Games Beaten 2026

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ElkinFencer10
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Re: Games Beaten 2026

Post by ElkinFencer10 »

Games Beaten in 2026 - 16
* denotes a replay

January (2 Games Beaten)
1. Metal Slug 2 - Neo Geo - January 20*
2. Metal Slug X - Neo Geo - January 25*
February (1 Game Beaten)
3. Metal Slug 3- Neo Geo - February 23*
March (3 Games Beaten)
4. Star Trek: Voyager - Across the Unknown - Switch 2 - March 2
5. Resident Evil: Requiem - PlayStation 5 - March 5
6. Pokemon Pokopia - Switch 2 - March 19
April (2 Games Beaten)
7. Pokemon FireRed and LeafGreen - Switch - April 6
8. Choo-Choo Charles - PlayStation 5 - April 16
May (2 Games Beaten)
9. Hyrule Warriors: Age of Imprisonment - Switch 2 - May 25
10. Metroid Prime 4: Beyond - Switch 2 - May 30
June (5 Games Beaten)
11. Fallout: London - PC - June 6
12. Mario Tennis Fever - Switch 2 - June 7
13. Baldur's Gate 3 - PlayStation 5 - June 19
14. Yoshi and the Mysterious Book - Switch 2 - June 20
15. Star Fox - Switch 2 - June 30
July (1 Game Beaten)
16. Divinity Original Sin II - Series X - July 1
16. Divinity Original Sin II - Series X - July 1

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I first bought Divinity Original Sin II several years ago to play with a few friends who had played it before but never finished it. Well, as is often the case when you have a group of adults trying to play the same co-op game while living in different cities, we never finished, either. We never got past Act 1. I never touched it after that because I couldn't really get into it. I didn't "get" CRPGs, so I hadn't been enjoying it that much. Years down the line, however, and I've now played a lot of DnD which got me into Baldur's Gate III which, as a CRPG, was when the genre finally clicked with me, so I decided to revisit Original Sin II after I finished Baldur's Gate.

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I haven't played the few games in the series that released prior to this, so going in with zero franchise context, the premise is basically that anyone who can use Source (magic) is rounded up and sent off to a concentration camp island called Fort Joy by the Magisters - basically a cross between the Knights Templar and the Gestapo. This is because they're blamed for the appearance of "Voidwoken," big monster bugs from another dimension. It's believed that using Source attracts the Voidwoken, so we have to contain you for the good of world, they claim. You and up to three of six main characters set off on an attempt to break the collars that prevent you from using your powers, hijack a Magister ship, and escape the island. As with most CRPGs, you have a number of ways of getting yourself to that end goal, and as with most games of any genre that I play, I chose to go full chaotic good and kill every single Magister I saw because they're basically just fantasy Nazis. That's Act 1. The three subsequent acts have you investigate the powers calling the shots and eventually, because this is the endgame of every RPG, opposing the Big Bad Evil Guy and saving the world.

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My game disc obviously says Xbox One, but I only ever actually played the Series X version, so that's all I can personally attest to, but it looks fantastic and runs beautifully on Series X. I've seen footage of the Switch and Switch 2 versions, and while the Switch version definitely looks like one to avoid with how blurry the graphical cutbacks made it, it looks like a pretty solid port on Switch 2, so Nintendo gamers aren't left out in the cold here. Switch 2 actually seems like a pretty ideal platform for this kind of game, I think, because it's a BEEFY RPG that took me around 80 hours to beat, and being able to play anywhere I have a little time would be a big boon. It is, sadly, only available digitally on Switch and Switch 2 (unless you want to cough up $175 for a copy of Limited Run's Switch printing), but that's increasingly unavoidable these days.

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When you start the game, you can either choose one of the pre-existing main characters to play as, or you can make your own custom character. Most people on Reddit seem to suggest picking a pre-made character because that way you get to go through four character-specific quest lines instead of only three, but I always go with a custom character when it's an option. Since I'd just finished Baldur's Gate III, I just remade that character; the dragonkin Vorkath Ironscale became the lizard Vorkath the Virtuous. I definitely get the point the folks on Reddit were making when they suggested playing a pre-made character, but for me, part of what immerses me in an RPG is playing a character is my own creation, so that's always going to be the preferable option for me personally.

