Tanooki wrote:And I applaud them for doing the right thing and sticking it to Nintendo at the same time for not doing it themselves for over a decade now since Zero Mission popped up because fan crying for it to happen has been that long. Neither side are fools and really Nintendo could have buttoned that up before it hit, makes you wonder if they just let the fans have it and then did the classic CYA (cover your ass) move with the C&D. It looks bad on them from a fan side, but also good if you think about it as they didn't pull that dick move Square did with the Chrono Trigger sequel waiting for it to be done, then murdering it just before it went live wasting those peoples years of work as that was just calculated and cold.
I would argue that that's
exactly what Nintendo did. They let it come to fruition, and let it be released, then did the DMCA to cover their legal bums. Really, people shouldn't be getting mad at Nintendo for issuing the request, they should be thanking them for not putting the kibosh on it when it was about to release.
I don't think the devs intent was to "stick it to" Nintendo, though. I think it was a passion project, and they wanted a product as close to what Nintendo would have developed as possible. Will it cause Nintendo to reevaluate the
Metroid series? Probably not. Was that the intent? Probably not. In some ways, this is going to be a means to an end for the dev, too. I believe that they're going to be ready with something new, especially with all this work they've put in. They've shown some nice design chops, reenvisioning Nintendo's four-color creation into something far greater than it was. I'm actually impressed by a few of the one-time setpieces scattered through the game.
Kudos to Sega for not squelching
Streets of Rage Remake as well before release. It's the closest analogue I can think of for this, both in situation and quality level of the final product. (Seriously, guys, both of these games are the bomb.)