Most impressive arcade port on the snes?

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Ack
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Re: Most impressive arcade port on the snes?

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Yeah, I know, but I'm just saying, you don't have to, you know?
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holaback
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Re: Most impressive arcade port on the snes?

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Ya Understood. There was a ton of arcade ports for the snes so i tried to post as many as possible so people who saw this post could be reminded what else was out there as far as ports.
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holaback
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Re: Most impressive arcade port on the snes?

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Nobody else has anything to say about impressive snes ports of arcade games?
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ThunderPrince
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Re: Most impressive arcade port on the snes?

Post by ThunderPrince »

corn619 wrote: Also Street Fighter Alpha 2 is a terrific port as well.
it was a good port, yes. but they dropped a ton of animation frames and the game felt really sluggish, even on the turbo setting. it is a technical achievement more than an arcade perfect port.
still, if you had no access to an arcade, a ps1, or a saturn then the snes port was the way to go.
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jfrost
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Re: Most impressive arcade port on the snes?

Post by jfrost »

Yes, I think people conflate a port making the most of the system and an accurate port. When I think about an "impressive port", I have in mind a title that recreates accurately the arcade experience.

Sure, it was incredible that they managed to pull off SFA2 on the SNES, but it's not a great version compared to the original. Similarly, Final Fight might make the most out of the limitations of the SNES (though I doubt it, comparing it to other titles with better and seemingly more complex ports), but it's not great compared to the arcade game.
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Re: Most impressive arcade port on the snes?

Post by marurun »

NeoRage wrote:
My pick I think is street fighter alpha 2 on snes on most impressive port simply cause they sorta pulled it off. I mean come on really who thought capcom was even gonna try to port it on the system.
It was a good port, although it was odd to see a loading screen on an SNES game.
The SNES usually hid loading screens and just delayed a screen for a few seconds. The SNES CPU has some wait state issues when it loads data from the cartridge in LO-ROM mode in that it must be halted to pull data. Usually this just means a couple or 3 second wait. I don't think HI-ROMS have this problem.

With SFA2, the data was compressed. It was probably a HI-ROM, though, so it was likely the decompression.

I don't think the Genesis or TG-16 had any problems loading from ROMs. And once HI-ROMS became cheaper for manufacturers the SNES ceased having that problem, too.
jfrost wrote:Yes, I think people conflate a port making the most of the system and an accurate port. When I think about an "impressive port", I have in mind a title that recreates accurately the arcade experience.
I'd argue the original Street Fighter 2. That was a VERY close experience at the time, and people were blown away.
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holaback
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Re: Most impressive arcade port on the snes?

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I was impressed w/ the SFII port at the time but once i got used to it i'd nit pick that it wasn't anywhere close to arcade perfect.
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Re: Most impressive arcade port on the snes?

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no more opinions?
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Re: Most impressive arcade port on the snes?

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