He's tough to get to in time. The window is pretty tight, you want to bait him into laughing by maintaining the right distance, then go for him. It might be easier to hit him with a jumping attack. It might also be easier to catch him in transition with one if you get too close.prfsnl_gmr wrote:Putting up the Sarge signal again...
Any tips for Belger’s second form in Mighty Final Fight? I can beat his first without getting hit, but I just can’t seem to hit him after he starts shooting his robot hands at me...I am punching down his fists, and I know I should strike when he’s laughing. I just can’t seem to get to him fast enough. Should I play as a Guy instead of Cody?
I kinda made a hash out of the fight at several spots, but here's roughly how my fight went:
You will note from my iffy tactics (which I'd forgotten to some degree) that you can't punch him as he gets up, or he'll pop you. You also can't throw him. I have a sneaking suspicion, however, that you might be able to hit him in the corner, and hit him with a jumping attack as he gets up. I'm going to try that now, actually.
(I wouldn't be surprised if he had i-frames on getting up, though.)
EDIT: I played through Gaiapolis, a top-down hack-and-slasher from Konami. It very nearly approximates an action-RPG, just simplified heavily for the arcade. You'll find scattered equipment at times, as well as level up your three characters (a knight, "fairy", and dragon). You'll also find a few screen-clearing special attacks. Unfortunately, the combat moveset only really contains your default attack, a dashing move, and a clear-out move from rotating the stick. Still, what's here differs enough from the usual arcade fare that it was worth the play. The spritework is nice, and the game has a sort of Nausicaa/Castle in the Sky thing going, not unlike Crystalis. I think the game might be a bit too simple for its own good, but I'll be generous and give it a 7/10.


