Ex is right, swords can burn in you know where. The real kicker is that, in most instances, trying to use them yourself will get you lit up. They're best in a scrum where your partner is distracting dudes. Your fists tend to come out faster, so in several instances, I just let 'em
have the stupid sword, and dodged and countered.
Y'all, this might be the hardest PS2 game I've ever played. I'm not even kidding.
Ex, I blame you for dragging me into this! (No, not really. But what started out as a run to show some solidarity turned into a point of pride. I came really, really close to just quitting it for good last night. A good night's sleep helped, I guess.
Anyway, the game doesn't get
Soul Calibur deep, but it's definitely deeper than most brawlers out there, with counters, various grapples, different types of strikes... it's like the
Double Dragon of 3D brawlers. But that difficulty... oof. I'm going to give the game a 7/10. Combat is an easy 9/10, but the difficulty just felt so unfair at times that I just wanted it to be over with. I'm sure hindsight will do to me what
Battletoads did, and I'll continually hold it in higher regard as I put some distance between the win. I mean, it's happening as I type this, for crying out loud!
EDIT: Also, I just picked up
Final Fight: Streetwise the other day. I don't think I'll be playing that one this month, though. Looking forward to your review, though; either when you finish or when you decide it's trash.
