Unique gameplay sequences?

Talk about just about anything else that is non-gaming here, but keep it clean
Post Reply
shadobeni
24-bit
Posts: 119
Joined: Fri Sep 04, 2009 2:17 pm

Unique gameplay sequences?

Post by shadobeni »

What unique gameplay sequences have you played that haven't been copied / ripped off in any other game to date?

I think Shadow of Colossus as a whole is a unique experience. I think it can be improved but I don't know if anyone will ever attempt to.

Earthworm Jim 2 has a few of them. Puppy Love and Lorenzen's Soil levels come to mind.



Perhaps this has been done in other games but I really liked the level in No One Lives Forever where you've jumped out of an airplane and are in freefall and you're trying to catch a guy below you so you can steal his parachute but at the same time shooting at skydiving enemies.
User avatar
Luke
Next-Gen
Posts: 21076
Joined: Wed Jun 10, 2009 9:39 am

Re: Unique gameplay sequences?

Post by Luke »

shadobeni wrote: Perhaps this has been done in other games but I really liked the level in No One Lives Forever where you've jumped out of an airplane and are in freefall and you're trying to catch a guy below you so you can steal his parachute but at the same time shooting at skydiving enemies.
Pretty sure you do that in San Andreas as well.

Indigo Prophecy/Fahrenheit on PS2 has gameplay I've never seen duplicated.
User avatar
Ack
Moderator
Posts: 22584
Joined: Tue Mar 18, 2008 4:26 pm
Location: Atlanta, GA

Re: Unique gameplay sequences?

Post by Ack »

Luke wrote:Indigo Prophecy/Fahrenheit on PS2 has gameplay I've never seen duplicated.
The story parts, no. The action parts, however, can be recreated with a game of Milton Bradley's Simon.

I would throw up GTA: San Andreas, if only because I don't know of any other game that let me do drive-bys on a riding lawnmower.
Image
User avatar
Luke
Next-Gen
Posts: 21076
Joined: Wed Jun 10, 2009 9:39 am

Re: Unique gameplay sequences?

Post by Luke »

Ack wrote:
The story parts, no. The action parts, however, can be recreated with a game of Milton Bradley's Simon.
Haven't really made it to the action parts, I've only played it to the part of leaving the diner. Haven't had the time to really get into it yet, but so far, so good.
User avatar
Ack
Moderator
Posts: 22584
Joined: Tue Mar 18, 2008 4:26 pm
Location: Atlanta, GA

Re: Unique gameplay sequences?

Post by Ack »

Ah, it's definitely an interesting experience with some memorable moments. Take your time and enjoy it. But you'll understand what I mean when you get there.
Image
Funk, E
128-bit
Posts: 675
Joined: Wed Dec 05, 2007 3:34 pm

Re: Unique gameplay sequences?

Post by Funk, E »

Luke wrote:
Ack wrote:
The story parts, no. The action parts, however, can be recreated with a game of Milton Bradley's Simon.
Haven't really made it to the action parts, I've only played it to the part of leaving the diner. Haven't had the time to really get into it yet, but so far, so good.
Ack's right. The beginning of the game is definitely the best part. The whole thing's worthwhile in its own right, but it never really hits the brilliance of that first part.
User avatar
Luke
Next-Gen
Posts: 21076
Joined: Wed Jun 10, 2009 9:39 am

Re: Unique gameplay sequences?

Post by Luke »

Ack wrote:Ah, it's definitely an interesting experience with some memorable moments. Take your time and enjoy it. But you'll understand what I mean when you get there.
Yeah, I've heard of the Simon sequences.

So far it is like nothing I've played before. Only problem is that it's in the same ilk of so many games where you can't get much done in a 30 minute sitting, and what you do get done, you often forget. I have the same problem with KOTOR2. I swear it's like I have to set aside three hours to get anywhere in that game.

This will be a game where I put all my other consoles away, and just dedicate my gaming time to it.
User avatar
Erik_Twice
Next-Gen
Posts: 6251
Joined: Fri Mar 27, 2009 10:22 am
Location: Madrid, Spain

Re: Unique gameplay sequences?

Post by Erik_Twice »

Probably Loom but I'm not sure how good the sound mechanics were as I haven't payed it. Also Knights in the Knightmare AFAIK.
Looking for a cool game? Find it in my blog!
Latest post: Often, games must be difficult
http://eriktwice.com/
User avatar
brokenpavement
16-bit
Posts: 89
Joined: Sat May 31, 2008 2:23 pm
Location: Concord, NC

Re: Unique gameplay sequences?

Post by brokenpavement »

Boxlife on DSiware is pretty original. Can't think of many other games where working at a box factory is the only objective. It's also quite fun. I also found the segment in NoLF to be very unique, especially in its time.

Note: You might want to start working up some calluses on your fingers; you will need it for the ending of Indigo Prophecy...
Image
User avatar
Jrecee
Next-Gen
Posts: 4520
Joined: Sat Dec 06, 2008 10:33 pm

Re: Unique gameplay sequences?

Post by Jrecee »

Awesome Possum
Post Reply