. Now there's no longer a risk/reward going on. It doesn't matter how many times I die, as long as the start button on my controller doesn't break I'll beat the game. Whereas in the arcade if you aren't good enough the cost of beating a game becomes prohibitively expensive.
Personally, if a home conversion offers a set amount of continues, say 3, and you can beat it within that constraint then I'd say you beat the game, and encourage you to work on the 1cc. But if it offers unlimited continues then destroying the last boss after using 30 continues is not beating it, as you removed all the challenge. It's like beating Doom on God mode.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.