Bloodstained: Ritual Of The Night ("new Castlevania")

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MrPopo
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Re: Bloodstained: Ritual Of The Night ("new Castlevania")

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noiseredux wrote:
MrPopo wrote:So the demo's out for the $60+ backers. It's basically "so i herd u leik Chronicles of Souls".
Are you saying something good or bad? And did you mean "Sorrow"?
It was late, too many similar words in all those Castlevania games.

And it's totally a good thing.
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Sarge
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Re: Bloodstained: Ritual Of The Night ("new Castlevania")

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Well, it just barely runs on my machine, but I can see what's there, and it's Castlevania. Can't wait.
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Re: Bloodstained: Ritual Of The Night ("new Castlevania")

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Got my code tonight, but it was my buddy's 40th birthday party... then tomorrow I'm helping dad move... Saturday I'm working a double shift... UGH I won't be able to play it till Sunday!! :(
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Re: Bloodstained: Ritual Of The Night ("new Castlevania")

Post by Gunstar Green »

MrPopo wrote:
noiseredux wrote:
MrPopo wrote:So the demo's out for the $60+ backers. It's basically "so i herd u leik Chronicles of Souls".
Are you saying something good or bad? And did you mean "Sorrow"?
It was late, too many similar words in all those Castlevania games.

And it's totally a good thing.
Lucky for me the Sorrow games are actually probably my two favorite Metroidvanias. I got the same vibe from this demo as well of course.
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MrPopo
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Re: Bloodstained: Ritual Of The Night ("new Castlevania")

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KalessinDB wrote:Got my code tonight, but it was my buddy's 40th birthday party... then tomorrow I'm helping dad move... Saturday I'm working a double shift... UGH I won't be able to play it till Sunday!! :(
The demo is pretty short; it's about the size of an early area of Dawn of Sorrow with a single short boss fight. You could easily fit it in before you go to bed.
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Ack
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Re: Bloodstained: Ritual Of The Night ("new Castlevania")

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MrPopo wrote:
KalessinDB wrote:Got my code tonight, but it was my buddy's 40th birthday party... then tomorrow I'm helping dad move... Saturday I'm working a double shift... UGH I won't be able to play it till Sunday!! :(
The demo is pretty short; it's about the size of an early area of Dawn of Sorrow with a single short boss fight. You could easily fit it in before you go to bed.
Yeah, I knocked it out pretty quick. You should be able to do it without a problem.

Also count me among the voices who enjoyed it. It is early on, and there is much left to do, but so far this has been promising.
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Sarge
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Re: Bloodstained: Ritual Of The Night ("new Castlevania")

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The most promising thing is that it "feels" right. They've got the physics down pat. Now I'm hoping they'll do a little more interesting with the level designs, have some open spaces and a little bit more interesting platforming.
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Re: Bloodstained: Ritual Of The Night ("new Castlevania")

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I actually felt like the attack animation had just a touch of lag to it; trying to do short hops to double hit with the landing animation cancel wasn't really working, though the double hit did work off of a taller jump. But given everything else I put that down to something that will be tweaked as time goes on.
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Sarge
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Re: Bloodstained: Ritual Of The Night ("new Castlevania")

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Hmm, I did notice that. I chalked it up to my laptop already chugging on the game pretty badly. Hopefully that will get tweaked a bit more.
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Re: Bloodstained: Ritual Of The Night ("new Castlevania")

Post by Ack »

I never had any trouble with the animation cancel from jumping, but I relied more on the aerial low kick for most enemies. I do wish there was some kind of flow to attacks though. The hit-reset-hit bit wasn't comfortable. Level design was a little bland, sure, but there were ledges and such that made me think we'll see better mobility options later in the game.
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