The Maze From Hell is aptly named and is definitely something you need to complete in order to finish things. I'll save you some time and tell you that there's no need to map the Isle of Fire unless you really feel the need to finish the genocide.
Don't worry about not wanting to carry torches; if the game works like M&M1 did then torches cast the light spell and then are consumed, which means you still lose the effect in an anti-magic area.
And now that you've started exploring the pyramids I can stop being circumspect about them. The Might & Magic games are notable for being fantasy worlds set in a sci-fi universe. The underpinnings of the games are always something sci-fi, it's just that the unwitting inhabitants have regressed/only progressed to a medieval state. It's likely that the magic is actually manipulation of nanomachines or something similar. In a way it's like the Numenera setting, though obviously M&M came first.
Together RPG - Might & Magic III - 6/1-8/1
Re: Together RPG - Might & Magic III - 6/1-8/1
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Together RPG - Might & Magic III - 6/1-8/1
Yeah, I figure at this point that all I have left required is to go through the Maze From Hell and then push to the central pyramid in the fire continent with the Hologram keys and the passcode I got from the Strorage area.
I'm assuming the MFH is the hardest dungeon(barring perhaps the fight with the Dragon Lord or whatever he is called). I've fought one minotaur in the wild that was guarding some treasure. Are there many of them in the Maze? And did you go back to the Tomb of Terror with the Ultimate Adventurer title? I'm curious what those thrones do.
I'm assuming the MFH is the hardest dungeon(barring perhaps the fight with the Dragon Lord or whatever he is called). I've fought one minotaur in the wild that was guarding some treasure. Are there many of them in the Maze? And did you go back to the Tomb of Terror with the Ultimate Adventurer title? I'm curious what those thrones do.
Re: Together RPG - Might & Magic III - 6/1-8/1
I actually had the Ultimate Adventurer title before I did the Tomb simply because of the order I did things. So I didn't realize you needed the title to be able to sit on those thrones. All four do the same thing, so you can have one person sit on all four or spread it out across four people in your party.
I actually didn't have much in the way of problems with the Dragon Lord. He took a few more attacks to kill than the regular dragons but my party still rolled over him pretty hard. Maybe I had better equipment than you? I know at the time I had all Obsidian weapons and a fair amount of Gem or Obsidian armor pieces.
There's a decent number of Minotaurs in the MFH, but the other monster that makes it it's home is the real ball buster. You'll figure out why pretty quickly. I highly recommend you keep Heroism up on your melee characters at all times at this point; at the levels you're at it pretty much guarantees they hit with their weapons and your number of attacks is in the double digits at this point. When you hit 10 times with a weapon of +50 damage (Obsidian) even 1000 HP monsters aren't that scary.
I actually didn't have much in the way of problems with the Dragon Lord. He took a few more attacks to kill than the regular dragons but my party still rolled over him pretty hard. Maybe I had better equipment than you? I know at the time I had all Obsidian weapons and a fair amount of Gem or Obsidian armor pieces.
There's a decent number of Minotaurs in the MFH, but the other monster that makes it it's home is the real ball buster. You'll figure out why pretty quickly. I highly recommend you keep Heroism up on your melee characters at all times at this point; at the levels you're at it pretty much guarantees they hit with their weapons and your number of attacks is in the double digits at this point. When you hit 10 times with a weapon of +50 damage (Obsidian) even 1000 HP monsters aren't that scary.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Together RPG - Might & Magic III - 6/1-8/1
Yeah, I was also probably a considerably lower level while doing that too. I think I was in the 30s range(or possibly even still in the 20s with a character or two). I did a huge leveling session afterwards, and I'm about due for another one. I recall you beat the game with characters in the 80s.
Re: Together RPG - Might & Magic III - 6/1-8/1
If you do the Maze From Hell you should be sufficiently leveled to finish the game. The thrones in the Tomb are optional.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Together RPG - Might & Magic III - 6/1-8/1
Sweet deal. Do I pretty much have it figured out:
Maze From Hell
Central Pyramid with keycards
Enter password and use cards
Is that all I have really left to do to reach the endgame condition?
