Second Look At Wii Vitality Sensor

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equalsign
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Re: Second Look At Wii Vitality Sensor

Post by equalsign »

MrPopo wrote:
equalsign wrote:the need for a dedicated hand only means limited gameplay options in my eyes.
That's what they said about DoA Xtreme Beach Volleyball.
My day has just been made :lol: !
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Re: Second Look At Wii Vitality Sensor

Post by lisalover1 »

First of all, you are awesome, MrPopo. :lol: Second, the device shown at E3 was probably just a prototype. They could add a nunchuck port in later revisions.
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equalsign
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Re: Second Look At Wii Vitality Sensor

Post by equalsign »

That seems like a lot of cords to get tangled up in :shock: . Also, I really do doubt Nintendo will ask you to do anything else with your hand while that thing is attached to your finger.
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fast
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Re: Second Look At Wii Vitality Sensor

Post by fast »

It could be built into future nunchuks. Sure it is not a normal play but this is Nintendo...
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the King
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Re: Second Look At Wii Vitality Sensor

Post by the King »

My buddy was talking about this and the first thing he said he thought of was Metal Gear.
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equalsign
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Re: Second Look At Wii Vitality Sensor

Post by equalsign »

I highly highly highly doubt this will ever be built into the nunchuck, be fun, or ever do anything but report your vitals in the next Wiifit iteration. Expectations plus Nintendo equals disappointment. Face the facts people. When the balance board was coming out everyone was talking about how it could be used in this game and that game, for this purpose or that purpose, ect, ect. Thus far it has been used in a couple fitness games, a few snowboarding games, Wiimusic, and a few other turds like All Star Cheer Squad and Babysitting Party. To me, the balance board had far more potential than this shiny white stool ever did.

Nintendo's really pushing the Wiimotion plus. It's too far into the console's life cycle for them to truly get saturation with another new product and they won't waste their time on something that won't sell units or truly enhance gameplay. At best, a game or two might include support for this device in some gimmicky way. It won't be fun, it won't be cool.
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fast
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Re: Second Look At Wii Vitality Sensor

Post by fast »

Eh, I am still very curious to what uses the homebrewers come up. Granted I almost bought the balance board so I could surf Google Earth and for Kororinpa Saga...
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Re: Second Look At Wii Vitality Sensor

Post by J T »

MrPopo wrote:
equalsign wrote:the need for a dedicated hand only means limited gameplay options in my eyes.
That's what they said about DoA Xtreme Beach Volleyball.
DAHAHAHAHA!!!!
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J T
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Re: Second Look At Wii Vitality Sensor

Post by J T »

It would be cool to have a game that responded to your emotions and arousal levels, but a simple pulse from your fingertip doesn't provide enough information for that kind of development.

About the only game you can play with the vitality sensor will be "Dude, am I Still Alive?"

Maybe they would have better luck with the Wii Penile Plethysmograph. That would get some good DoA volleyball action in play!
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Re: Second Look At Wii Vitality Sensor

Post by lisalover1 »

equalsign wrote:Nintendo's really pushing the Wiimotion plus. It's too far into the console's life cycle for them to truly get saturation with another new product and they won't waste their time on something that won't sell units or truly enhance gameplay. At best, a game or two might include support for this device in some gimmicky way. It won't be fun, it won't be cool.
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That's all I'm going to say.
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