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If you don't have any experience with CRPGs like Baldur's Gate, the old school Fallouts, or Tides of Numenera, Divinity Original Sin II might take some acclimation to get a feel for. It definitely did for me. After having Torment: Tides of Numenera and Baldur's Gate III under my belt, though, I started to appreciate the genre and was able to get fully immersed in Original Sin II. It's not a masterpiece - I ran into a few bugs I had to quickload to fix, and the quests are a bit too easy to miss and lock yourself out of for my taste - but it is excellent. It's definitely got me eyeing eBay for a copy of the previous Original Sin game, that's for sure.
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Re: Games Beaten 2026

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Games Beaten in 2026 - 17
* denotes a replay

January (2 Games Beaten)
1. Metal Slug 2 - Neo Geo - January 20*
2. Metal Slug X - Neo Geo - January 25*
February (1 Game Beaten)
3. Metal Slug 3- Neo Geo - February 23*
March (3 Games Beaten)
4. Star Trek: Voyager - Across the Unknown - Switch 2 - March 2
5. Resident Evil: Requiem - PlayStation 5 - March 5
6. Pokemon Pokopia - Switch 2 - March 19
April (2 Games Beaten)
7. Pokemon FireRed and LeafGreen - Switch - April 6
8. Choo-Choo Charles - PlayStation 5 - April 16
May (2 Games Beaten)
9. Hyrule Warriors: Age of Imprisonment - Switch 2 - May 25
10. Metroid Prime 4: Beyond - Switch 2 - May 30
June (5 Games Beaten)
11. Fallout: London - PC - June 6
12. Mario Tennis Fever - Switch 2 - June 7
13. Baldur's Gate 3 - PlayStation 5 - June 19
14. Yoshi and the Mysterious Book - Switch 2 - June 20
15. Star Fox - Switch 2 - June 30
July (2 Games Beaten)
16. Divinity Original Sin II - Series X - July 1
17. Final Fantasy VII - PS1 - July 4*
17. Final Fantasy VII - PS1 - July 4*

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Screenshots are from the Switch release

Final Fantasy VII, along with Legend of Zelda: Ocarina of Time, is one of those games that defined gaming in the late 1990s and is still looked upon with abject reverence today. With the remake trilogy close to wrapping up, I figured I should revisit the original game before diving into Remake and Rebirth so that I can better appreciate, for good or ill, the changes and additions the remake games offer as well as just revisit this classic with the benefit of age as I last played this in 2011 when I was in college. My findings - it's a great game, but a lot of the reverence is due to nostalgia glasses.

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Final Fantasy VII, in addition to being the first game to appear on a competitor's system instead of a Nintendo console, also marked the series's shift to 3D. The story, put overly simplified, is about ecoterrorists waging a campaign against an oppressive and environmentally destructive corporatocracy. As events unfold and the plot progresses, you discover a planetary threat much greater than the Shin-ra company and shift your quest from fighting the capitalist pigs to fighting a psychotic demi-god intent on destroying the planet. It was a darker tone than previous Final Fantasy games, and a lot of that is down to presentation. Midgar is depicted as a dark, dirty urban sprawl of a city, and that dark and foreboding aesthetic helps reinforce this idea that the Shin-ra corporation is, if not inherently evil, at least maliciously apathetic and negligent.

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The game's graphics have not aged well, especially the pre-rendered backgrounds and heavily compressed video clips, but the music remains, in my opinion, the best of the series and, after Persona 4, the best video game soundtrack of all time. The battle theme, the title theme, and One-Winged Angel are genuine OST classics, and even almost thirty years after the game's release and fifteen years after my first playthrough, One-Winged Angel still gives me goosebumps every single time. Final Fantasy has always had superb music, but Final Fantasy VII is in a league of its own. In terms of aging as a game from 1997 played in 2026, it hasn't aged well overall, but that's largely down to the visuals and performance which I'll get to in a moment. I think the character models are just fine - I've never had an issue with the blocky polygonal 3D models of the PS1, N64, and Saturn, and character models do highly benefit from the increase in resolution - but the heavily compressed video and the pre-rendered backgrounds that sometimes make it hard to see where you need to where you're supposed to go and what's a wall vs what's a ladder hinder the overall smoothness of the experience a lot more than I remembered.

