Things devs should be punched in the face and crotch for

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Erik_Twice
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Re: Things devs should be punched in the face and crotch for

Post by Erik_Twice »

Deliberate "dead man walking" situations.
Forcing the player to play gambling games against all odds and win through save-scumming.
Punishing the player for save-scumming when playing such games :lol:
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Xeogred
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Re: Things devs should be punched in the face and crotch for

Post by Xeogred »

Erik_Twice wrote:Deliberate "dead man walking" situations.
I recently stumbled on this video about this and thought it was great haha, if this is what you are getting at:


Totally agreed with his DMC4 comparisons. I'd rather take full cutscenes over these forced walking segments, they piss me off every single time.
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Fragems
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Re: Things devs should be punched in the face and crotch for

Post by Fragems »

There are still some pretty good boss fights in some modern games but recently alot of devs seem to like to make them super theatrical and dragged out.

FFXV suffered from this a lot. Those boss fights were horrible and you were even freaking invincible for a few of them :roll: .

One game that had some awesome bosses and squad play(even though it was strictly SP) was Binary Domain that game was amazing and yet it's probably never getting a sequel :cry: . Sega really fudged up with the marketing so I think sales were pretty terrible. Game was down right awesome though once you turned off the god awful voice command system which while cool didn't work to great and wasn't really necessary.
Last edited by Fragems on Thu Jan 19, 2017 5:32 pm, edited 1 time in total.
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Xeogred
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Re: Things devs should be punched in the face and crotch for

Post by Xeogred »

Hell yeah! Binary Domain and Vanquish did it right. Best third person shooters last gen, next to the Dead Space series for me.
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Erik_Twice
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Re: Things devs should be punched in the face and crotch for

Post by Erik_Twice »

I was actually thinking of dead-end situations in which the player cannot progress through the game anymore yet the game still goes on. Like getting stuck because you didn't pick up an item right at the beginning of the game that you didn't know you would need ten hours later into the game when there's no way to come back for it.

Very common in early adventure games, sadly.
Xeogred wrote:I recently stumbled on this video about this and thought it was great haha, if this is what you are getting at:


Totally agreed with his DMC4 comparisons. I'd rather take full cutscenes over these forced walking segments, they piss me off every single time.
Oh, this one is true. "De facto cutscenes" are really not better than cutscenes at all and often worse.

But you know, bad movies being disguised as games and all. :lol:
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Xeogred
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Re: Things devs should be punched in the face and crotch for

Post by Xeogred »

Erik_Twice wrote:I was actually thinking of dead-end situations in which the player cannot progress through the game anymore yet the game still goes on. Like getting stuck because you didn't pick up an item right at the beginning of the game that you didn't know you would need ten hours later into the game when there's no way to come back for it.

Very common in early adventure games, sadly.
Something similar to this happened to me with Castlevania Lords of Shadow. After the first boss, a chest or item dropped from the boss but I jumped over a fence thinking I could explore the surroundings a bit. Little did I know, you can't jump back over that same fence even though it looks like you should have been able to. Cue surprise invisible walls and forced on rails linearity apparently. Well I turned it off and never played it again.
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Stark
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Re: Things devs should be punched in the face and crotch for

Post by Stark »

Xeogred wrote:Something similar to this happened to me with Castlevania Lords of Shadow. After the first boss, a chest or item dropped from the boss but I jumped over a fence thinking I could explore the surroundings a bit. Little did I know, you can't jump back over that same fence even though it looks like you should have been able to. Cue surprise invisible walls and forced on rails linearity apparently. Well I turned it off and never played it again.
What a bummer, that's such an awesome game.
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Fragems
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Re: Things devs should be punched in the face and crotch for

Post by Fragems »

I want to do some very dark things to whatever asshole gave tiny ultra fast drones 1 shot kill rockets in mass effect this is bullshit :lol: . There is one section that's nearly impossible because the drones patrol a tiny corridor and fly back and forth at extreme speeds.

Finished it and discovered something even more annoying the drones were given infinite spawns here at least you can run past them to complete the objective but what shitty game design.
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Damm64
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Re: Things devs should be punched in the face and crotch for

Post by Damm64 »

Xeogred wrote:Something similar to this happened to me with Castlevania Lords of Shadow. After the first boss, a chest or item dropped from the boss but I jumped over a fence thinking I could explore the surroundings a bit. Little did I know, you can't jump back over that same fence even though it looks like you should have been able to. Cue surprise invisible walls and forced on rails linearity apparently. Well I turned it off and never played it again.
Something similar happened to me quite a bit while playing Alice Madness Returns. There are some colectables in the game and sometimes the game gives branching parts and obviously you dont know witch way will lead you to the nice bottle that unlocks a characters bios and witch will lock you away with a huge wall or a slide or a cutscene and then AUTOSAVE IT so you can't never go back to that area and get that colectable... so unless you are very lucky or just use a guide you cant collect 100% everything on your first play.


On topic. I want to punch the devs that think that they should remove mechanics away from the player and give them all to a random AI that follows you so that NPC wont feel "useless" (Resident evil revelations 2 and bioshock infinite and guilty of this).
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Kuruwin
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Re: Things devs should be punched in the face and crotch for

Post by Kuruwin »

That's actually a very common problem of which a lot of PS3/XBOX 360 games have and i agree that it's a really annoying one.

Especially when you have to do the whole level to the collectible to count.
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