Games Beaten 2022

Anything that is gaming related that doesn't fit well anywhere else
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prfsnl_gmr
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Re: Games Beaten 2022

Post by prfsnl_gmr »

Nemoide wrote:THE LIST:
1. Diddy Kong Racing (N64)
2. Resident Evil 4 (Gamecube)
3. Freedom Planet (Switch)
4. Aleste (PS4)
5. Gunpey DS (DS)
6. GG Aleste (PS4)
7. Dr. Mario (GB)
8. Motor Toon Grand Prix (PS1)
9. PaRappa the Rapper (PS1)
10. GG Aleste II (PS4)
11. Power Strike II (PS4)
12. Rusty's Real Deal Baseball (3DS)
13. GG Aleste 3 (PS4)
14. Darius (PS4)
15. Darius: Extra Version (Genesis)
16. Cave Noire (Game Boy)
17. Mary-Kate & Ashley: Get a Clue! (Game Boy Color)


17. Mary-Kate & Ashley: Get a Clue! (Game Boy Color) - Yes, I beat one of the Olsen Twins games. I actually finished it earlier in the week and I have to say, this game wasn't that bad! It's based on the direct to video series "The Adventures of Mary-Kate & Ashley" from the 90s where they solved mysteries with a dog. Apparently the rebooted the series as The New Adventures of Mary-Kate & Ashley but never made videos: just books and video games, which makes sense since the girls are obviously tweens rather than very young children. It's obvious that this game was not designed from the ground-up with the license in mind, the gameplay is mostly a throwback to The Lost Vikings. You control three characters (Mary-Kate, Ashley, and their dog Clue) - each with different abilities and try to reach a puzzle piece. Ashley can flip switches and throw Clue, Mary-Kate can jump higher and other characters bounce when they jump on their head, Clue can defeat enemies when thrown at them, swim, and other characters can stand on him. I find it amusing that this game for children requires you to abuse animals: picking up and throwing the dog, step on the dog, etc. There are terrible cut-scenes with the Olsen twins endlessly repeating variations on "we'll solve any crime by dinnertime" which border on funny just for being so bad, but they can be skipped, but the game itself is very light on story.
The puzzles are never too hard, but they also get challenging enough to hold my interest later in the game. With 50 stages, it's good for a couple hours of entertainment but not much more than that. Considering that this game is one of the least-valuable titles on the platform, I'd say a couple hours of entertainment is good enough! It's not exactly a hidden gem, but it's a lot more fun than you'd probably expect.


Dammit, Nemoide! You’re going to make me add the Olsen twin games to my collection, aren’t you?! :lol:
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REPO Man
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Re: Games Beaten 2022

Post by REPO Man »

Is that the one that got reskinned from the unreleased South Park game for the GameBoy Color? IIRC, there's also a Maya the Bee game made for the European market that also reskinned the South Park game.
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Nemoide
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Re: Games Beaten 2022

Post by Nemoide »

**looks up footage of Maya the Bee**
YEP, it's definitely the same game! I wonder if the developers were trying to make it anything before it became South Park/Maya/the Olsens.

prfsnl_gmr wrote:Dammit, Nemoide! You’re going to make me add the Olsen twin games to my collection, aren’t you?! :lol:


This is the current phase of covid-era retro gaming insanity: Olsen twins games are now desirable.
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dsheinem
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Re: Games Beaten 2022

Post by dsheinem »

Games Beaten 2022
1. Far Cry 6 - PS5
2. Cruis'n Blast - Switch
3. Shinobi III: Return of the Ninja Master - Genesis[Switch]
4. Promesa - PC *new*
5. Horizon: Forbidden West - PS5 *new*
6. Night Slashers - Arcade [Switch] *new*
7. Nitro Ball - Arcade [Switch] *new*

TOTAL: 7

Promesa is an walking simulator/art game that borrows some ideas from other games in the genre (e.g. the randomness of stuff in Dear Esther). It is something that I played, I enjoyed it for what it was, but it wasn't very memorable - I recommend it only to fans of the genre.

