RPG Progress Report

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MrPopo
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Re: RPG Progress Report

Post by MrPopo »

Are you doing the trek blind or do you have a map?
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BoneSnapDeez
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Re: RPG Progress Report

Post by BoneSnapDeez »

playa please.

I'll get in 1-2 hours of gaming a night on a good day. I don't have the time to go in blind. StrategyWiki and GameFAQs are my saviors.
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MrPopo
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Re: RPG Progress Report

Post by MrPopo »

BoneSnapDeez wrote:playa please.

I'll get in 1-2 hours of gaming a night on a good day. I don't have the time to go in blind. StrategyWiki and GameFAQs are my saviors.
Good, so you still have some measure of sanity.
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BoneSnapDeez
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Re: RPG Progress Report

Post by BoneSnapDeez »

Just have the final dungeon left. But I have to do bunches of grinding first I suppose. Main hero is level 28 at the moment, I'd like to get up to ~31. The late stages of this game are hilariously broken. Even worse than the crappy Mother mountain.
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MrPopo
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Re: RPG Progress Report

Post by MrPopo »

At least Mt. Itoi comes with a super robot to grind with.
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BoneSnapDeez
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Re: RPG Progress Report

Post by BoneSnapDeez »

Image
Word.
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Kuruwin
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Re: RPG Progress Report

Post by Kuruwin »

I'm on the chapter 2 already on the tactic ogre PSP and i have to say that there's one thing that's pretty annoying about the game and it's these rescue mission. So far these have been optional but some hero characters need to be rescued on missions and the problem with it is that when you combine the far distance that these characters seem to always be from your starting point with REALLY SHITTY AI (with no regard for it's own life) you are going to have grand time.

The RNG issue does show here and you have to keep changing the outcome of the turns until they get barely hit or manage dodge the attacks or otherwise they will be dead before you reach them.

The pace of the battles are not fast enough to it not to be frustrating having to start the whole mission again because you couldn't just make it.
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pierrot
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Re: RPG Progress Report

Post by pierrot »

Kuruwin wrote:I'm on the chapter 2 already on the tactic ogre PSP and i have to say that there's one thing that's pretty annoying about the game and it's these rescue mission. So far these have been optional but some hero characters need to be rescued on missions and the problem with it is that when you combine the far distance that these characters seem to always be from your starting point with REALLY SHITTY AI (with no regard for it's own life) you are going to have grand time.

The RNG issue does show here and you have to keep changing the outcome of the turns until they get barely hit or manage dodge the attacks or otherwise they will be dead before you reach them.

The pace of the battles are not fast enough to it not to be frustrating having to start the whole mission again because you couldn't just make it.
Good to know that this aspect of the game wasn't changed at all for the PSP update. :lol: I really hate to say this, but, that's all probably going to get worse, before it gets better.
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Exhuminator
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Re: RPG Progress Report

Post by Exhuminator »

pierrot wrote:before it gets better.
It doesn't get better. :|
PLAY KING'S FIELD.
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Jmustang1968
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Re: RPG Progress Report

Post by Jmustang1968 »

It does get better, or there is an easier way.

To save the NPCs, just need a fast moving character or 2, run over and heal them if necessary.
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