MechWarrior 5 is a thing again.
- Gunstar Green
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MechWarrior 5 is a thing again.
So MechWarrior 5 is back in development, but it's by Piranha Games the people behind the divisive MechWarrior: Online.
I have mixed feelings, but this is early footage so I'm trying to hope for the best.
Re: MechWarrior 5 is a thing again.
My body is ready.
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- Exhuminator
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Re: MechWarrior 5 is a thing again.
Gameplay looked rather old school (as in not innovative), but still something I'd enjoy out of nostalgia.
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- Gunstar Green
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Re: MechWarrior 5 is a thing again.
There wasn't enough "oomph" in the weapons for me, but this is an alpha build so I'm holding most of my thoughts until we see something more substantial.Exhuminator wrote:Gameplay looked rather old school (as in not innovative), but still something I'd enjoy out of nostalgia.
Some people may disagree but I'm glad they're going with mercenaries again. It allows for more gameplay options and gives you an excuse to mess with more of the Battletech universe than being tied to a particular faction does.
Last edited by Gunstar Green on Sat Dec 10, 2016 11:10 pm, edited 1 time in total.
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Re: MechWarrior 5 is a thing again.
I hope they remember that when the mechs are blown up they're supposed to explode in a small nuclear reaction, not just a fiery poof.
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Re: MechWarrior 5 is a thing again.
There's a bunch of people in the Battletech community who will cut you for that comment.Exhuminator wrote:I hope they remember that when the mechs are blown up they're supposed to explode in a small nuclear reaction, not just a fiery poof.
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- Gunstar Green
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Re: MechWarrior 5 is a thing again.
Haha, yeah. People are still sour about MechWarrior 4's handling of it, 16 years later.MrPopo wrote:There's a bunch of people in the Battletech community who will cut you for that comment.Exhuminator wrote:I hope they remember that when the mechs are blown up they're supposed to explode in a small nuclear reaction, not just a fiery poof.
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Re: MechWarrior 5 is a thing again.
They should cut themselves for not using "Optional Destruction Rules" of the Battletech ruleset:MrPopo wrote:There's a bunch of people in the Battletech community who will cut you for that comment.Exhuminator wrote:I hope they remember that when the mechs are blown up they're supposed to explode in a small nuclear reaction, not just a fiery poof.
"Case #2: Engine destruction, fusion explosion
In this case a 'Mech has suffered sufficient damage such that the
fusion power plant of his 'Mech explodes. This has the effect of a small
nuclear explosion (well, it IS a fusion engine!). The damage that is yielded
in this explosion is EQUAL TO the engine rating of the 'Mech whose engine was
destroyed. The further away other 'Mechs are to this explosion, the less damage
they will take." ( http://www.indy-adventures.net/btech/destruct.html )
#stackpoling4lyfe
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- Gunstar Green
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Re: MechWarrior 5 is a thing again.
As long as they let you defeat/disable mechs multiple ways. The biggest issue people had with 4 is exploding your opponent was the only way to defeat them.
But as Deadeye taught us up MW2: Mercenaries you should always, "Kill the meat, save the metal."
But as Deadeye taught us up MW2: Mercenaries you should always, "Kill the meat, save the metal."
Re: MechWarrior 5 is a thing again.
Don't think of it as people you killed. Just think of it as a line on your resume.
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