The first Horizon is probably my favorite PS4 game and, at the time, was my all-time favorite open world title. This one is excellent as well and offers more of the same with a bigger world, more things to see and do, more involved skill trees, more forms of getting around, etc. It might be my new favorite open world to play around in. It also looks fantastic on the PS5. The story, however, lags a bit compared to the original and while I am still eager to see what happens in DLC/sequels, the writing wasn't as strong this time around (some of this may be due to the novelty of the ideas in the original, too, which are largely just retread here).

These Data East titles were new to me and a lot of fun. I think that Night Slashers is one of the best looking beat-em-up style games I've played in some time from that era, and the character designs and sprite work are a lot of fun. Nitro Ball is a weird pinball/Smash TV hybrid that would benefit from a twin stick control scheme. I liked the creativity here, too, even if it didn't quite work for me.

I have spent a lot of time in open worlds this year, so while I want to get to Tiny Tina's Wonderlands soon, I think that some shorter & arcade style games are on deck for the next while. Considering I only beat nine games all of last year, I feel like this year is off to a much better start at the 1/4 mark....
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elricorico
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Re: Games Beaten 2022

Post by elricorico »

1. Pokémon Brilliant Diamond (NS)
2. Metal Slug 3 (XBO)
3. Wii Sports (Wii)
4. Castle of Illusion starring Mickey Mouse (GEN)
5. Arc the Lad (PS)
6. Rayman Origins (PC)
7. Brothers: A Tale of Two Sons (PC)

8. Final Fantasy IX (NS)


I beat Final Fantasy IX on the Switch last night, putting just about 38 hours into the game, and my short take on it is that it is probably now my second favourite Final Fantasy mainline game, behind only VI.

Final Fantasy was the first JRPG I ever played, I remember renting it with a friend on the NES and having no clue what to do. Our first battle with Imps was similar to running into the first goomba in Super Mario Bros. - a not-so-glorious death. We figured things out eventually and made good headway, renting the game multiple times until it eventually was the first JRPG we ever finished. I still have vivid recollection of the feeling of seeing Chaos start to crumble even though it is more than 30 years ago now. FFIV and FFVI were massive games for us as we carried on into the Super Nintendo years, and I've finished each multiple times. When I first played FFVII I was turned off by almost everything, the 3D characters looked to my eyes like a huge step back from the beautiful sprite work in FFVI and loading times aggravated me. Then there was the huge hype from people that had never played a FF game before VII. I owned VII for a long time and have never played further than the end of disc 1. I liked FFVIII at first, but the Junction system got me bogged down and I don't think I even made the end of disc 1 in that game.

I had a vague recollection of trying FFIX in the past, but once I started playing on the Switch I quickly realized that I didn't recognized anything after the first hour. I fairly quickly started to like the characters and the pace of the story telling. I rarely felt bogged down by a need to grind(even when I felt the need to learn certain skills before moving on), and I actually felt the battles were paced well enough that I enjoyed grinding every once in a while. I found the game slightly on the easier side of the FF games I have played, but not so easy as the be boring. The music was good, though not as memorable for me as the chiptunes of FFIV and FFVI, but those games definitely had the advantage of nostalgia and replays to solidify my familiarity with their music. I didn't go very hard on side quests, but the little that I did felt worthwhile. I played most of the game without referring to a guide, aside from a look at how to speed up the Chocobo treasure hunting.

What I really didn't like was that this port soft-locked on me about a dozen times in my playthrough. Seemingly every couple of hours a scripted conversation would just stop progressing and I'd have to close the software. Luckily the Continue option took you right back to the start of the same conversation, but it was still annoying. This even happened to me in the ending sequence, giving me a moment's panic that I would have to fight the end boss over(I didn't, Continuing returned me to several seconds before the freeze had occurred). I also never liked the appearance of the overworld. Playstation textures are potentially the worst-aged aspect of any video games to my eyes, and it really stuck out to me on the overworld. Add mist and pop-in, and world exploration is much less enjoyable than it could have been.

By the end of the game I had really grown to appreciate most of the characters, I felt very much at home with the battle system, and the technical flaws of the game were heavily outweighed by its charms. I'm happy I gave this one a chance after so many years. The Final Fantasy series is a big part of my gaming history and even though it is very hit or miss for me these days, I think secretly I hope with each one I try that I recapture the feeling of my early JRPG experiences.
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marurun
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Re: Games Beaten 2022

Post by marurun »

I wrapped that game up not too long ago as well! My review just hasn’t happened, yet.
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elricorico
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Re: Games Beaten 2022

Post by elricorico »

marurun wrote:I wrapped that game up not too long ago as well! My review just hasn’t happened, yet.

