VMU is working fine, no missing lines, etc.
Opened case up several times and near closed case (didn't have to close completely for testings).
The RGB was too dark, removed the capacitors and resistors on the lines (they were recommended in the pinout I found to use them to brighten the screen) - no difference, image too dark. So, made the system work via composite again. Really, there is little or no difference with composite vs RGB on the Dreamcast on a PSone screen. Image now is bright and lovely again. Took a while to work out what the wires were to connect to the system with as everything is enclosed!
Tested using the joystick on Quake 3 - I think it works rather well actually!
One pain - the right shoulder progressive switch didn't work, it did before. Only thing I could think of was interference on the lines, after checking everything else. The wires from the right shoulder button are quite long in fairness, so I attached a second set of wires, shorter ones, to the contacts, and all is great now - can fire in Quake 3 now!
Talking of Quake 3 - tested controls in the game - move forward to pick up a weapon, the rumble really shakes the console quite noticeably, the red LED glows; etc. Same also when fire a weapon.
Boy, looking forward to showing you guys what this system can do in Quake 3 - you won't be disappointed!!
Secured one of the four screw points with a screw, three more to go, then project will be finished....tomorrow....
