man- what a weird game. It is kinda survival kinda point and click adventure. I found Jennifer kind of difficult to control, so i looked up what everything does on the snes. I assume that the buttons are similar on the ps1, just instead of y there is square or something like that. Before reading this i didn't realize i was making her panic everywhere which wasn't to my advantage.
**EDIT** So- I've now dumped maybe an hour and a half trying to get past the first scissorman. omfg. That guy is a beast. I thought i got away from him once by being up in this loft where the car was, but it turns out he just burst from the ceiling scissors first and killed me. A fucking beast of a little man.
Clock Tower is a fairly simple, yet unique, game to play. It's a point and click adventure, one
of the first to appear as a console game. This annoys many people, but if you're into the game
enough to be reading this walkthrough, then you probably aren't too annoyed, or you just won't
let something like that get in the way of this game. Here are some of the main points of
gameplay:
Controls:(According to SNES Control Pad)
Y: Action Button. Used for most
things, walking, searching, talking, opening
doors, etc.
B: Panic Button. Used to get you out
of dangerous situations.
A: Item Button. Used to observe and
go through your inventory.
X: Makes Jennifer stop walking or running
and come to a rest.
Start: As in most games, used to Pause.
Direction Pad: Moves the mouse-style cursor.
L: Run Left.
R: Run Right.
--In order to move Jennifer, click in any direction, but not on an object.. She will
walk in the direction you click. To make Jennifer run, there are two methods. Situate
the cursor on the side you want her to run to and double click, OR press the L and R
buttons(for the SNES equivalent, not your keyboard if you have an emulator) which makes
her run in the corresponding direction.
--In order to talk to people or search items, and open doors, situate the cursor over the
item/person/door, and if it can be searched, opened, or if they can be talked to, the cursor
should become a bracket, enclosing the desired destination. Then, simply click with the action
button. Voila!
--When you're in danger, it will help to become familiar with the panic button. Whenever your in
danger, and you can't hide and are forced into confrontation (Or, at a certain time, when you
must flee), tapping the panic button rapidly can help you to escape. Just keep tapping until
you are safe. When you want to use an object or exit a door, or climb up an area, etc, etc,
to defend yourself, remember to click on it with the action button first, then start hitting the
panic button. In short, this button provides Jennifer with the resourcefulness and adrenaline
she will need to survive.
--Know when to hide, and choose your hiding places wisely. When being tracked by the Terrors of Clock Tower, there's a chance you'll mess up and die if you're not careful. Pay attention to every
option and possibility. Once you've found a hiding place, click on it to use it to your survival needs.
--Pay attention to Jennifer's picture. The color behind the picture determines how strong Jennifer is.
Looking death in the eye is certainly known to deplete one's strength. Here is a list of the
colors, and what level of strength they represent.
Blue--Full Strength. You're doing pretty well, and
the odds are, with good use of the panic button,
you'll be able to survive, assuming you know what
resources to use and what places to hide.
Green--Reasonable Strength. You're still doing
okay, but you've been startled. You're probably
doing as well off as with Blue Strength, but
just beware not to lose much more strength..
Yellow--You're pretty low on strength. You still
have strengh left, but it would be wise to avoid
depleting that last bit of strength at all costs.
Red--You've used up all of your adrenaline and
strength. If you have to escape from a situation,
you'd best do so by means other than those
requiring the panic button, as it's success rate
is questionable (though not impossible) in this
state of wild fear and fatigue. That means a
really close encounter will more likely result in
your death.
Your strength goes down a level or more whenever you do something strenuous, or go through
a startling or terrifying experience. It rebuilds, as you have time to rest and/or calm down, but
this takes a while. As such, try to avoid such strength depleting situations whenever possible,
such as by hiding as opposed to fighting. Jennifer's picture is also helpful for other
reasons. When it flashes, then you're in grave danger. This is usually when you must use the
panic button, and is usually a sign that your strength will be depleted a level. Also,
when the picture closes in on Jennifer's eye, showing surprise, the meaning, which is often
obvious, is that danger is very near, but escapable without use of the panic button. This
is USUALLY a warning to start making tracks!
IF YOU DIE: If you fall victim to the terror running rampant throughout Clock Tower's corridors, then
you'll get the game over screen, saying "DEAD END." Don't worry, and certainly don't shut the game off, because you can choose continue at the title screen and start right back in the room where you met your demise, at the same point in the game.