Exhuminator wrote:Well, I guess I can stop dissing Wind Wanker and start dissing Skyward Bored nowadays. What a let down that was.
Finally something we can agree upon, goddamn that game has issues where the environment only saves it so long.

Shame you get worn out playing it too with mandatory pin point waggling needed too for shield blocks and strikes on much of everything. Games are no longer games when they wear you out mentally and especially physically.
I think marlowe is onto something though as are a few others of you, the pinnacle of Zelda is the 16/faux 16bit looking era of Link to the Past and Link's Awakening.
That duo had the right balance of a linear but still 'open' to walk enough world, good spacing on dungeons, no overkill backtracking, nice weapon choices and special item of the game too. The story went well and was fun to mess with, bosses were solid and not stupid and/or annoying. The environment or navigating it didn't get in the way of the enjoyment the least. They're not flawless, but they're the least flawed of the entire franchise and other than a select example or two it has been downhill ever since.
The game industry never learns one big thing, sometimes LESS is more, though that's the pea brained gamers driving that too bitching about features. When you eventually play out something enough all you can ever do is add in fetch quests, dragged out sequences, overkill backtracking, lame secondary items for perfectionists, long open boring eras to traverse, bloating the upgrade system, or other crap of the sort it makes a game wear its welcome out long before it's done and eventually then the gamer is done too with the franchise. I'm pretty much there with it given their new stance with the WiiU one (if it doesn't just go NX too which is likely at launch) trying ot be a me-too open world game. Hyrule Warriors on 3DS looks interesting though.
...and Sarge I *hate* Majora's Mask. It's a short, disjointed annoying hot mess with a really lame time management and mask system that just gets in the way of enjoying it. I can't think of a console one I loathe more than that game by a pretty wide margin. Handheld though, an argument could be made for the GBC crap Capcom shoveled.
I still think other than the triforce fetch quest at the end, the pinnacle across the board in story, animation, design, mechanics, unique concepts, stage layout, locations, characters/designs of those, the cool historical tie back and the rest one could throw out there puts Wind Waker as the peak of the 3D titles, though I'd put Ocarina just under it as it's solid, a little creaky in places as it was a 1st shot learning experience (which the 3DS version does in fact iron out though.)