I mostly missed the more controllable AI (what to do given certain HP or MP level situations) and the Skill system. Skills added a lot to how you went about approaching certain combats. Given that it also took time to learn certain skills and you could only have so many skils equipped that weren't on the weapon you currently had, it also gave pros and cons to using what would otherwise be a bad weapon a lot because it has good skills.MrPopo wrote:What depth was missing from Symphonia that you did find in Vesperia? Because I'd rank them about equal in a lot of ways.
Destiny is very much a 16-bit RPG on the PlayStation. Graphically it's a minor upgrade on Phantasia and the story was actually one of the more straightforward of the Tales games as I recall; not much in the way of moral ambiguity. Eternia/Destiny II (not to be confused with the story sequel to Destiny) is when they started to flex the muscle a more powerful machine gives them, but I'm not very far into it, so I can't comment on it much.
The lack of those elements was my best guess on why Symphonia just kinda bored me (I don't think I quite got to the second disc again
The 3DS version of Abyss is the only other one I've played, and I beat that one not long after it came out. I remember enjoying it quite a bit, but I also remember feeling that the fact that it was portable being a big reason why I could finish it (easier in smaller sittings). To be honest, though, it's been so long I honestly can't even remember that much about the game.Sarge wrote:I loved Symphonia. I struggled to finish Vesperia. As far as that series goes, Symphonia and Abyss are my favorites.




