Although I still feel goldeneye has aged well and is still amazing, I think that people's initial viscerally negative reaction to it is because they have grown accustomed to the current style of play by first person shooters.pook99 wrote:Currently playing Evil within 2 and slogging through goldeneye on N64
Evil within is amazing, I loved the first one and the sequel expands on it and does everything even better, I am on the tail end of it now and I am sad that it is almost over.
Goldeneye is horrific, I never played goldeneye in its prime and I acknowledge that the FPS genre has come so far that there is no going back, but man is this game boring. I am on the last mission and will probably finish it just to finish it, but I have not had a single second of fun with the game yet. It is so amazing how poorly n64 games age compared to the older gens with very few exceptions.
I will start bayonetta 2 when I beat evil within and will also probably start a few indie games that I bought during the last sale(not sure what yet)
WASD controls were not a thing even on pc at that time. The magic of goldeneye isn't really in the control scheme, even if pushing the z trigger is sooooo fulfilling. The magic is in the expanding goals based on difficulty and the overall feel of the weapons. There is an absolute sense of impact that is very fulfilling and addictive... a feeling that is very lacking compared to many fps games today.
The feeling of getting hit and the physical push your character receives feels so right... the silly animations the enemies undergo as they get hit are engrained in my brain.
Most of all, it is just about the level designs and expanding goals. Playing the game on agent versus secret agent and 00 agent are such a vastly different game experience.
I get it if the controls bother you, because they are archaic and a sign of a different era of video games. It rides that line of what fps games were and what they eventually became. There is no way to excuse that outside of just saying, "You have to get used to them." But we live in an era of games where we have so much choice that it begs to ask the question, "should I have to?" That all depends on the person.