Maze From Hell
Central Pyramid with keycards
Enter password and use cards
Is that all I have really left to do to reach the endgame condition?
Re: Together RPG - Might & Magic III - 6/1-8/1
If you've already turned in the 11 orbs to a single castle to get the Blue Keycard then yes. You should have six numbered keycards, the blue and gold keycards, and the Ultimate Adventurer title. You also need the password for the computer which you should have gotten in one of two ways.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Together RPG - Might & Magic III - 6/1-8/1
Boom, done. Final party was roughly in the 45-55 level range. I rushed through the Maze From Hell using teleportation and other dick moves to avoid most of the monsters and snagged both the Ultimate Adventurer title and the last keycard I needed.
I then handled any final leveling, snagged the two most powerful partners to pump my team up to eight members, and rushed the final pyramid. Once inside, I etherialized through walls to get where I needed, killed off a bunch of killer robots with Key's devastating magic, pulled a couple of switches, and boarded the proper escape pod. From there, it was a simple password and some exposition from an AI babe, and then I got the fuck out of that planet. I'm joining Popo in the stars, see you kids later!
I then handled any final leveling, snagged the two most powerful partners to pump my team up to eight members, and rushed the final pyramid. Once inside, I etherialized through walls to get where I needed, killed off a bunch of killer robots with Key's devastating magic, pulled a couple of switches, and boarded the proper escape pod. From there, it was a simple password and some exposition from an AI babe, and then I got the fuck out of that planet. I'm joining Popo in the stars, see you kids later!
Re: Together RPG - Might & Magic III - 6/1-8/1
Yeah, that's pretty much how I got through the Maze. I was originally going to fully explore it, then the Gorgons said fuck you to that plan.
Did you ever go back for the thrones? It doesn't sound like you did. They give you 40 levels but reset your stats to 3. Which is actually not as bad as it sounds; it's quite easy to get all your stats back to 50 through the shrines under Swamp Town plus the crystals in the Arachnoid Cavern. As I mentioned earlier once you hit 50 you see massive diminishing returns on stat boosts so if you were higher than that you end up losing out on +2-3. And 40 levels is 8-10 attacks for melee classes, which more than makes up for it.
Although funny story there, when I did that one of the people I gave the levels to had been magically aged to something like 80. This caused a stat decrease on some of the physical stats by enough to actually drop her stats to less than 0, so whenever I rezzed her she died in her sleep. That's actually what got me to notice the low stats; I was trying to figure out why she kept dying.
Did you ever go back for the thrones? It doesn't sound like you did. They give you 40 levels but reset your stats to 3. Which is actually not as bad as it sounds; it's quite easy to get all your stats back to 50 through the shrines under Swamp Town plus the crystals in the Arachnoid Cavern. As I mentioned earlier once you hit 50 you see massive diminishing returns on stat boosts so if you were higher than that you end up losing out on +2-3. And 40 levels is 8-10 attacks for melee classes, which more than makes up for it.
Although funny story there, when I did that one of the people I gave the levels to had been magically aged to something like 80. This caused a stat decrease on some of the physical stats by enough to actually drop her stats to less than 0, so whenever I rezzed her she died in her sleep. That's actually what got me to notice the low stats; I was trying to figure out why she kept dying.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Together RPG - Might & Magic III - 6/1-8/1
Ha, I wondered about that. I'd probably have done it too, but it was already 11pm by the time I finished the Maze From Hell, so I just rushed through to the end.
Still, glad to be one of the few and the proud for getting through this one. It also puts me one step closer towards all of the SNES RPGs too, since there are no real differences besides cosmetic changes for the SNES port.
Still, glad to be one of the few and the proud for getting through this one. It also puts me one step closer towards all of the SNES RPGs too, since there are no real differences besides cosmetic changes for the SNES port.