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When talking about graphics and sound, I always mention performance, too, and that's my big problem with this game. The modern releases, since no body in the 90s bothered saving any game's source code, apparently, are emulated, so you get a more or less straight replica of the PS1 experience. That great from the standpoint of experience the game authentically as the developers intended, but there are lot of potential benefits from running old games on new hardware that you lose when you're using an emulation solution that you can't tweak and modify. The big problem here isn't loading times - those aren't a problem at all - but the frame rate. The game runs at 15 fps. Combat takes place with a version of the Active Time Battle system, so while it's not truly turn based, it's close enough that the frame rate doesn't hinder your ability to play effectively. It does, however, feel very stuttery and just off. I'm not sure why the decision was made to put the battle frame rate at 15 fps. The overworld and most exploration is at 30 fps, so it's not all bad news, but that does make the drop to 15 fps in battle feel even more jarring. Modern releases allow you click the left thumb stick to run the game at 3x speed, and that feels infinitely smoother, but the trade-off is that things happen a bit too fast and you have a hard time seeing what attack or spell an enemy used or how effective your attack was.

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Revisiting Final Fantasy VII was a strange experience for me. In my head, it sits on this pedestal of JRPG divinity, but when I replayed it 29 years after its release, it just did not hold up to how I remembered it. That's probably partly because my previous playthrough was back when the Wii was my primary console, so I was more used to the somewhat blurry backgrounds and low frame rate. Part of it, I think, though, is that it just wasn't aged well. Don't get me wrong, it's still a fantastic game that I thoroughly enjoyed replaying. I just didn't enjoy it as much as I expected to. Since the story is one of my favorite parts of it, knowing what happens already probably dampened some of that, but I really can't stress enough how jarring that frame rate drop when you enter battle is and how frustrating to navigate some of the pre-rendered backgrounds can be. Thankfully, this game is cheap and playable on every piece of modern gaming hardware there is, and I do recommend giving it a play. It's okay if you don't finish it - it's a solid 35 to 50 hour RPG depending on how much you grind and how many of the game's side quests you make a point to finish - but I firmly believe that any JRPG fan ought to experience at least the Disc 1 of the game.
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Re: Games Beaten 2026

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1. Doom 3: Resurrection of Evil (FPS)(PC)
2. Doom 3 (FPS)(PC)
3. V Rising (Adventure)(PC)

4. Teardown (Action)(PC)
5. Control: Ultimate Edition (Action)(PC)
6. Peak (Adventure)(PC)

7. The Exit 8 (Horror)(PC)
8. The Elder Scrolls V: Skyrim (RPG)(PC)
9. Killing Time: Resurrected (FPS)(PC)
10. Darkenstein 3D (FPS)(PC)
11. Metal Garden (FPS)(PC)
12. Caput Mortum (Horror)(PC)

13. Corridor 7: Alien Invasion (FPS)(PC)
14. Extraneum (FPS)(PC)
15. Dead Trash (FPS)(PC)
16. Dead Trash: Operation Yellow Snow (FPS)(PC)
17. Withering Rooms (Action)(PC)

18. Green Hell (Adventure)(PC)
19. Stray (Adventure)(PC)
20. Post Void (FPS)(PC)
21. Kiosk (Horror)(PC)
22. Gnomdom (Puzzle)(PC)
23. Librarian: Tidy Up the Arcane Library (Puzzle)(PC)
24. Shooty Shooty Robot Invasion (FPS)(PC)
25. Vital Shell (Action)(PC)
26. Warhammer 40,000: Fire Warrior (FPS)(PC)

27. Slayers X (FPS)(PC)
28. PO'ed (FPS)(PC)
29. Marathon 2: Durandal (FPS)(PC)
30. Green Hell: Spirits of Amazonia (Adventure)(PC)
31. Call of Duty: World at War (FPS)(PC)

