Thanks for this detailed review. I have a pretty good idea of exactly how I'd like this game, which is not much.MrPopo wrote: ↑Tue May 06, 2025 11:08 pm Some of the late game bosses get incredibly obnoxious with their mobility, forcing you to have to be completely reactive and making use of the perfect block mechanic to interrupt attack chains before they land damage on both sides of you faster than you can turn.
Games Beaten 2025
Re: Games Beaten 2025
- RobertAugustdeMeijer
- 24-bit
- Posts: 199
- Joined: Fri Sep 02, 2022 10:15 am
Re: Games Beaten 2025
Limewater wrote: ↑Mon May 05, 2025 2:01 pmDid you play this on real hardware?RobertAugustdeMeijer wrote: ↑Tue Apr 08, 2025 3:33 pm 18. Fantastic Dizzy
Stupid puzzles and annoying platforming are combined into something more than the sum of its parts. Perhaps the anticipation of seeing if your solution actually works is heightened by putting dexterous challenges in your way. And there's adorkable energy abound, as the Darling Brothers yet again shamelessly slap together a jury-rigged budget title according to a proven formula. While it is not recommended to be played, it should nevertheless never be forgotten.
5/10
If so, about how many tries did it take you to finish?
I have this game and like it, but it seems pretty rough to complete in three lives and no continues. It kind of becomes a chore working through all the early puzzles just to kill myself over and over again in the mine-carting. I'm trying to get a sense of how reasonable it is to complete in one sitting.
I've beaten Dizzy the Adventurer several times, but I get the strong impression it is by far the shortest and easiest Dizzy game.
Nah, emulation.
My girlfriend and I first tried the NES version but the spiders required crazy good timing. The Genesis version on the other hand was much easier. Not sure how hard the microcomputer versions are!
- RobertAugustdeMeijer
- 24-bit
- Posts: 199
- Joined: Fri Sep 02, 2022 10:15 am
Re: Games Beaten 2025
On Death's Gambit Afterlife:
"If you think this means that you can lock yourself out of the true ending through not being skilled enough, you're 100% right."
This is one of the best features of the game, imo. It's rare for an adventure game to have a fail state. Which is a shame
Electric Underground just released a video essay about this:
The Deepest Games are Dumb
https://www.youtube.com/watch?v=JOAU3SdJ68A
"If you think this means that you can lock yourself out of the true ending through not being skilled enough, you're 100% right."
This is one of the best features of the game, imo. It's rare for an adventure game to have a fail state. Which is a shame

Electric Underground just released a video essay about this:
The Deepest Games are Dumb
https://www.youtube.com/watch?v=JOAU3SdJ68A
- PartridgeSenpai
- Next-Gen
- Posts: 3072
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2025
Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1~50
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
----
54. Famista 64 (N64)
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1~50
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Games Beaten 2025
Heh.
I got halfway through your write-up on Mother, thinking to myself "the game really didn't feel that broken or unbalanced to me."
Then you commented about the changes for the aborted western release and I understood. That's the one I played.
I still haven't played Dragon Warrior II, but I'd take Mother over the original Dragon Warrior any day, though I also always felt like Dragon Warrior was a bit of a slog without enough going on between all the grinding. But I really enjoyed Mother.
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
- PartridgeSenpai
- Next-Gen
- Posts: 3072
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2025
There are a few really welcome quality of life changes that the English version brings (like there actually being an ATM in Magicant, for one), but I'm not sure the actual game balance is all that different. From what I could find, at least *some* bosses (what few there are) actually seem to have far *more* HP in Earthbound Beginnings than they do in Mother 1. However, at least in the broad strokes of things (for the meaner bits of design), I don't understand the English version to be all that easier than the Japanese original. The encounter rate can be very weird, and it's far from impossible to just get the really mean encounters be too rare to appear or even go dozens of steps without finding a single encounter. Maybe you just got lucky with the meaner stuff leaving you alone, or maybe you just have a much higher tolerance to that stuff that me? Hard to say <w>Limewater wrote: ↑Fri May 09, 2025 11:31 amHeh.
I got halfway through your write-up on Mother, thinking to myself "the game really didn't feel that broken or unbalanced to me."
Then you commented about the changes for the aborted western release and I understood. That's the one I played.
I still haven't played Dragon Warrior II, but I'd take Mother over the original Dragon Warrior any day, though I also always felt like Dragon Warrior was a bit of a slog without enough going on between all the grinding. But I really enjoyed Mother.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Games Beaten 2025
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
Ghost Bear: Flash Storm is a piece of DLC for Mechwarrior 5: Clans. It follows an elite Star of the Ghost Bears once the Clan Invasion resumes following the election of ilKhan Ulric Kerensky. This Star is part of the force looking to take the planet Alshain, which will become the capital of the Ghost Bear territory as they move into the Inner Sphere.
Unlike the base game, your force is made up of veterans with bloodnames, except for one new kid who replaces a casualty. This gives some verisimilitude for the DLC to have you start off with your pilots having a bunch of skills pre-learned and your scientists having researched a bunch of upgrades. Your power level is about the midpoint of the base campaign, with your starting force having a spread of mechs from lights to heavies. This makes up for the fact that there are fewer missions.
Aside from new biomes (including space, though they don't implement any zero-g stuff), the main new addition is several chasses. In addition to the Ebon Jaguar and Night Gyr omnis that you trial for at the start of the game, you get access to several standard battlemechs; a few different IIC models and the Kodiak. Like MW5: Mercs, the battlemechs lack omni pods and so if you want a different hardpoint layout you need to purchase a different variant. But now the game lets you swap out the engine on the standard battlemechs; you're still restricted to sticking with standard or XL, but the flexibility to go faster or slower (and the associated free tonnage shift) gives you some new flexibility. You also never have to deal with fixed MASC and jump jets (looking at you Executioner).
It's another good spread of missions, and I enjoyed the story. It's a pretty easy decision to make; if you liked the base game, get the DLC.
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
Ghost Bear: Flash Storm is a piece of DLC for Mechwarrior 5: Clans. It follows an elite Star of the Ghost Bears once the Clan Invasion resumes following the election of ilKhan Ulric Kerensky. This Star is part of the force looking to take the planet Alshain, which will become the capital of the Ghost Bear territory as they move into the Inner Sphere.
Unlike the base game, your force is made up of veterans with bloodnames, except for one new kid who replaces a casualty. This gives some verisimilitude for the DLC to have you start off with your pilots having a bunch of skills pre-learned and your scientists having researched a bunch of upgrades. Your power level is about the midpoint of the base campaign, with your starting force having a spread of mechs from lights to heavies. This makes up for the fact that there are fewer missions.
Aside from new biomes (including space, though they don't implement any zero-g stuff), the main new addition is several chasses. In addition to the Ebon Jaguar and Night Gyr omnis that you trial for at the start of the game, you get access to several standard battlemechs; a few different IIC models and the Kodiak. Like MW5: Mercs, the battlemechs lack omni pods and so if you want a different hardpoint layout you need to purchase a different variant. But now the game lets you swap out the engine on the standard battlemechs; you're still restricted to sticking with standard or XL, but the flexibility to go faster or slower (and the associated free tonnage shift) gives you some new flexibility. You also never have to deal with fixed MASC and jump jets (looking at you Executioner).
It's another good spread of missions, and I enjoyed the story. It's a pretty easy decision to make; if you liked the base game, get the DLC.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2025
Hawt!
Finally posting about this, but I feel like I recall that I also saw you had either started playing or picked up the PS1 Lunar games, which I found kind of amusing with the two Suikodens and Lunars just receiving remasters within the last few months.

