alienjesus wrote:I'm playing the first game now. Classic Dante is also a tryhard edgelord.
I laughed SO freaking hard when I watched the opening cutscene to the first game a couple years back XD . I'm waiting until I can get a good deal on the HD trilogy to try them again though (as I no longer have those PS2 copies).
Segata wrote:DVD Menus are video games now by that vague definition from Webster.
While you may jest, that is one of the measuring sticks I go by. I don't call most visual novels video games, because in my opinion they aren't. They're visual novels, and that's a perfectly accurate descriptor for them. Granted it does vary from VN to VN.
I'm not just trying to pick fights here, but hear me out on my reasoning. My key issue with calling some VN's and "walking simulators" (we really need a better term for them) is calling them a video "game." You can ostensibly lose a game. If something like a DVD-menu is just a series of clicks to experience a story, that is not a "game" so far as I see it.
Accumulating more and more into a more specific term removes the connotations for that word and makes it harder for speakers, (and more importantly, consumers) to make meaningful choices because the term begins to lack any concreteness. While both a tourist pamphlet and War & Peace may fall under the umbrella of "printed media," I'd be hard pressed to call that pamphlet a book, because the type of content and experience it provides compared to a book is so radically different. Similarly, I would argue that a DVD-menu is not a video game in the same way Asteroids is a video game. While games can exist on a DVD, that is not a DVD-menu. DVD-menu is not a genre the same way Action games are a genre. While they do both fall under "digital media," calling them both video games makes it needlessly more difficult to properly understand the content of both.
I have a very similar issue with how some people confuse the definitions of "rogue-like" vs. a "rogue-lite." Binding of Isaac may be a rogue-lite, but it is nothing like the game Rogue. Rogue-like has a very well defined meaning that was established many years ago. Rogue-lite is a term that the game Rogue Legacy invented that happens to work very well to describe many more recent game like Isaac, Ziggurat, etc. that are real-time action games with procedurally generated elements, perma-death, and some element of persistent progress.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me