I look forward to seeing your take, hopefully you enjoyed it as well!
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Re: Games Beaten 2022

Post by Ack »

1. Record of Lodoss War - Deedlit in Wonder Labyrinth (PC)(Action Adventure)
2. The Citadel (PC)(FPS)
3. Gothic 3 (PC)(RPG)
4. Witchaven (PC)(FPS)
5. Unpacking (PC)(Puzzle)
6. Firewatch (PC)(Adventure)
7. Perilous Warp (PC)(FPS)

8. The Ascent (PC)(RPG)

The Ascent is a hybrid game in a variety of ways. It mixes various science fiction ideas with diverse game genres to create something which feels unique and fun. It's sometimes fast and frantic, but it's always looking cool, and it knows it. Most importantly for an RPG, it tells an interesting story, though it falls apart in the system category as gear choices far outweigh character development. Ultimately, the most important thing is firepower and knowing when to use what gun and whether to stay in cover.

But first, what is it? Well, it's far future...but it's also cyberpunk in its style. Body mods, megacorporate scheming, slick hackers, violent street gangs, if you can name a fixture of cyberpunk aesthetic, it's here. Only it also has a sleep of alien races because we are far future with interstellar travel. You are an indent, basically a corporate slave who sold his or her life away for a chance to work on a different planet for The Ascent Group, a massive interstellar conglomerate. That is, until suddenly the corporation defaults and effectively ceases to exist. So now you're running errands for your former boss, trying to avoid the corporate grab teams coming in to snatch up resources (ie. people), and doing what you can to keep the lights on. And you're doing it under the barrel of a gun.

Did I say this game is an RPG? Well, it is, sort of, as you gain levels and assign stats to direct how your character develops. But in combat, it's a twin stick shooter. Imagine this: you need a few bucks to choose a bitching new style for your character, so you head into a nearby slum to mow down some punk gang trash. Do you: A) duck into cover and blast over the top of a hedge with your explosive-ammo assault rifle, B) pull a flamethrower, dodge roll towards the nearest foe, and show him what toast feels like, or C) minigun?

Hell, and that's just the start. Add in powers based on stats, additional throwable gear with a variety of effects (like EMP grenades, a drone that phazes people in a quasi-quantum state, or the mech suit), and the ability to even swiftly hack your opponents' gear, and you have some options for mayhem. And with the bullets flying, and the bass pumping, you're in the zone...at least until some big heavy robot with a hammer decides to rearrange your face with some free dental.

Combat is pretty awesome in The Ascent, though certain enemy types can feel samey after a while. But it's unfortunately not a perfect game. First, even with an array of fast travel options, there is a lot of downtown spent simply going from point A to B, to an elevator up to C, across to Metro D, you get the idea. And second, the leveling system is pretty limited on where you can throw your points. By the end of my playthrough, I had min/maxed and capped out the stuff based around the gear I used, max health, CRIT rate, and so forth. Sure, of 8 categories, 3 weren't maxed out. That's how many points I had picked up.

And then there is New Game +, for once you have beaten the game...but it appears to only increase enemy level and change some of their attacks, not upgrade anything else, so there seems to be little reason to go for it unless you really, really want to max stats and gun upgrades. Also, the gun upgrades are straight damage boosts, and even maxed out, later guns simply outshine early guns. Eventually you just can't put out enough firepower to handle everything you face. The NG+ heightens this issue, even with end game guns as enemy health outpaces maxes out damage.

In other words, it's a stylistic and cool game, but once you're through, there is little reason to go back. But man, when it's gotten its stride, and you're putting down corporate mercs with a gun shooting freaking lightning, it's a lot of fun. I enjoyed The Ascent immensely, even if it lacks staying power.
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Re: Games Beaten 2022

Post by marurun »

  1. Final Fantasy IX (Nintendo Switch)

Final Fantasy IX (Nintendo Switch)

I started this game in the fall (end of summer, maybe?) but life kept happening and I kept putting the game down. At times it was very hard to get back into the game as well. I finished this game end of February and have been sitting on this review to collect my thoughts.

