So for the first while, you have some trial and error, but then you realize how to pace yourself, because you can only do so much. It makes you prioritize your tasks, more than it hinders you.Daniel Primed wrote:The time affected the way you play the entire game, unless you'd gain tangible results (complete a dungeon, side quest or other) in the game world, the song of time would wipe any semi-completed progress.
I'm not trying to say that it was a bad feature, I'm just saying that the games defining feature (the time), isn't a giant hoopala that will take it out of 'Ocarina of Time's' shadow.
I don't have much interest in the cultural metaphores. I focus on the "game" part of video games.Daniel Primed wrote:I disagree again about the masks - did you read my link?
How is this any different than the way that items have opened up new possibilities in the past?Daniel Primed wrote:Firstly the masks allows for a multitude of different skills, particularly in movement
The masks weren't a bad addition, I just see them the same way that I see the hook shot, bow and arrow, and hover boots...not as some astonishing new feature.

