Wiimote hack feasibility

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fastbilly1
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Posts: 13775
Joined: Tue Apr 17, 2007 7:08 pm

Wiimote hack feasibility

Post by fastbilly1 »

You master modders/hackers, I have a question. Do you think it would be possible to bypass the accelerometer of the Wiimote so I can use a button and a dial/spinner instead of the actual accelerometer?

I know this sounds crazy but if it is possible it means I can make a arcade stick for NBA Jam and still be able to use it for New Super Mario Bros and other like games.

I have found PCBs for the wiimote:
http://diy.sickmods.net/Tutorials/Wii/D ... e_Wiimote/
A friend sent me this info on the accelerometer:
http://www.analog.com/static/imported-f ... DXL330.pdf
And it is his belief that a dial is doable, but a dial and a button would be rough.

Any help or suggestions is really appreciated
Niode
Next-Gen
Posts: 7831
Joined: Wed Jan 04, 2006 2:34 pm
Location: UK

Re: Wiimote hack feasibility

Post by Niode »

That would definitely be possible. I'm actually using the ADXL330 for my current project (an opensoundcontrol instrument in the shape of a cube with accelerometers and a 4x4 button interface on each side) all you would have to do is figure out the voltage range the ADXL330 outputs to the wii remote (open one up and use a multimeter on the traces coming from the ADXL330 IC) then it's just a matter of reproducing the voltage range using resistors and a dial control for each axis. Should be pretty straight forward. There's nothing technical about the wii remote, very simple electronics.
Marurun wrote:Don’t mind-shart your pants, guys
fastbilly1
Site Admin
Posts: 13775
Joined: Tue Apr 17, 2007 7:08 pm

Re: Wiimote hack feasibility

Post by fastbilly1 »

Thanks for the info Niode. But now I am curious of your soundcube device. Any other details you can share?
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