I did that when I finished Finnegans Wake. It was nothing like the song!
That reminds me, I need a movie poster frame - my Fate of Atlantis Poster finally came in.
Time into the original Zelda
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fastbilly1
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RadarScope1
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Re: Time into the original Zelda
um... yeah. I just find this one a bit harder to go back to today. Maybe it's because I am comparing it to LttP, Link's Awakening or OoT. The first Zelda and the first Metroid, as much as I love both those series, just feel really sparse today and haven't aged as well as most other 8-bit Nintendo first-party games. Having said, they have aged better than most 8-bit games overall so I guess it's all relative.noiseredux wrote:um... do you know where you are?RadarScope1 wrote:Glad to hear you played all the way through, kingmohd. I don't know if I could do it. I completely agree that the game has not aged that well and even the most ardent Nintendo fans, if they are being honest with themselves, would agree.
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Re: Time into the original Zelda
I'm just saying, calling a game "too hard" is one thing. But to say Zelda hasn't aged well is nuts.
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Re: Time into the original Zelda
This is why I hate printed game guides. If someone buys a game guide, its a pretty safe bet they're going to use it as a checklist instead of just checking something if they get really stuck for days or use it on a 2nd run through to perhaps get 100% completion.fastbilly1 wrote:I want the experience of finding it myself, I dont want some dick on gamefaqs to steal it from me. There is no shame in looking at a guide if you get stuck, but using a checklist is, like limewater said, kinda the opposite of the point of the game.
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My trade, sale and services - Rough want list - Shipping weight reference chart - AC Power Adapter reference list
Re: Time into the original Zelda
this is getting weirdly heated.
kingmohd84- I'm just glad you played it man! Guide or no guide. It is a great game and pushed the nes to the limit. One of, if no the first game to have a save system is something to be experienced.
kingmohd84- I'm just glad you played it man! Guide or no guide. It is a great game and pushed the nes to the limit. One of, if no the first game to have a save system is something to be experienced.
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RadarScope1
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Re: Time into the original Zelda
Well I realize it sounds harsh. Just for me personally I find it harder to go back to than a lot of other games of that era.
Re: Time into the original Zelda
Sort of off-topic, but at a garage sale last year I set-up a NES running Zelda and a lot of people played it after browsing the swag. I was pretty impressed that the first young kid that came up actually knew where the level 1 dungeon was. There was also a couple in their sixties that stopped and the wife played while the husband looked through all the tools and stuff. There was also a woman in her early thirties (guessing) that beat the level 4 or 5 dungeon by herself
(she also bought DK64 for her son).
It was pretty cool to see a few people from different age groups playing though. and I think that the original Zelda has translated well throughout the years.
It was pretty cool to see a few people from different age groups playing though. and I think that the original Zelda has translated well throughout the years.
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"Atari Lynx, the system for drug dealers."
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"Atari Lynx, the system for drug dealers."
- Keith
Re: Time into the original Zelda
This is what I am trying to say, its a game from a different era...noiseredux wrote:but see back when this game was released, most of us only got one new game once in a blue moon... you spent a lot of time on a game. So something like this with tons to explore and experiment with was rewarding. It wasn't a speed-trial to gun through the game just to hurry up and update your backloggery page.
It is a really great game, but with different standards than today's.
While I agree some of the stuff I was lazy about like burning bush that I could have taken my time with, but as quoted above, not in this day and age. But other stuff is simply impossible, I can't bomb every wall with maximum limit of 8 bombs.I still don't know what does the recorder do exactly, how can I know if I play it by the pond a dungeon will appear? This will only make me play the recorder in every screen, but nothing will happen it only happened that one time.
Other stuff gets confusing, like the blue ring, I found it but I didn't buy it. I had no idea what would it do, and for 250 rupees and rupees being so rare, I would hardly test it out. If they can tell me what is in the game , what does it do at least I can search for it. I never knew a magical sword existed, therefor I wouldn't have searched for it any way, or that there is a red ring or a red candle and what would they do?