I do really like the beginning of Suikoden, but I was a little surprised to see you describe it as 'starting with a bang,' because in my mind it takes maybe an hour or two until the primary termult. I guess those first couple missions didn't take you much time.

I just have to say that I will be very disappointed if you don't continue through to Suikoden III with data carried over from Suikoden II, by the way. Also, I don't know if the guide you were using actually spelled it out, but if I recall correctly character data carried over to Suikoden II cuts their level by 1/3, so most of the time your endgame characters from Suikoden join at about level 20 in Suikoden II. I think there was some carry over with weapon levels and runes too, but honestly if you really just wanted to have an easy time with Suikoden II, there's a bug in the PS1 version that allows you to get into an area of the latter half of the game from a fairly early point, and do an optional quest that will basically break the game balance for ~2/3 of it. That's the way to go if you really want a leg up, but having a couple of characters in the early~mid game that are slightly stronger than normal isn't bad.
Also, Tappy and Higashino did make some amazing music together. Overall I tend to like the Suikoden OST considerably more than Suikoden II's, but probably III has my favorite of the series.
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- TheSSNintendo
- 128-bit
- Posts: 614
- Joined: Mon Jul 11, 2011 10:27 pm
Re: Games Beaten 2025
Donkey Kong (Game Boy)
Re: Games Beaten 2025
pierrot wrote: ↑Sat May 10, 2025 11:45 pm Hawt!
Finally posting about this, but I feel like I recall that I also saw you had either started playing or picked up the PS1 Lunar games, which I found kind of amusing with the two Suikodens and Lunars just receiving remasters within the last few months.I think it's cool that you decided to play the originals, though; Don't get me wrong.
I do really like the beginning of Suikoden, but I was a little surprised to see you describe it as 'starting with a bang,' because in my mind it takes maybe an hour or two until the primary termult. I guess those first couple missions didn't take you much time.![]()
I just have to say that I will be very disappointed if you don't continue through to Suikoden III with data carried over from Suikoden II, by the way. Also, I don't know if the guide you were using actually spelled it out, but if I recall correctly character data carried over to Suikoden II cuts their level by 1/3, so most of the time your endgame characters from Suikoden join at about level 20 in Suikoden II. I think there was some carry over with weapon levels and runes too, but honestly if you really just wanted to have an easy time with Suikoden II, there's a bug in the PS1 version that allows you to get into an area of the latter half of the game from a fairly early point, and do an optional quest that will basically break the game balance for ~2/3 of it. That's the way to go if you really want a leg up, but having a couple of characters in the early~mid game that are slightly stronger than normal isn't bad.
Also, Tappy and Higashino did make some amazing music together. Overall I tend to like the Suikoden OST considerably more than Suikoden II's, but probably III has my favorite of the series.
Yeah, I owned both games already and they were both high on my list to playthrough, so it's funny I got around to them around the time of the remasters. The physical copy of the Lunar remaster seems elusive for the time being, but I might try to track it down when its restocked. It's being sold for higher prices online and even at one of my local game stores.
In regards to the transfer of characters from Suikoden to Suikoden II, I maxed out the weapon levels for all the characters that transfer over, and equipped a few with runes to give myself an advantage in the second game. I wasn't aware of that bug, not sure I'll take advantage of that, but appreciate the info!
I didn't realize you could transfer your save over from the second game to the third on the PS2. The art style of Suikoden III isn't as appealing to me, but if you recommend it, I may try to check it out eventually. The first game left a good impression and I think I'll enjoy the second as well.