Mighty No. 9 - Keiji Inafune / comcept kicksarter project

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PartridgeSenpai
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by PartridgeSenpai »

Xeogred wrote:
Sarge wrote:I think it's more likely that he's been thrust into a leadership role without having managed the rest of the business at Capcom, and was ill-prepared to strike it out alone. It happens to more former industry greats than you'd think.
Heck it was maybe even this thread, or just stated elsewhere, but it basically sounded like Inafune leveled up to producer/creator status simply because he was senior staff eventually at Capcom for being there for so long, when they maybe had nobody else employed as long as he was.

I'd take a guess that Shinji Mikami and Hideki Kamiya have the real creditionals for directive positions.

Really I hate to rag on Inafune, but at the same time it just kind of feels like the credit he gets for Mega Man is fairly overstated and even he himself seems to bask in it a little, with this game being ultimate proof of that. It's similar to what Koji Igarashi is doing with Bloodstained, but Koji Igarashi is clearly a veteran game designer and something tells me that project is going to turn out amazing. The playable footage we've seen around E3 looked fantastic.

I think it would be hard to blame Inti Creates here too, with an awesome body of work like theirs ... I wonder just how involved they were. They are definitely better than this.
There is a fantastic Game Overthinker video a few years back called "Who's Your Daddy, Megaman?" where he talks about how Megaman was an achievement that basically no single person at Capcom wanted to take credit for. It seems like Inafune just sorta had that credential thrust upon him when for, at least quite a while, it wasn't something he was completely okay with having.
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BoneSnapDeez
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by BoneSnapDeez »

I gotta tell ya, this looks bad. Hate the glossy graphics and the character designs. But given the low-ish price I'm sure I'll take 'er for a spin eventually.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by travis_stywall »

BoneSnapDeez wrote:I gotta tell ya, this looks bad. Hate the glossy graphics and the character designs. But given the low-ish price I'm sure I'll take 'er for a spin eventually.
I've been telling people since yesterday that it isn't that bad as everyone is claiming it to be. I'll agree, the glossy/bland graphics are a big turn-off, but if you played Inti Creates games like Mega Man Zero/ZX or Azure Striker Gunvolt and enjoyed those, you'll enjoy this.
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Ack
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Ack »

BoneSnapDeez wrote:I gotta tell ya, this looks bad. Hate the glossy graphics and the character designs. But given the low-ish price I'm sure I'll take 'er for a spin eventually.
It's probably likely that we'll all end up playing it eventually. We'll all bitch, moan, and complain...and then play it anyway. We do things like that.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Exhuminator »

I was more excited about the game when the graphics were pitched as this:

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But I'm sure the finished product plays just fine, and is a good time for Mega Man fans.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Ack »

Yeah, I preferred that design too.

That said, of what I have seen, the Capitol Building level looks interesting.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by CFFJR »

In fact, the game plays great. Beck's dash makes him super mobile and he's incredibly fun to control. I've fought two bosses so far, Pyrogen and Battalion, and both were a blast.

I'm enjoying the game quite a lot. It's getting a bad rap because of the troubled development, unsurprisingly, and people tend to dogpile when that happens, but I don't think the reputation is deserved.

No, it's not Mega Man, but it's good.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by BogusMeatFactory »

CFFJR wrote:In fact, the game plays great. Beck's dash makes him super mobile and he's incredibly fun to control. I've fought two bosses so far, Pyrogen and Battalion, and both were a blast.

I'm enjoying the game quite a lot. It's getting a bad rap because of the troubled development, unsurprisingly, and people tend to dogpile when that happens, but I don't think the reputation is deserved.

No, it's not Mega Man, but it's good.
Thank you for being a voice of reason in this age of needless outrage. The game plays good and will appeal to Mega Man fans. Visually flawed, sure, but we are retro folks. When did we care about visuals?
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by SpaceBooger »

While I agree I am enjoying the gameplay a lot. The time between death and the next life ruins the game for me. I don't want to wait 30+ seconds after I die to try again, instead it makes me not want to wait/play.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by ElkinFencer10 »

I'm...not really digging it. I've beaten Pyrogen and have been trying Cryo's stage, but I'm just not really enjoying it that much. That might be because I NEVER think ice levels are fun, but idk. I may have to put it down for a while and come back to it later.
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