Final Fantasy IX was the last Playstation Final Fantasy release and was supposed to be something of a throwback to older Final Fantasy titles in terms of feel, but it is still absolutely a 32-bit CG+3D Square Final Fantasy RPG. As someone who only played Final Fantasy VII to the Gold Saucer and merely watched his roommate bored-quit Final Fantasy VIII about 8-10 hours in I was not coming in positively disposed to this era of Final Fantasy titles. I had high hopes this game would be the one that brought me back.

tldr: The game was just too long and too clunky in places to convince me that era of Final Fantasy games will ever be for me. The game did ultimately prove entertaining, but it really overstayed its welcome and had too many parts that were slogs that simply had to be tolerated to get to more game. It felt like someone took a 20-30 hour game and stretched it to 50-60 hours because longer = better.

The longer version:
Final Fantasy IX was a very difficult game to even begin. The opening of the game is story-heavy, but the story doesn't feel very compelling. There's just not enough action and gravitas to propel the story forward. There are long, slow story bits that there is just no easy way to speed through (yes, the Switch release does provide fast-forward, but then you risk missing something that tells you actual useful story information). The game suffers from this stop and start quite regularly. On top of that, the localization just doesn't have any panache. It's functional, certainly, and technically correct, but it lacks a certain elegance. It doesn't have much personality of its own. It feels very constrained by the Japanese original.

The game's CG character designs are equal parts cutesy and ugly, with big heads but often bizarre designs. I've seen the original Amano illustrations and they're a bit off from what I would think of as his usual style, and the 3D/CG translations of them are odder still. some of the environments are lush and interesting and the characters really stand out against them. However, upscaled and filtered they end up looking truly ugly, while the already weird-looking models are suddenly higher res and more smooth. If you're playing this on Switch stick to handheld. The smaller screen smooths over some of the rough edges. On a large TV it's rather jarring. And despite moving into 3D, Square never moved beyond their exaggerated pantomime. You have a lot of tiny 3D characters just standing there repeating the same silly motions until you advance the text box.

The gameplay is fine. As usual, there are too darn many status effects and too many individual items and spells to cure them. The game introduces Trances, which are kind of a sustained limit-break-like status each character can enter. They happen a bit too infrequently to really be all that helpful or reliable, and would mostly only be useful on bosses, which is when they almost never happen. It feels like this dramatic twist on gameplay that you're then gated off from except for these fleeting moments. I do like that most items have abilities attached to them that you can use with the item equipped if you have Ability Points (your max increases as you level). Complete enough battles with that item equipped and you lock that ability in as always available to you (assuming you put the AP into it) even if the item is unequipped. You can be immune to various status effects and add other neat abilities. It was a motivation to grind in battle, not just for experience but also for the ability to use more of these varied battle abilities. In fact, even spells and summons have to be learned from equipment, so if you don't buy or use a piece of equipment you're overlooking part of your spell list.

The frame rate is just balls in places, and it's something that must be hard-coded into the game, because you can really speed things up and suddenly things get nice and smooth. The Switch (and other modern systems) have the power to run these games nice and smooth, but the effort wasn't put in to clean that up. As always, you can't reliably skip summons and they still take too long to play out. The music is well-composed and is very appropriate to the game, but it doesn't stand out compositionally the way some of the older FF tracks do. There are a couple throwback reference tracks that are rather nice, however.

This review is rambling, I know. I have lots of opinions about the game, but they all roll up into this being a big-budget game that's ultimately mediocre. So much money was spent and effort made to produce something which looks expensive but just isn't as much fun as it should be. After playing Grandia not too long ago and digging into Soul Hackers just a couple weeks ago, FF IX feels like a game that's just too bland for all the work that went into it.
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Re: Games Beaten 2022

Post by dsheinem »

Ack wrote:In other words, it's a stylistic and cool game, but once you're through, there is little reason to go back. But man, when it's gotten its stride, and you're putting down corporate mercs with a gun shooting freaking lightning, it's a lot of fun. I enjoyed The Ascent immensely, even if it lacks staying power.


That's how I felt too - I really enjoyed my time with the game and the gorgeous art, but I had also had my fill of some of the game's mechanics by the end. The story was hit and miss for me, but I appreciated the effort to be as "cyberpunky" as possible.
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