nickfil wrote:I'm up to the last chapter- so no spoils please. Not that you guys are really spoiling anything right now.
I have to agree with some of the things you guys said, but not everything. I'm kinda a sucker for co-op and even though i didn't play RE4 more than once, i think i'll probably give 5 more than one spin simply to play with friends. Plus- if you get into a good random game with someone, it'll be fun. Part of the reason i play games is to share the experiences with people. Plus, with another human player you add a wild card. Everyone plays differently so no game is ever going to be completely the same.
That aside- there are some gripes i have with it. No herb to boost your life. I always thought that this was a good element in the RE games. It was a nice bonus if you were quick and deadly enough to hold on to your herbs for a long peroid of time. I played through half the game with 7 R/G herb mixes thinking i was going to find a third herb. Now, i just kinda use them all willy nilly which was never the point of them. I know people complained that it wasn't very RE, but i liked the attache case of RE4 and the tetris-like puzzle of putting everything in that guy. However, it would probably be hard to pull of on the fly with another person playing so i can understand why it was cut. That said, going back to the set slots, although a classic, kinda irked me.
However- my main complaint with the whole thing is that sometimes i feel like it is trying to be different games. Although RE4 was very very different and changed up the resident evil format, the enemies you fought were still kinda creepy and still were crude. In the later levels of RE5, it felt more like a clunky gears of war or call of duty with a zombie skins mod than an RE game. Given, i wasn't scared when i played RE4, but it still creeped me out. I got none of that from RE5. I also felt like the scene changes that leon went through in RE4 were all justified and made sense. It felt like a cohesive world. Where as in RE5 on more than one occasion i was taken aback on the abruptness and drastic changes that would happen around chris and sheva. It felt more like I could draw a line in the sand where this is the oil rig level and when i cross that line now I'm in the tribe level. It was less of a "what is this doing out here! There must be some kind of shady trouble!" and more of a "why on earth would anyone build this here?"
Is it my favorite in the series? no. Did i still love playing it and am i going to play it again? yes. The flaws stand, but when i sat down to play i was excited and when i left i was entertained and still thought about playing it again. I really think thats all a game needs for me. Some have different levels of that, but all in all.... i liked it. In fact, there are only a few games i've played on the xbox like that in the last year. Games that i've thought about playing while i'm not playing during the day. I take that as a win for RE5. I honestly think that if capcom just called it something else, and had all new charecters this backlash wouldn't be happening. Bottom line: i thought the game was fun. That is what I'm there for.
This has kind of been my attitude as of late with most franchise and adaptations of things lately. If it entertains me then great! I think it is because i am a comic guy and there have been so many comic movies (some good, some bad) that come out and make me super critical. I realized I was aggravated that everything was not exactly how i wanted it because I've been excited and thinking about the first game in a series, or the original graphic novel for a long time. Now i just kinda take it for what it is and roll with it. I always have that first game or graphic novel so why get so worked up about whatever movie or game that I had such a crazy high expectation for and no control over? I'm not saying don't think critically. I'm just saying think critically but also have a good time.
What i would get pissed about is if i directed an RE game and it came out like 5. No offense to the director, it just wasn't what i would've made.
I give resident evil 144 out of a possible 180 vampires.
I hate to say it, but the more I play I am beginning to understand some of the disappointment some people have with RE 5. I was digging it at first, but the more I play. I don't know. A lot of the reviews are making stupid, ridiculous complaints about the game. However, there ARE some issues. Some of which you and I have mentioned already. I think another issue, which may or may not have been mentioned already in this thread is how pointless difficulty levels are since you always carry your stuff over even if you switch difficulties and you also get a stage select. This isn't like a Dynasty Warriors game, where the higher settings are made with the knowledge that players will be powered up
I don't mind the co-op, but it's clear they streamlined some stuff and made the game shorter. As always, we have a single player game that suffers a bit to accommodate multi-player. Sigh. This is what is killing modern games for those of us who still view gaming as something more than just a way to socialize. Nintendo isn't helping either with their constant barrage of video games for people who don't play video games. Don't forget about the rest of us Nintendo. We got you to where you are today. But as you said, in spite of its flaws, it's a great game and a lot of fun to play, but it doesn't outdo RE 4, which makes it suck not as a game, but as a sequel. There's very little that's new compared to RE 4 and they even saw fit to REMOVE some things as we've covered already. It's a lazy sequel, much like the lazy Mega Man 9.
I'm enjoying RE 5 and I think it's worth a play for people who liked RE 4. I don't regret purchasing it, but it's such a shame how little ambition went into the project. Most of the PR Capcom has put out for the game is complete and utter BS, indicating a game FAR different from what we actually got. It is very clear to anyone who has played it that the designers made NO effort AT ALL to really try and blow RE 4 out of the water, which is what their PR would have you believe. They just copied the formula and tweaked it. This was just a quick cash in until RE 6, which seems to be a game that will show as much ambition as RE 4 did if we're to be believe what Capcom's reps are saying, which we probably shouldn't. Thanks for a fun game Capcom, but shame on you for once again showing us what a lazy company you STILL are(remember the fifty thousand Street Fighter rehashes back in the early nineties?)