BlazBlue CT - Dedicated Post-Release Impression Thread

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Re: BlazBlue CT - Dedicated Post-Release Impression Thread

Post by Mod_Man_Extreme »

otaku wrote:I love the soundtrack and love that they included it on discs along with the instructional videos and such. Finished off arcade mode and played a bit online-gotta do story mode some more. Surprised to see a full page ad for this in a paper!
Not just full page, FULL FRONT PAGE as apparently this game is supposed to be huge.
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Re: BlazBlue CT - Dedicated Post-Release Impression Thread

Post by the7k »

Me and a bunch of my friends from work just got to together and played it. We were only supposed to play for 2 hours (work tomorrow)... we ended up playing for 5.

And we've already decided we're getting back together for some more tomorrow.

Needless to say, I'm lovin' it. Taokaka and Bang for the win, by the way. Bang even has a palette choice that makes him look like Galford - that's awesome.
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Re: BlazBlue CT - Dedicated Post-Release Impression Thread

Post by hashiriya1 »

I haven't played any of the home versions, but I played it in the arcade a few months ago. I was just bored to tears playing it. I guess it is not my thing.
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Re: BlazBlue CT - Dedicated Post-Release Impression Thread

Post by gradualmeltdown »

I really like the backgrounds in this game. Makes me want a bigger TV. Enjoying the fighting system as well. 2009 is the year of the fighter.
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Re: BlazBlue CT - Dedicated Post-Release Impression Thread

Post by Zero Kyori »

This game is a poor mans Guilty Gear XX. Meaning pretty easy to pick withou having the steep learning curve GGXX offers.
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Re: BlazBlue CT - Dedicated Post-Release Impression Thread

Post by Jmenglan »

I just picked it up the PS3 version a few hours ago at Best Buy, glad I did too since i just looked on amazon and the PS3 version is already selling for over 75.00.
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Re: BlazBlue CT - Dedicated Post-Release Impression Thread

Post by MrPopo »

So my copy finally arrived today. I've been enjoying it so far, though it looks like I'll just be a wacky Noel spammer. The one thing that really disappointed me is the guard crush system. It feels like your opponent has to basically do nothing but block for it to come into effect, while an opponent who mostly blocks with the occational counter will completely ignore that meter.
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Re: BlazBlue CT - Dedicated Post-Release Impression Thread

Post by gradualmeltdown »

Noel spammer how boring :) Ok I guess everyone online is doing that too. I'm going with Iron Tager as he seems to be really hard to learn but maybe worth it in the end.
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Re: BlazBlue CT - Dedicated Post-Release Impression Thread

Post by MrPopo »

My criterea for fighting game characters tends to go down the following list:

1. Female
2. Hot
3. Melee oriented (I don't zone well)

In that order.
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Re: BlazBlue CT - Dedicated Post-Release Impression Thread

Post by the7k »

Everyone online plays as the same four characters - Jin, Noel, Tager and Hakuman. (At least, this is the case on the PS3 version.)

Hmm... Fighting against the same four characters over and over again? Why does this remind me of another fighting game? For some reason, the names Cable, Storm, Sentinel and Magneto spring to mind...

Just kidding. BlazBlue is unbalanced, but not THAT unbalanced.
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