kingmohd84 wrote:
Yes, I thought I had to go north 1 screen, then west , then south then west. made sense to me. I didn't know that was supposed to be a maze, I thought it was last screen on the map as how its close to the end(1 screen before the end of the map). I thought it was like some sort of style , that there is no where to go after this point so you get right back where you were, as the other place with same style is on the other end of the map. If they made it in the middle I can at least understand its a maze.
But when you got to a screen that repeated itself over and over you didn't think "Hmm... Maybe this is a maze?"
Limewater wrote:
My friend, its almost impossible to complete the game without the magical sword or the blue ring. It isn't like its a reward if you spent time discovering stuff. I went to dungeon 6 before 5 and it was impossible. I was going to quit the game, until I knew there was a magical sword and a blue ring.
The Zelda games about about exploring and searching for things. If you had been spending you time searching the overworld, I am confident that you would have found them. You said that you found the blue ring shop by yourself. Didn't that feel good?
I'm saying all of this because I ruined a similar game for myself last summer. This past summer, I played through "Golden Axe Warrior" on the Sega Master System. I thought it sucked. But, I was using a FAQ and treating the game like a checklist, doing very little of the exploring I should have done myself because I wanted to finish it quickly. It is actually a well-respected and highly-regarded game. But, by using the FAQ to eliminate a lot of the exploration element, it was just not enjoyable.
I did discover some of the stuff on my own, like the blue ring store, dungeons 1,3,6, and most hidden items in the dungeons, and I think all the maps and compasses . So i had a taste of that too, but once it turned impossible, its FAQ time.
But it was never impossible. Solving puzzles and discovering new things are a lot more rewarding if you do them yourself rather than having the answer handed to you. Then it's a chore.
Rushing through an adventure game is antithetical to their purpose. They're designed for you to take your time and experiment and explore, learning things on your own. If you don't really enjoy that, then you're probably not going to get a lot of enjoyment out of the genre.
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii