Games Beaten 2024

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PartridgeSenpai
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Re: Games Beaten 2024

Post by PartridgeSenpai »

Partridge Senpai's 2024 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat

1~50
51. Adventures of Lolo (Famicom)
52. Adventures of Lolo 2 (NES)
53. Adventures of Lolo II (Famicom)
54. Adventures of Lolo 3 (NES)
55. Kickle Cubicle (NES)
56. Adventures of Lolo (GB)
57. Cocoron (Famicom)
58. The Darkness (PS3)
59. Haze (PS3)
60. Animaniacs (GB)
61. Lair (PS3)
62. Bionic Commando (PS3)
63. Donkey Kong Land (GB)
64. Darkwing Duck (NES)
65. Donkey Kong Land III (GBC)
66. Donkey Kong Land 2 (GB)
67. Metroid II (GB) *
68. Pokemon: Brilliant Diamond (Switch)
69. Eggerland (FDS)
70. Eggerland: Meikyuu no Fukkatsu (Famicom)
71. Eggerland: Souzou he no Tabidachi (FDS)
72. Marvelous: Mouhitotsu no Takarajima (SFC)
73. Legendary Starfy (GBA) *
74. Legendary Starfy 2 (GBA)
75. Tales of the Abyss (PS2) *

76. Tales of the Tempest (DS)

Despite being a Japan-exclusive game, this is a game I've owned since before I even moved to Japan. I bought it back when I was on a super Tales series kick in university, but I never ended up actually playing it until now because of a mix of both prior lack of confidence in my reading ability and more current disinterest in playing handheld stuff that I can't stream. However, after playing Tales of the Abyss, I was eventually struck with a sort of mood to play this, and I figured I should probably take advantage of that urge while I had it, because otherwise I'd never get to playing this lousy thing XD. A lot of reviews and stuff I read online were *very* negative on this game, but older reviews were more positive (though certainly not glowing), so I was very curious to see what I'd ultimately think of this game. It took me about 14 or so hours to beat the Japanese version of the game on original hardware.

Tales of the Tempest is the story of a boy named Caius. Living in a small village with his father, he spends most of his time with his best friend Rubia until the day that strange, shadowy monsters attack their village. Caius is hit with an incredible shock when his father suddenly transforms into a beast man to save everyone, but is hit with the harsh reality of the situation in a following exposition dump. Beast folk are viewed as subhuman heretics by the church, and Caius's father urges him and Rubia to flee the city before they're caught up in this too. So begins the ridiculously hurried immediate setup to our bite-sized Tales adventure on the DS.

In basically all of the English-language review stuff I read before playing this game (both old and new), people praised the mechanics of this game but trashed the story. While it's certainly far from the best RPG released in 2006, I honestly don't really understand all the hostility towards the story. There are some severe pacing issues (especially near the start), the design of some cutscenes is downright comical, and the lack of non-battle voice acting or the usual Tales series skits is also no help either, and a lot of this is down to technical limitations as well as inexperience with the DS's hardware. That said, I think this is still a quite well told and well constructed story that stands pretty comfortably with other middle-of-the-road Tales games of the early 2000's like Symphonia or Rebirth. The romance elements are sweet, and the larger themes around trying to "stay yourself" (i.e. caring and sincere) as you grow up despite the cynical, violent, selfish world around you are quite well done. It's a story about racism that manages to differentiate itself from Tales of Rebirth remarkably well despite their very similar plot elements too. The execution of the story may well feel like something you'd more expect from a PS1 or SNES-era RPG, but I think it is nowhere remotely near as bad as people claim, and it overall online opinion on it genuinely makes me question how much of the story a lot of English-speaking players actually honestly understood as they played it.

Where people often praised the mechanics of this game online, like with the narrative, I found myself with a fairly opposite opinion to popular sentiment there as well. This is a pretty early DS game, so they were smart in not trying to recreate something like Tales of the Abyss or Tales of Symphonia's 3D battle systems, and instead they opted to recreate Tales of Rebirth's "3 lanes of 2D combat" style instead. Credit where credit is due, they've honestly done a better job than I would've expected possible of creating a Tales battle system in a 3D environment. They've even got a day and night cycle that affects the status of both the overworld enemies AND towns (and NPCs), which is something very few console Tales games had even tried to do by this point. Presentationally as a whole, really, they've done a really remarkable job of creating an experience that at least *seems* on the surface to be a proper Tales game but on the DS. That said, I think a lot of that starts to fall away once you actually start getting into how the game plays.

Navigation on both the map and in battles feels very clunky. The game has touch screen controls too, which have frankly appalling inaccuracy (I'm so happy they were always optional), but the button controls feel very weird and inaccurate a lot of the time in ways that made combat very frustrating. Enemies range from dead-simple ones you can stun lock to death because enemy AI is very bad at attacking vertically between lanes to ones that are a hyper nightmare and pain in the butt to fight because of how often they'll plague you with status effects and quick movement. The balance of the game as a whole is quite rough, really, with enemies often feeling more difficult than they perhaps should be, and it's difficult to dismiss the rough controls as a symptom of that.

That said, the worst part of combat by far has to be your beyond useless AI companions. They are totally incapable of any intelligent thought, which isn't super uncommon for early (though not this early) Tales game AI, sure. However, what sets this game apart is just how bad your ability to mitigate that as the player character is. You can pick from a simple set of AI behaviors for your allies like a lot of early Tales games, and you can also have them use items too. Unlike in basically any other Tales game, though, it is actually completely impossible to direct them to use specific moves at any time. You're left at the total mercy of their awful judgment on when they'll actually bother to use a healing spell rather than spam ineffective offensive moves, and it makes the whole game (particularly bosses) so much more of a chore than they should be. Enemies generally being far too spongy so battles drag out forever, dungeons being sets of copy-paste corridors devoid of treasure that are very boring to navigate, and the overworld being FAR too large so going between places often takes 20~30 minutes or more are very significant design issues that shouldn't be ignored, but having to put up with just how wretchedly incompetent your AI buddies are was easily the worst part of playing this game for me, and it's definitely the aspect that makes it most difficult to recommend this.

The presentation of the game is just fine. I think it's certainly aged in a lot of ways, as cutscene direction in particular can look quite silly with just how simple the 3D models are, but it's a very valiant effort for the time that will have a good deal of charm for some who like retro 3D aesthetics. The music is quite solid, as is usually the case for Tales games, but the real complaint I have is for the text sizes. I played this on a New 3DS XL, and I'm frankly glad I did. The text for item descriptions is SO small that I cannot fathom how awful it must've been to play this on the old, original-size DS consoles back when this originally came out (and I frankly wish I had one lying around so I could test it for myself, really).

Verdict: Hesitantly Recommended. Though this game can be kind of a pain to play, the handheld format actually helps mitigate that enough that I can't quite bring myself to call this a not recommended title. The ability to just pick up and put down an otherwise kinda ploddingly paced game helped a lot, and if you can put up with how fairly janky the combat is, then I think this is honestly a worthwhile game to explore for fans of the Tales series if they want to experience the story. It's far from the best RPG on the DS, let alone among handheld Tales games, but it's still a game that I think can safely stand shoulder to shoulder with other Tales games, and it's nowhere remotely near as bad as its reputation would have you believe.
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Re: Games Beaten 2024

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023

1. Tormented Souls - Switch
2. Battlefleet Gothic: Armada II - PC
3. Fantasy Empires - PC
4. Vagrant Story - PS1
5. Might and Magic 7: For Blood and Honor - PC
6. Prince of Persia: The Lost Crown - Switch
7. Teenage Mutant Ninja Turtles III: The Manhattan Project - NES
8. Like a Dragon: Infinite Wealth - PS5
9. Tomb Raider Remastered - PC
10. Final Fantasy VII: Rebirth - PS5
11. Unicorn Overlord - Switch
12. Mechwarrior 5: Mercenaries: Solaris Showdown - PC
13. Princess Peach: Showtime - Switch
14. Fida Puti Samurai - PC
15. Fallout New Vegas: Dead Money - PC
16. Fallout New Vegas: Honest Hearts - PC
17. Fallout New Vegas: Old World Blues - PC
18. Wrath: Aeon of Ruin - PC
19. Fallout New Vegas: Lonesome Road - PC
20. Super Buff HD - PC
21. SaGa Emerald Beyond - Switch
22. Blasphemous 2 - Switch
23. Trepang2 - PC
24. Homeworld 3 - PC
25. Blood West - PC
26. Marathon - PC
27. Wizardry: Proving Grounds of the Mad Overlord - PC
28. Little Kitty, Big City - PC
29. Dread Delusion - PC
30. Alan Wake 2: Night Springs - PC
31. PO'ed: Definitive Edition - PC
32. Space Cats Tactics - PC
33. Elden Ring: Shadow of the Erdtree - PS5
34. Balatro - PC
35. Afterimage - Switch
36. The Legend of Heroes: Trails Through Daybreak - PS5
37. Lords of Exile - Switch
38. Infernax - Switch
39. Gravity Circuit - Switch

Gravity Circuit is a modern take on the Mega Man X/Mega Man Zero formula. You've got all the expected stuff; eight stages you can tackle in any order, max health pickups in stages, and being able to get boss attacks after beating them. This game has a higher emphasis on movement and its own take on combat that evolves the formula in a fun way.

The story is set in a world where there are only robots. Suddenly, a bunch of them go insane and try to kill everyone, and the heroes that saved them in the past have joined the evil robots. As the last remaining hero, Gravity Circuit, you need to kick all their asses. You'll notice several beats that are clearly inspired by Mega Man Zero as you go through.

Gameplay-wise, the game is melee-based, with the main character being able to do a variety of close-ranged physical moves, depending on what direction you're holding and if you're in air or not. He also has a grapple hook, which has two uses. The first is the obvious swinging over gaps, and this is required to progress in several spots. The other is that when an enemy has its health reduced to zero, it turns grey, and can be grappled and picked up to throw at other enemies for big damage. This is one way to keep momentum as you go through the game.

Inside each stage are eight civilian robots to rescue; collecting them will give you a currency used to purchase passive upgrades in between stages. These are things like super armor to not take knockback or a double jump, and you can only equip three at a time (though you can swap them out whenever you want mid-stage). Defeating bosses will unlock two of that boss's techniques for purchase in the base. There are also four generic techniques you can buy at the start of the game. Techniques are mapped a la Smash Brothers special attacks; neutral, side, up, and down, and each requires you to spend a resource that is gained after killing enemies. These techniques are quite powerful and can put bosses into a state of bouncing around the stage stunned, letting you get in significant damage. One final collectable is paint schemes; there is one hidden in every stage and they can be changed at base to give you a unique ability. Sometimes these are passives like "your jump now damages nearby enemies", while others have an active component like "up + jump turns you intangible for a few seconds".

The game has a very good variety of level design and stage hazards, and it has a generous system of respawning you with some damage if you fall into a pit/spikes, so you don't get punished as hard as you do in its inspirations. On the flip side, this also means they are more liberal with these sorts of hazards mid stage, so be prepared to utilize every trick in your book to make it through. There are often multiple ways to approach a gap depending on your equipped passives and skills. I highly recommend it for fans of its progenitors.
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MrPopo
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Re: Games Beaten 2024

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023

1. Tormented Souls - Switch
2. Battlefleet Gothic: Armada II - PC
3. Fantasy Empires - PC
4. Vagrant Story - PS1
5. Might and Magic 7: For Blood and Honor - PC
6. Prince of Persia: The Lost Crown - Switch
7. Teenage Mutant Ninja Turtles III: The Manhattan Project - NES
8. Like a Dragon: Infinite Wealth - PS5
9. Tomb Raider Remastered - PC
10. Final Fantasy VII: Rebirth - PS5
11. Unicorn Overlord - Switch
12. Mechwarrior 5: Mercenaries: Solaris Showdown - PC
13. Princess Peach: Showtime - Switch
14. Fida Puti Samurai - PC
15. Fallout New Vegas: Dead Money - PC
16. Fallout New Vegas: Honest Hearts - PC
17. Fallout New Vegas: Old World Blues - PC
18. Wrath: Aeon of Ruin - PC
19. Fallout New Vegas: Lonesome Road - PC
20. Super Buff HD - PC
21. SaGa Emerald Beyond - Switch
22. Blasphemous 2 - Switch
23. Trepang2 - PC
24. Homeworld 3 - PC
25. Blood West - PC
26. Marathon - PC
27. Wizardry: Proving Grounds of the Mad Overlord - PC
28. Little Kitty, Big City - PC
29. Dread Delusion - PC
30. Alan Wake 2: Night Springs - PC
31. PO'ed: Definitive Edition - PC
32. Space Cats Tactics - PC
33. Elden Ring: Shadow of the Erdtree - PS5
34. Balatro - PC
35. Afterimage - Switch
36. The Legend of Heroes: Trails Through Daybreak - PS5
37. Lords of Exile - Switch
38. Infernax - Switch
39. Gravity Circuit - Switch
40. Doom 2: No Rest for the Living - PC

No Rest for the Living is a 9 map episode for Doom II that was developed by Nerve back when they were porting Doom II to XBLA. It's designed similar to Thy Flesh Consumed, where there's just a lot being tossed at you over and over, requiring you to be good at dodging and efficiently taking out monsters.

From a level design perspective, one thing you'll notice is that the two people who worked on the maps have very different design styles. One of them loves secrets, and if you don't secret hunt you'll finish the levels with a 50% kill count because so much is in optional paths. I found that I was skipping entire key cards because they were only found in a secret and only led to secrets. The other designer is a fan of enclosed areas with high monster density, requiring good use of weapons and infighting to take them down without taking too much damage. This culminates in a final fight against a Cyberdemon and a shitton of Imps in a series of very narrow corridors; if the Cyberdemon shoots at you and you aren't at an intersection to dodge you just die because of how powerful his shots are. It's touch and go as you hit switches to lower the walls so you can actually dodge his fire and get some damage in of your own.

Overall, I found it of mixed enjoyment. There was nothing too blatantly evil like major monster closets that you trigger inadvertently, and it does not overuse chaingunners like some Doom II packs do. But at the same time, there are segments where it is hard to avoid taking lots of damage, and it's usually at the same time that health resources get scarce. Also, the BFGs are all behind nested secrets that are easy to miss, so you don't get that a way to mitigate some of the rooms (by contrast, Sigil II gives you a BFG early and then encourages you to use it).
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Re: Games Beaten 2024

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023

1. Tormented Souls - Switch
2. Battlefleet Gothic: Armada II - PC
3. Fantasy Empires - PC
4. Vagrant Story - PS1
5. Might and Magic 7: For Blood and Honor - PC
6. Prince of Persia: The Lost Crown - Switch
7. Teenage Mutant Ninja Turtles III: The Manhattan Project - NES
8. Like a Dragon: Infinite Wealth - PS5
9. Tomb Raider Remastered - PC
10. Final Fantasy VII: Rebirth - PS5
11. Unicorn Overlord - Switch
12. Mechwarrior 5: Mercenaries: Solaris Showdown - PC
13. Princess Peach: Showtime - Switch
14. Fida Puti Samurai - PC
15. Fallout New Vegas: Dead Money - PC
16. Fallout New Vegas: Honest Hearts - PC
17. Fallout New Vegas: Old World Blues - PC
18. Wrath: Aeon of Ruin - PC
19. Fallout New Vegas: Lonesome Road - PC
20. Super Buff HD - PC
21. SaGa Emerald Beyond - Switch
22. Blasphemous 2 - Switch
23. Trepang2 - PC
24. Homeworld 3 - PC
25. Blood West - PC
26. Marathon - PC
27. Wizardry: Proving Grounds of the Mad Overlord - PC
28. Little Kitty, Big City - PC
29. Dread Delusion - PC
30. Alan Wake 2: Night Springs - PC
31. PO'ed: Definitive Edition - PC
32. Space Cats Tactics - PC
33. Elden Ring: Shadow of the Erdtree - PS5
34. Balatro - PC
35. Afterimage - Switch
36. The Legend of Heroes: Trails Through Daybreak - PS5
37. Lords of Exile - Switch
38. Infernax - Switch
39. Gravity Circuit - Switch
40. Doom 2: No Rest for the Living - PC
41. Doom 2: Legacy of Rust - PC

Legacy of Rust is the new content with the Doom 1 + 2 rerelease, and like the Quake remasters that added content, this one is also done by MachineGames. It is divided into two episodes of seven maps each plus a bonus level in each one. Splitting them in two gives them an excuse to pistol start you midway through and create a thematic level for a pistol start.

The first thing I noticed is the way the levels are built; many of them take inspiration from Build Engine levels and try to represent some sort of real-feeling location. For example, the second level features a giant dam, with you starting in the riverbed at the foot and them going inside and manipulating some of the machinery. The premise is that the UAC set up full outposts in a seemingly peaceful part of Hell, so the blending of base and Hell styles works really well.

There are two new weapons and six new enemies. On the weapon side, the flamethrower replaces the plasma rifle and the calamity blade replaces the BFG. The flamethrower acts as a shorter-range plasma rifle that seems to have a massive pain chance (I could stunlock an Archvile) and creates temporary flame sprites that deal damage over time. This means you can't be as reckless with it like you would the plasma, as using it point blank will do significant self damage. The calamity blade is a chargeable weapon; each charge uses an additional 10 fuel and increases the width of the projectile. The projectile pierces and does high damage, so it is fantastic for crowds.

On the enemy side, there's a lost soul variant that shoots a fast projectile instead of ramming you, another lost soul variant that explodes when it gets near you (but no charge attack), a scaled down spider mastermind that has less health but now can show up regularly and still has a chaingun, a doomguy with a plasma rifle (if you ever wondered where your health went, it was him), a nerfed cyberdemon (a quarter of the health but all the mean), and a winged goat demon that throws flames that stay on the ground for several seconds and deal rapid damage if you contact it. For the most part, they're placed well and extend things in a similar way to how Doom 2 extended the original's bestiary.

It's definitely tough, but it's the fair kind of tough. It does an excellent job of telegraphing traps; most of the time it's closets with monsters doing their growls so you know it's coming, while other times the geometry makes it clear some kind of trap is about to happen. So you can steel yourself and get out the right weapon before you fight for your life. This is exactly the kind of Doom episode I like to see.
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PartridgeSenpai
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Re: Games Beaten 2024

Post by PartridgeSenpai »

Partridge Senpai's 2024 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat

1~50
51. Adventures of Lolo (Famicom)
52. Adventures of Lolo 2 (NES)
53. Adventures of Lolo II (Famicom)
54. Adventures of Lolo 3 (NES)
55. Kickle Cubicle (NES)
56. Adventures of Lolo (GB)
57. Cocoron (Famicom)
58. The Darkness (PS3)
59. Haze (PS3)
60. Animaniacs (GB)
61. Lair (PS3)
62. Bionic Commando (PS3)
63. Donkey Kong Land (GB)
64. Darkwing Duck (NES)
65. Donkey Kong Land III (GBC)
66. Donkey Kong Land 2 (GB)
67. Metroid II (GB) *
68. Pokemon: Brilliant Diamond (Switch)
69. Eggerland (FDS)
70. Eggerland: Meikyuu no Fukkatsu (Famicom)
71. Eggerland: Souzou he no Tabidachi (FDS)
72. Marvelous: Mouhitotsu no Takarajima (SFC)
73. Legendary Starfy (GBA) *
74. Legendary Starfy 2 (GBA)
75. Tales of the Abyss (PS2) *
76. Tales of the Tempest (DS)

77. Tales of Eternia (PS1)

Known in North America as Tales of Destiny 2, this is the second PS1 Tales game, and another Tales game I've owned (several times) for absolutely ages but never gotten around to playing until now. I was still very much in the mood for a proper Tales game after Tempest, and this gave the good RPG brain chemicals the best out of the ones I had left over to play x3. I had a lot of issues with the original Tales of Destiny, but it was still a solid title even though there was a lot of room for improvement. It was really nice to see just how much they'd improved since then, as the three years between that game and this one were certainly not spent idly. It took me around 33 or so hours to finish the Japanese version of the game on real hardware (though I tragically didn't get a chance to try out any of the PocketStation games TwT).

Tales of Eternia follows a young man named Reid. Living in a small village with his childhood friend Fara, their whole lives are turned upside down when a girl named Meredy falls from the sky. Speaking an unintelligible language, they set off to find their brainiac friend Keele who's off at university, and it's good timing too, as a mysterious attack on their village gets them cast out anyhow. So begins a conflict that will not only engulf the whole of their world of Inferia, but the whole of the sky world of Celestia as well. Eternia's narrative has a lot of strengths that you'd come to expect from an RPG by the year 2000 on the PS1. The main cast of four are likeable and fun, and the addition of voice acting really helps bring them to life in a way that earlier Tales titles lacked. It's a story about learning empathy and doing your best to accept those around you, and it does a pretty darn good job of telling it... for a PS1 game. A lot of my praise for this game ultimately comes with that caveat, as even though this is a very well put together game, there are a lot of rough areas that belie its age and the inexperience of the medium with storytelling as of yet (other than the usual PS1 plodding pace of the narrative).

As I've mentioned in some other Tales reviews of mine, these are games whose narratives (and their themes/messaging) live and die by the strength of their main character, and Reid is just not that strong a character. He's a fun, smart-ass who likes to pal around with his friends, but he's just too stagnant for too much of the narrative, and the way he finally *does* get some character development is very clumsily done and heavy handed (though still a novel concept in and of itself, I'll admit). The same honestly goes for Fara as well, as the narrative's pacing just sorta forgets about her and Meredy along the way all too frequently. Keele is really the game's best paced and fleshed out character, and his struggle to overcome his arrogance and bigotry is really the highlight of the story for me, and his budding romance with Meredy was one I found far better done and Reid & Fara's as a result. There are some darker stains on the storytelling too, like there are some really ableist jokes around one of the minor party members Chat (where the whole joke is "She has autism so she's WERID (and they bully her for it)!!"), but it's thankfully absent enough that it doesn't ruin the whole story for me. I know that I've been pretty hard on the storytelling in Eternia, but it's honestly pretty damn good. Especially for a PS1 game, it executes its themes really well, and the character arcs are compelling too. It certainly doesn't stand up against later PS2 RPG competition, not even in its own series, but it's still a very well put together stepping stone towards those better written stories, and one of the better written RPGs you'll find on the PS1.

Where the story of Tales of Eternia is honestly something I can recommend almost without hesitation, the mechanics are a whole other story. On the bright side, compared to Tales of Destiny, this game plays WAY better and more fluidly. Random battles are nowhere near as slow as Destiny's were, and there's a real challenge to a lot of encounters and boss fights with just how important things like resource management and blocking are now. There's a ton of challenge to it, honestly, and that's where my main complaint comes in. It's not a problem in the more objective sense, per se, but Eternia's combat is one of the most similar to an actual fighting game that Namco Tales Studio would make until Tales of Graces, and you've gotta wield some mad precision to get your combo button timings off correctly. This, in a vacuum, also isn't really a problem, but it starts to become one with just how tough this game is. Tales of Eternia can be absolutely merciless with its difficulty, particularly in the boss fights, and it'll completely steamroll a more inexperienced player super early on (even at the first proper boss fight) compared to nearly any other Tales game I've played. You've got some tricks up your sleeve to mitigate this (such as the incredibly useful Flare Potions, which boost attack power by 30% for basically the whole battle), but combined with your allied AI (who are often very skilled at wandering directly into enemy fire when things start getting tight) and just how quickly you can die, this is going to be quite the challenge for even a more experienced Tales fan unless you're quite a fan of fighting games too.

The combat certainly doesn't make the game bad to play (outside of one or two areas with weirdly far too difficult enemies for where they are in the game), and even someone hopelessly inexperienced at fighting games like me managed to finish the game alright (getting to the final boss with effectively no grinding at level 59 and mopping the floor with them), but it definitely makes the game harder to enjoy easily than most other Tales games due to just how much you can't let your guard down even in normal random encounters lets you be mulched into little pieces. However, to end my talk on how hard the game is on a high note, this game DOES do something I've seen basically no other Tales game do. When you die in most Tales games (even ones as late as Vesperia), that's just it. You've gotta load your last save, sucker. However, in Eternia, while you do have the *option* to do that, you can also just "retry" instead. While you don't get to just start the last fight instantly like a later game like Xillia lets you do, it actually has a Dragon Quest-style continue system. Upon retrying after a game over, you get put back at the last town you left with your money halved and health at critical levels. This way, if you are going to do some grinding (which you may certainly want to do), you don't need to worry about losing a bunch of progress if some tough enemies manage to catch you off guard in a pincer attack, which I certainly appreciate.

Aesthetically, this is a really nice looking and sounding late-era PS1 game. Though far from the whole game is voice acted, the voice acting that is there adds a ton of well appreciated life to the characters, and the "camp" sections (which are basically what later Tales games would call "skits") add some fun hi-jinks in the story's down time. The music is excellent, and the graphics are very nice too, with characters, enemies, and environments all being beautifully put together and animated throughout your adventure.

Verdict: Recommended. Though it's certainly not going to blow anyone away who's been spoiled on later console generations' best RPGs, Tales of Eternia is still a really solidly put together game that's very worth playing. The narrative is imperfect but still very strong, and those not turned off by the relatively high difficulty will find a lot to enjoy here. It's far from the height of the Tales series, but it's still nice that Namco managed to finish the PS1 era with such a bang~.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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TheSSNintendo
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Re: Games Beaten 2024

Post by TheSSNintendo »

Mega Man: Dr. Wily's Revenge (GB)
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MrPopo
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Re: Games Beaten 2024

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023

1. Tormented Souls - Switch
2. Battlefleet Gothic: Armada II - PC
3. Fantasy Empires - PC
4. Vagrant Story - PS1
5. Might and Magic 7: For Blood and Honor - PC
6. Prince of Persia: The Lost Crown - Switch
7. Teenage Mutant Ninja Turtles III: The Manhattan Project - NES
8. Like a Dragon: Infinite Wealth - PS5
9. Tomb Raider Remastered - PC
10. Final Fantasy VII: Rebirth - PS5
11. Unicorn Overlord - Switch
12. Mechwarrior 5: Mercenaries: Solaris Showdown - PC
13. Princess Peach: Showtime - Switch
14. Fida Puti Samurai - PC
15. Fallout New Vegas: Dead Money - PC
16. Fallout New Vegas: Honest Hearts - PC
17. Fallout New Vegas: Old World Blues - PC
18. Wrath: Aeon of Ruin - PC
19. Fallout New Vegas: Lonesome Road - PC
20. Super Buff HD - PC
21. SaGa Emerald Beyond - Switch
22. Blasphemous 2 - Switch
23. Trepang2 - PC
24. Homeworld 3 - PC
25. Blood West - PC
26. Marathon - PC
27. Wizardry: Proving Grounds of the Mad Overlord - PC
28. Little Kitty, Big City - PC
29. Dread Delusion - PC
30. Alan Wake 2: Night Springs - PC
31. PO'ed: Definitive Edition - PC
32. Space Cats Tactics - PC
33. Elden Ring: Shadow of the Erdtree - PS5
34. Balatro - PC
35. Afterimage - Switch
36. The Legend of Heroes: Trails Through Daybreak - PS5
37. Lords of Exile - Switch
38. Infernax - Switch
39. Gravity Circuit - Switch
40. Doom 2: No Rest for the Living - PC
41. Doom 2: Legacy of Rust - PC
42. Doom 2: Master Levels - PC

I was having fun with Doom, so I put on Master Levels. Now I'm not having so much fun with Doom. Master Levels dates back to when Doom was popular and companies were grabbing whatever community maps were being created and selling them on disks (since the internet was still not widely available). Id was mad they weren't seeing any of that revenue, so they commissioned maps from the community to be part of an official id pack. Master Levels is the result.

The bulk of the maps were developed by three people, and you can definitely see a style for each. Unfortunately, none of those styles leads to fun maps. About half of them are incredibly bland "my first map" levels of quality. The most they've figured out is how to make a part of the level look like a fort. Another chunk involve a lot of backtracking as you key hunt, but in a way that feels lazy. And finally, one of the mappers actually figured out how to make complicated maps. They're ambitious, but they aren't fun. They lack balance and have too many monster closets in areas you already cleared.

Overall, I'd recommend skipping this one. Especially when you consider that this was sold for money back in the day, rather than being bundled in with stuff worth paying for.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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MrPopo
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Re: Games Beaten 2024

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023

1. Tormented Souls - Switch
2. Battlefleet Gothic: Armada II - PC
3. Fantasy Empires - PC
4. Vagrant Story - PS1
5. Might and Magic 7: For Blood and Honor - PC
6. Prince of Persia: The Lost Crown - Switch
7. Teenage Mutant Ninja Turtles III: The Manhattan Project - NES
8. Like a Dragon: Infinite Wealth - PS5
9. Tomb Raider Remastered - PC
10. Final Fantasy VII: Rebirth - PS5
11. Unicorn Overlord - Switch
12. Mechwarrior 5: Mercenaries: Solaris Showdown - PC
13. Princess Peach: Showtime - Switch
14. Fida Puti Samurai - PC
15. Fallout New Vegas: Dead Money - PC
16. Fallout New Vegas: Honest Hearts - PC
17. Fallout New Vegas: Old World Blues - PC
18. Wrath: Aeon of Ruin - PC
19. Fallout New Vegas: Lonesome Road - PC
20. Super Buff HD - PC
21. SaGa Emerald Beyond - Switch
22. Blasphemous 2 - Switch
23. Trepang2 - PC
24. Homeworld 3 - PC
25. Blood West - PC
26. Marathon - PC
27. Wizardry: Proving Grounds of the Mad Overlord - PC
28. Little Kitty, Big City - PC
29. Dread Delusion - PC
30. Alan Wake 2: Night Springs - PC
31. PO'ed: Definitive Edition - PC
32. Space Cats Tactics - PC
33. Elden Ring: Shadow of the Erdtree - PS5
34. Balatro - PC
35. Afterimage - Switch
36. The Legend of Heroes: Trails Through Daybreak - PS5
37. Lords of Exile - Switch
38. Infernax - Switch
39. Gravity Circuit - Switch
40. Doom 2: No Rest for the Living - PC
41. Doom 2: Legacy of Rust - PC
42. Doom 2: Master Levels - PC
43. The Lost Vikings 2 - PC

Lost Vikings 2 is the last console game Blizzard ever made until the modern era of everything being ported to everything. It follows up the original to provide more puzzle platformer gameplay, and does so by expanding the roster and your suite of abilities. Erik now has a double jump (which can break blocks above him) and can swim. Baleog trades his bow for an extendo arm which can fire up and diagonal in addition to forward, giving you more options for ranged combat, the ability to grab powerups at a distance, and a grapple swing off of grapple nodes. Olaf can now shrink to get through narrow gaps and can fart; the latter either is used to push him up enough to break blocks below him or to propel across gaps.

The two new characters are a werewolf and a dragon. The werewolf has a short range melee attack and can wall jump (including on the screen boundary). The dragon can shoot fireballs and has a Kirby-style multi jump that isn't quite flight, but does have a lot of vertical and horizontal range. The new characters will swap out for one or more of the original vikings on set stages; you're still limited to three characters at a time.

The game is set up as five worlds of six levels, instead of six worlds of four like the original. The enemies get harder to deal with as you get further in the game, and the puzzles have more stages to them (one in particular near the end involves a ton of switching just to navigate through a maze of teleporters that can only be used in one direction that flips after using). For the most part, it avoids having timing-sensitive puzzles, but there are a handful. Particularly annoying is a couple of sections of going from a moving platform to a moving platform that can get desynced due to when the game starts moving platforms (no global cycles in this game), requiring you to back up and try again.

It's a solid follow up to the original. I'm not sure I'd call it better; I often found that I would get stuck because I forgot about one ability or another (or in one case, didn't recognize a piece of the level was a climbable rope due to the aesthetic). Sometimes less can be more when it comes to puzzle design.
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prfsnl_gmr
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Re: Games Beaten 2024

Post by prfsnl_gmr »

Good review, and I agree completely with your take (i.e., it’s fun, but not as fun as the original). I’d be delighted to see these characters make a return, and I wish Blizzard would at least consider licensing them to an indie developer for a new 2D puzzle platformer.
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PartridgeSenpai
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Re: Games Beaten 2024

Post by PartridgeSenpai »

Partridge Senpai's 2024 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat

1~50
51. Adventures of Lolo (Famicom)
52. Adventures of Lolo 2 (NES)
53. Adventures of Lolo II (Famicom)
54. Adventures of Lolo 3 (NES)
55. Kickle Cubicle (NES)
56. Adventures of Lolo (GB)
57. Cocoron (Famicom)
58. The Darkness (PS3)
59. Haze (PS3)
60. Animaniacs (GB)
61. Lair (PS3)
62. Bionic Commando (PS3)
63. Donkey Kong Land (GB)
64. Darkwing Duck (NES)
65. Donkey Kong Land III (GBC)
66. Donkey Kong Land 2 (GB)
67. Metroid II (GB) *
68. Pokemon: Brilliant Diamond (Switch)
69. Eggerland (FDS)
70. Eggerland: Meikyuu no Fukkatsu (Famicom)
71. Eggerland: Souzou he no Tabidachi (FDS)
72. Marvelous: Mouhitotsu no Takarajima (SFC)
73. Legendary Starfy (GBA) *
74. Legendary Starfy 2 (GBA)
75. Tales of the Abyss (PS2) *
76. Tales of the Tempest (DS)
77. Tales of Eternia (PS1)

78. Nier: Replicant (PS3)

It’s been almost ten years since I originally played through the original English version of Nier on the PS3. I’ve actually been meaning to do a replay of some sort (either Japanese or English) for quite some time now, ever since I played through the rest of the Draken-Nier games a few years back, but it’s just never been something I felt the urge to dive back into until now. Better late than never! X3. I was torn on whether or not to play the English version or the Japanese version (Dad-Nier version or Brother-Nier version), but I ultimately decided on this one this time as it’s the one of the two I’m less familiar with and wanted to finally have some experience with. It took me some 45-ish hours to play through the Japanese version of the game on real hardware while doing (nearly) every side quest I could and getting all four endings.

Nier is the story of the titular character. Big brother to the little girl Yonah, Nier works odd jobs in their village to help support them both and afford her medicine. However, their peaceful existence in the village soon comes to an end. The mysterious but violent creatures known as Shades come closer to the village each day, and more and more Nier finds himself having to take up arms to keep his village and his little sister safe from harm as the conflict escalates further and further each day.

Being an earlier game directed by Yoko Taro, I think Nier’s reputation as a well written piece of media is fairly well established at this point. I remembered liking the game’s writing back when I played it all those years ago, but I’ve still been curious on how I’d feel about the story now that I’m older and have much more of an ability to spot and appreciate subtext. Nier is very much a tragedy about a conflict where both sides have lost the ability to even communicate their desires for peace, and the way that they slowly communicate to you that your side of the conflict is no more noble than theirs is so well executed I was totally blown away. It’s still a hopeful story at the end of the day, but damn if this wasn’t way more of a tear-jerker than it was when I was younger XD. It’s a really excellently crafted story, and I’d say playing through at least through the second ending is a fairly mandatory thing if you’re interested enough in the narrative to be playing Nier in the first place.

Even though this Brother-Nier version isn’t the original version of the narrative (and there are even a few lines humorously still unchanged from the Dad-Nier version to point to that fact), this version of the story grew on me a lot more than I always thought it would. There are still some plot points that I think work better in the original vision of the story where Nier is an older man. His relationship with Grimoire Weiss makes way more sense in that version, and the overall themes of sacrifice (and what it means for whom) also just parse way more clearly when you’re an older man and father rather than when you’re a younger man and brother.

That said, Nier’s relationship with Emile is super sweet in this (as are the light overtones of Emile’s homosexuality in the Japanese version), and the romantic spin with his relationship with Kaine works a lot better than I ever would’ve expected it to. Certain aspect of Kaine's backstory are also much more explicit than I recall the original English version being as well, which I really appreciated. This is still an ultimately lesser version of the story, in my opinion, but it’s still a perfectly satisfactory version of it for the big ways that really matter. While imperfect, you’re not missing nearly as much with this version as I’d always assumed you were, and that’s probably my favorite takeaway I got from this playthrough.

Mechanically, Nier is a weird sort of beast, but it’s ultimately closest in gameplay loop to something like a contemporary Legend of Zelda game. It’s a 3D action/adventure game where you go through dungeons and do side quests. There aren’t dungeon items like bombs or a hookshot, sure, but I still would compare this most readily to Zelda than anything else. There are lots of enemies and bosses to fight, and while not the most complicated thing in the world, I found Nier’s combat good fun when I was younger, and I still find it good fun now. Dodging around to smack stuff up with your three weapon types is good fun, and spicing things up with your various kinds of magic is also neat. You never need to get terribly technical with it (and ancillary systems like Word Edit ultimately feel not super worth bothering with most of the time), but that’s a feature, not a bug, as far as I enjoy action games XD. If you’re a super big fan of technical action games, you’re likely going to be very underwhelmed by this if you were already underwhelmed by the combat in Automata, but if you’re less picky with your action games like I am, then you’ll probably enjoy Nier’s gameplay loop just fine.

Nier is an absolutely beautiful game aesthetically. While the more recent remake/remaster is a perfectly good version that looks nice, I really do mourn the loss of the original art style that Nier had. Everyone’s faces are long and doll-like, strangely uncanny in a way that the newer version sadly foregoes. The music is also excellent. Nier’s haunting melodies are one of it’s most well-known features, and it’s very deservedly so for how well they help craft the atmosphere of this surreal world on the edge of destruction.

Verdict: Highly Recommended. While not the most compelling action game ever, in my eyes, Nier remains one of the best video games ever written. The way it uses mechanics, pacing, and text to weave its themes and narrative is just as clever and innovative as you’d expect from the writer/director pair that brought you Drakengard, and this game is thankfully much more easy to play and enjoy than that one is x3. While going through all four endings is likely something only the truly dedicated will do, I cannot recommend enough going through at least the first two, as (much like a visual novel) that second playthrough is so instrumental for actually expressing what the main narrative meat of Nier is about. For anyone who likes writing in video games, Nier (either version) is a masterpiece of its era that you will not regret picking up.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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