Got my code tonight, but it was my buddy's 40th birthday party... then tomorrow I'm helping dad move... Saturday I'm working a double shift... UGH I won't be able to play it till Sunday!!
KalessinDB wrote:Got my code tonight, but it was my buddy's 40th birthday party... then tomorrow I'm helping dad move... Saturday I'm working a double shift... UGH I won't be able to play it till Sunday!!
The demo is pretty short; it's about the size of an early area of Dawn of Sorrow with a single short boss fight. You could easily fit it in before you go to bed.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
KalessinDB wrote:Got my code tonight, but it was my buddy's 40th birthday party... then tomorrow I'm helping dad move... Saturday I'm working a double shift... UGH I won't be able to play it till Sunday!!
The demo is pretty short; it's about the size of an early area of Dawn of Sorrow with a single short boss fight. You could easily fit it in before you go to bed.
Yeah, I knocked it out pretty quick. You should be able to do it without a problem.
Also count me among the voices who enjoyed it. It is early on, and there is much left to do, but so far this has been promising.
The most promising thing is that it "feels" right. They've got the physics down pat. Now I'm hoping they'll do a little more interesting with the level designs, have some open spaces and a little bit more interesting platforming.
I actually felt like the attack animation had just a touch of lag to it; trying to do short hops to double hit with the landing animation cancel wasn't really working, though the double hit did work off of a taller jump. But given everything else I put that down to something that will be tweaked as time goes on.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
I never had any trouble with the animation cancel from jumping, but I relied more on the aerial low kick for most enemies. I do wish there was some kind of flow to attacks though. The hit-reset-hit bit wasn't comfortable. Level design was a little bland, sure, but there were ledges and such that made me think we'll see better mobility options later in the game.