Things devs should be punched in the face and crotch for

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Juan Aguacate
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Re: Things devs should be punched in the face and crotch for

Post by Juan Aguacate »

Sarge wrote:I dislike Assassin's Creed because it basically killed Prince of Persia, but whatevs.

Rayman Legends was phenomenal, as was Child of Light. I'd especially love a sequel to the latter.
Assassins Creed basically turned Prince of Persia into Call of Duty, a soulless, sequelitis, big name franchise. At least a few AC games are good though to be fair, but I miss POP
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Fragems
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Re: Things devs should be punched in the face and crotch for

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Mass Effect has been triggering one of my biggest pet peeves recently which is spongy enemies bum rushing you. It's extremely cheap and can completely break the strategy element of the game when all of a sudden 5 enemies just run straight at you in mass. I mean it makes sense with kamikaze characters which have low health in exchange for high damage or in cases where a game is designed around hordes of low health enemies swarming you. However in situations where a single enemy can take 5-10 seconds to down while nearly exhausting your weapons cooling/ammo capabilities it feels really shitty to get 5 guys charging at you with no regard for their own lives and overwhelming you with shear force. Functional grenades may have helped this but the delay on grenades in mass effect is 5-10 seconds it seems like :P.
Juan Aguacate
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Re: Things devs should be punched in the face and crotch for

Post by Juan Aguacate »

Here's another pet peeve of mine

I've played so many games in my life where I've fought really strong enemies with very, very good AI. Bosses, enemies in 1 on 1 fighting games (Mortal Kombat series comes to mind), etc, etc.

Yet for whatever reason it seems like in 90% of games that give you AI controlled allies you can always expect the AI to be dumb as shit

I hate that double standard. That designers will put so much effort into programming an enemy to completely kick a player's ass, but when it comes to giving the player some back up they completely half ass it. Remember all the complaints people had about Sheva in Resident Evil 5? Or the useless cannon fodder in the original Gears of War? But go play something even as simplistic as a game like Senran Kagura Estival Versus and see bosses with perfect AI that will attack you aggressively and counter everything that you do with the intelligence of a seasoned human player. Within that same game though, play a stage where you have a partner on hard mode, or sometimes even on normal, and see how fast they die. Designers CAN program smart AI, it's just they typically choose not to when it comes to friendly AI. Gotta give the game that artificial difficulty after all.

Some other peeves of mine:

Obnoxious, projectile spamming enemies in hack and slash/beat 'em ups games. The original Ninja Gaiden 2 on the 360 had some cheap as fuck archers

Obnoxiously fast, evasive enemies that exploit the slow movement of the player controlled character. Or annoying flying enemies that you have to try and take out from the ground. Basically anything that can just play keep away all day while taking cheap pot shots at you

Turtles. Oh god, when I encounter an enemy in a beat 'em up that blocks all day I will unleash my righteous fury on him. If I have a super attack or something stored up, that prick is going to be the recipient of it. Block this bitch!
Last edited by Juan Aguacate on Tue Jan 24, 2017 11:30 am, edited 1 time in total.
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marurun
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Re: Things devs should be punched in the face and crotch for

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Juan Aguacate wrote:Assassins Creed basically turned Prince of Persia into Call of Duty, a soulless, sequelitis, big name franchise. At least a few AC games are good though to be fair, but I miss POP
Aren't you glad that souless franchise has the Assassin's Creed heading so that Prince of Persia can remain somewhat unsullied by that trend?
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isiolia
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Re: Things devs should be punched in the face and crotch for

Post by isiolia »

Fragems wrote:Mass Effect has been triggering one of my biggest pet peeves recently which is spongy enemies bum rushing you. It's extremely cheap and can completely break the strategy element of the game when all of a sudden 5 enemies just run straight at you in mass. I mean it makes sense with kamikaze characters which have low health in exchange for high damage or in cases where a game is designed around hordes of low health enemies swarming you. However in situations where a single enemy can take 5-10 seconds to down while nearly exhausting your weapons cooling/ammo capabilities it feels really shitty to get 5 guys charging at you with no regard for their own lives and overwhelming you with shear force. Functional grenades may have helped this but the delay on grenades in mass effect is 5-10 seconds it seems like :P.
To a point, that's what the Biotic talent tree is there for.
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Ack
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Re: Things devs should be punched in the face and crotch for

Post by Ack »

isiolia wrote:
Fragems wrote:Mass Effect has been triggering one of my biggest pet peeves recently which is spongy enemies bum rushing you. It's extremely cheap and can completely break the strategy element of the game when all of a sudden 5 enemies just run straight at you in mass. I mean it makes sense with kamikaze characters which have low health in exchange for high damage or in cases where a game is designed around hordes of low health enemies swarming you. However in situations where a single enemy can take 5-10 seconds to down while nearly exhausting your weapons cooling/ammo capabilities it feels really shitty to get 5 guys charging at you with no regard for their own lives and overwhelming you with shear force. Functional grenades may have helped this but the delay on grenades in mass effect is 5-10 seconds it seems like :P.
To a point, that's what the Biotic talent tree is there for.
Also shotguns.

Also, it's a viable tactic to rush your enemy when you know they're weak. They're not a pet peeve, they're smart.
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marurun
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Re: Things devs should be punched in the face and crotch for

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Ack wrote:Also, it's a viable tactic to rush your enemy when you know they're weak. They're not a pet peeve, they're smart.
My pet peeve is when AI enemies are smarter than me ; )
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Ack
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Re: Things devs should be punched in the face and crotch for

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Get gud, n00bs!
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Re: Things devs should be punched in the face and crotch for

Post by marurun »

Controversial suggestion, here... In fighting games, I have no objection to special moves that do multiple hits, but I prefer they have distinct attacks, like a special move combo where your attack is really multiple attacks as a single one. I dislike things like charge attacks where you do multiple hits just by plowing into them, or a single projectile that for some reason hits multiple times. That seems like a cheap maneuver to up the hit count on combos.
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Fragems
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Re: Things devs should be punched in the face and crotch for

Post by Fragems »

Ack wrote:
isiolia wrote:
Fragems wrote:Mass Effect has been triggering one of my biggest pet peeves recently which is spongy enemies bum rushing you. It's extremely cheap and can completely break the strategy element of the game when all of a sudden 5 enemies just run straight at you in mass. I mean it makes sense with kamikaze characters which have low health in exchange for high damage or in cases where a game is designed around hordes of low health enemies swarming you. However in situations where a single enemy can take 5-10 seconds to down while nearly exhausting your weapons cooling/ammo capabilities it feels really shitty to get 5 guys charging at you with no regard for their own lives and overwhelming you with shear force. Functional grenades may have helped this but the delay on grenades in mass effect is 5-10 seconds it seems like :P.
To a point, that's what the Biotic talent tree is there for.
Also shotguns.

Also, it's a viable tactic to rush your enemy when you know they're weak. They're not a pet peeve, they're smart.
Now that I'm using Liara it's easy enough to just rag doll the hell out of everyone so getting rushed isn't really a issue anymore. My problem was prior to getting Liara in a few areas the geth just bum rushed me in corridor like areas with no cover. If the AI companions were more competent then it wouldn't be so bad but they seemed to loose their shit and panic when there is no cover around and I don't build my characters for DPS/Tanking so I can't do much solo early on.

Probably my biggest issue is in any RPG I max out my charisma/threat skills immediately so I'm always a little under powered.
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