There is a fantastic Game Overthinker video a few years back called "Who's Your Daddy, Megaman?" where he talks about how Megaman was an achievement that basically no single person at Capcom wanted to take credit for. It seems like Inafune just sorta had that credential thrust upon him when for, at least quite a while, it wasn't something he was completely okay with having.Xeogred wrote:Heck it was maybe even this thread, or just stated elsewhere, but it basically sounded like Inafune leveled up to producer/creator status simply because he was senior staff eventually at Capcom for being there for so long, when they maybe had nobody else employed as long as he was.Sarge wrote:I think it's more likely that he's been thrust into a leadership role without having managed the rest of the business at Capcom, and was ill-prepared to strike it out alone. It happens to more former industry greats than you'd think.
I'd take a guess that Shinji Mikami and Hideki Kamiya have the real creditionals for directive positions.
Really I hate to rag on Inafune, but at the same time it just kind of feels like the credit he gets for Mega Man is fairly overstated and even he himself seems to bask in it a little, with this game being ultimate proof of that. It's similar to what Koji Igarashi is doing with Bloodstained, but Koji Igarashi is clearly a veteran game designer and something tells me that project is going to turn out amazing. The playable footage we've seen around E3 looked fantastic.
I think it would be hard to blame Inti Creates here too, with an awesome body of work like theirs ... I wonder just how involved they were. They are definitely better than this.
Mighty No. 9 - Keiji Inafune / comcept kicksarter project
- PartridgeSenpai
- Next-Gen
- Posts: 3173
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- BoneSnapDeez
- Next-Gen
- Posts: 20148
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
I gotta tell ya, this looks bad. Hate the glossy graphics and the character designs. But given the low-ish price I'm sure I'll take 'er for a spin eventually.
- travis_stywall
- 16-bit
- Posts: 51
- Joined: Thu May 19, 2016 2:40 am
- Location: California
- Contact:
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
I've been telling people since yesterday that it isn't that bad as everyone is claiming it to be. I'll agree, the glossy/bland graphics are a big turn-off, but if you played Inti Creates games like Mega Man Zero/ZX or Azure Striker Gunvolt and enjoyed those, you'll enjoy this.BoneSnapDeez wrote:I gotta tell ya, this looks bad. Hate the glossy graphics and the character designs. But given the low-ish price I'm sure I'll take 'er for a spin eventually.
YOUTUBE: https://goo.gl/87vNF8
TWITCH: http://twitch.com/travis_stywall
TWITTER: http://twitter.com/travis_stywall_

TWITCH: http://twitch.com/travis_stywall
TWITTER: http://twitter.com/travis_stywall_

Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
It's probably likely that we'll all end up playing it eventually. We'll all bitch, moan, and complain...and then play it anyway. We do things like that.BoneSnapDeez wrote:I gotta tell ya, this looks bad. Hate the glossy graphics and the character designs. But given the low-ish price I'm sure I'll take 'er for a spin eventually.
- Exhuminator
- Next-Gen
- Posts: 11573
- Joined: Tue Apr 30, 2013 8:24 am
- Contact:
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
I was more excited about the game when the graphics were pitched as this:

But I'm sure the finished product plays just fine, and is a good time for Mega Man fans.

But I'm sure the finished product plays just fine, and is a good time for Mega Man fans.
PLAY KING'S FIELD.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Yeah, I preferred that design too.
That said, of what I have seen, the Capitol Building level looks interesting.
That said, of what I have seen, the Capitol Building level looks interesting.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
In fact, the game plays great. Beck's dash makes him super mobile and he's incredibly fun to control. I've fought two bosses so far, Pyrogen and Battalion, and both were a blast.
I'm enjoying the game quite a lot. It's getting a bad rap because of the troubled development, unsurprisingly, and people tend to dogpile when that happens, but I don't think the reputation is deserved.
No, it's not Mega Man, but it's good.
I'm enjoying the game quite a lot. It's getting a bad rap because of the troubled development, unsurprisingly, and people tend to dogpile when that happens, but I don't think the reputation is deserved.
No, it's not Mega Man, but it's good.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
- BogusMeatFactory
- Next-Gen
- Posts: 6770
- Joined: Mon Jan 26, 2009 3:16 pm
- Location: Farmington Hills, MI
- Contact:
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Thank you for being a voice of reason in this age of needless outrage. The game plays good and will appeal to Mega Man fans. Visually flawed, sure, but we are retro folks. When did we care about visuals?CFFJR wrote:In fact, the game plays great. Beck's dash makes him super mobile and he's incredibly fun to control. I've fought two bosses so far, Pyrogen and Battalion, and both were a blast.
I'm enjoying the game quite a lot. It's getting a bad rap because of the troubled development, unsurprisingly, and people tend to dogpile when that happens, but I don't think the reputation is deserved.
No, it's not Mega Man, but it's good.
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
- SpaceBooger
- Moderator
- Posts: 4420
- Joined: Mon Mar 10, 2008 6:40 am
- Location: The AK-Rowdy
- Contact:
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
While I agree I am enjoying the gameplay a lot. The time between death and the next life ruins the game for me. I don't want to wait 30+ seconds after I die to try again, instead it makes me not want to wait/play.
- ElkinFencer10
- Next-Gen
- Posts: 8960
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Elkin, North Carolina
- Contact:
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
I'm...not really digging it. I've beaten Pyrogen and have been trying Cryo's stage, but I'm just not really enjoying it that much. That might be because I NEVER think ice levels are fun, but idk. I may have to put it down for a while and come back to it later.
Patron Saint of Bitch Mode