I hate it when games go illogical, this happens in point and click adventures.Like Simon the sorcerer , how can you possible figure out that you must use a scissors to cut a dwarf's beard(which no way in hell you can figure it out) then wear it, this will be enough of custom to get you into a cave. That was like just 1 puzzle, how illogical is that? How many stuff can you really test out? I heard that Discworld uses this kind of illogical thinking, and while its one of the games I want to play the most, this is holding me back.
If you follow a guide , yes, all the tastes of fun dies with it. I used a guide once for a game and it felt bad, like it was just pressing forward. Its must more rewarding and fun to do it on your own, but some stuff is just simply impossible.
I can tell you that it was impossible for me to find the hidden dungeons, or getting the magical sword. Not only that I won't find the old man, but I won't find the harts to be able to use the magical sword.
I think some games got the perfect balance between discovering challenge and fun, maybe like Code Veronica, and then there are games that are made extremely hard and frustrating like Zelda, and then there are impossible games like Simon the sorcerer . I pick the first choice, some people find joy when its harder and more complicated. I find it frustrating.
It is a matter of opinion
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Re: Time into the original Zelda
kingmohd84 wrote:
This is what I am trying to say, its a game from a different era...
It is a really great game, but with different standards than today's.
alright, I guess we're on the same page here then. I guess I just feel like it sucks that you can't get the same enjoyment out of it that some of us have because other easier games have made it difficult for you to.
Re: Time into the original Zelda
You don't have to. In the overworld, you pick up bombs all the time just by killing enemies, and there are two bonuses in the game you can find to carry more bombs. In the dungeons, you only ever have to use bombs to enter rooms that you simply couldn't otherwise. They tend to be indicated by empty spots on the map that have no doors.kingmohd84 wrote:But other stuff is simply impossible, I can't bomb every wall with maximum limit of 8 bombs.
In your travels, you should have found a man who says, "There are secrets where fairies don't live." There is only one pond in the game that doesn't have a fairy in it, so it's not too hard to figure out that that's the place he's talking about. After that, you just go there and try stuff.I still don't know what does the recorder do exactly, how can I know if I play it by the pond a dungeon will appear?
You never used the recorder on any other screen (except the boss fight), did you? It does stuff if you blow it on any screen in the overworld.This will only make me play the recorder in every screen, but nothing will happen it only happened that one time.
The game also didn't have a tutorial telling you to press the "A" button to swing your sword. It's an old game. They couldn't explain everything in the limited memory they had. You were expected to read the manual to know what stuff did.Other stuff gets confusing, like the blue ring, I found it but I didn't buy it. I had no idea what would it do, and for 250 rupees and rupees being so rare, I would hardly test it out. If they can tell me what is in the game , what does it do at least I can search for it. I never knew a magical sword existed, therefor I wouldn't have searched for it any way, or that there is a red ring or a red candle and what would they do?
That actually makes complete sense. I haven't played Simon the Sorcerer, but I've played a bunch of old point-n-click games. Most puzzles make sense if you're willing to think about them. Sometimes they are silly and humorous, but figuring them out is supposed to be fun.I hate it when games go illogical, this happens in point and click adventures.Like Simon the sorcerer , how can you possible figure out that you must use a scissors to cut a dwarf's beard(which no way in hell you can figure it out) then wear it, this will be enough of custom to get you into a cave. That was like just 1 puzzle, how illogical is that?
If you really don't like figuring out goofy puzzles then Adventure gaming is probably not for you. Maybe you should find a genre that you enjoy more.
All of it. There are only a finite number of things you can try.How many stuff can you really test out?
Don't play it. You won't enjoy it.I heard that Discworld uses this kind of illogical thinking, and while its one of the games I want to play the most, this is holding me back.
Difficult, yes. Impossible, no.If you follow a guide , yes, all the tastes of fun dies with it. I used a guide once for a game and it felt bad, like it was just pressing forward. Its must more rewarding and fun to do it on your own, but some stuff is just simply impossible.
If you keep playing through the labyrinths and looking around, you will find enough hearts. Once you've gotten enough hearts to get the white sword, it's easy to extend that you probably need even more hearts to get the magic sword.I can tell you that it was impossible for me to find the hidden dungeons, or getting the magical sword. Not only that I won't find the old man, but I won't find the harts to be able to use the magical sword.
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