32. Sniper Elite (Action)(PC)
33. Duke Nukem Forever (FPS)(PC)
34. REVEREND (FPS)(PC)

35. PowerSlave Exhumed (FPS)(PC)
36. Idols of Ash (Horror Adventure)(PC)


PowerSlave Exhumed

PowerSlave Exhumed is the Nightdive remaster of PowerSlave in the US, Exhumed in Europe. The title is a cheeky mixture of the two names (Japan apparently has a totally different name, but it doesn't roll off the tongue as well). But it's also a nice call out to what's in the game, a fusion of the Sega Saturn and Sony PlayStation versions of the title. Because PowerSlave had three versions, all of which were unique: the PC release is more straightforward like classic Doom, while the console versions were more open ended but offered differing level design. The PlayStation title was more cramped, the Saturn had larger open spaces in which to fight. Nightdive decided that it would fuse the two console titles together, so in a single level you may see architecture from the PlayStation and wide open rooms of the Saturn to fight in. The two also had a couple of unique enemies, like red spiders for Saturn and blue scorpions for PlayStation that operate functionally similar; they're both here, because this is a love letter to all things PowerSlave.

So what is this game? Well, it's a first person shooter with a distinctly Egyptian theme, a few years before Serious Sam ever considered stepping foot inside a pyramid. Some kind of hostile force has appeared in the peaceful Egyptian village of Karnak, and the one survivor who managed to flee gives a terrible tale of genocide, slavery, and monstrosity before succumbing to his wounds. The world's militaries dive headlong and get their butts kicked, so they send in a mercenary on a recon mission. That's you. Your chopper gets shot down, you've only got your machete, and then you stumble across the grave of Ramses II...and hey, turns out he's a god. You're up against aliens, they're draining the powers from Ramses II's corpse, and the Egyptian gods are banding together to give you info and advice to direct you to their sacred tools so you can bring the fight back to the alien scum. Of course, you'll still have to do all the killing and bleeding yourself; you're effectively now a slave to the gods.

The world of PowerSlave is a large map of interconnecting levels. As you progress, you find new items which provide mobility options to open up new passages through the world. While it's still a relatively straightforward experience, the game does offer some open-ended exploration, and each map holds many secrets. It's a lot like a first person Metroidvania from 1996. You also find some weapons hidden along the way, from conventional arms like a revolve and an M60 machine gun to a magic ring, staff, bracers, and yes, Egyptian god hand grenades...which are also your means of launching yourself. Grenade jumping is a think in this version, brought to you from the Saturn version. Most of your arsenal is also pretty dang fun to use, with the M60 being your primary workhorse, though don't sleep on that Ring of Ra; filling a hallway with bouncing fireballs is a great way to ruin the day of anything lurking within.

I had a wonderful time with PowerSlave Exhumed. I'm not completely done with it, as there are two endings, more difficulties, and a few challenge run ideas I haven't done. But I'm very pleased with what I've gotten.


Idols of Ash

You're descending down a pit. This pit used to be your village. You have a grappling hook, and when it connects (if it connects...), you can climb up or down and swing yourself towards other ledges. You're trying to get to the bottom of the pit and relive your memories of how you left the village and why, but the pit is crazy, with architecture going every which way, and if you make a poor choice of your path, well, falling to your death is definitely a thing, as is spinning like crazy while you fall, so grappling to save yourself gets way harder.

But hey, this is a horror game, so you're also not alone in the pit. You're being hunted. And the thing coming after you is a chittering centipede of humanoid flesh and horror that wants to eat your face. Quite literally, it will climb down your rope to get you with its jaw open wide if it's close enough. So not only do you need to climb down precarious ledges, you need to do it fast, because the creature is following you, and once it gets its blood up, it's not gonna stop.

Thankfully, it's not that long of a game, and once you have a general idea of the paths to take, you have an advantage in knowing which way to go. But that's ok, because Idols of Ash is about replayability, with new modes unlocking as you win. Your first time through, you have save points you can find that make the climb easier by giving you checkpoints. Your second is Nightmare mode, where the creature is a better hunter and there are no checkpoints. Do it all in one run or don't do it at all. Beat that, and you unlock the inverted Nightmare mode, where you're not going the other direction, everything is backwards. And then there are also the Kiln of Ash variant levels, which I haven't even touched yet. In all, the game has 5 variant climbs along with a sandbox mode to enable practice. The speedrunners who get through it simply get good at throwing themselves off ledges and hooking things in mid-air. Throw caution to the wind here, folks, because it's a mad rush.

I like what I've played of Idols of Ash. So far I have only beaten Normal and Nightmare mode, and I'm looking forward to Nightmare (Inverted). Hopefully I don't die too much...but I will die in my horrible spelunking attempts, I just know it.
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