snes slow frame rate

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squiggles2187
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snes slow frame rate

Post by squiggles2187 »

anybody know how to fix a super nintendo with slow frame rate/ choppy gameplay?
similar to the 72 pin connector on the nes?
my snes plays games ok, but some games seem to play slow...
i
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fox099
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Re: snes slow frame rate

Post by fox099 »

some games will experience some slow down, especialy later games that pushed the limits of the system. i know that mine will sometimes slowdown on megaman x. you just have to live with it. what games does it do it for?
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Re: snes slow frame rate

Post by D.D.D. »

squiggles2187 wrote:anybody know how to fix a super nintendo with slow frame rate/ choppy gameplay?
similar to the 72 pin connector on the nes?
my snes plays games ok, but some games seem to play slow...
i
On a real SNES? Sure, install a flux-capacitor switch that links to the CPU and SPU bridge and you'll be able to go 88% faster on all games.
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Re: snes slow frame rate

Post by arion »

Well i read sometime about overclocking but some games become unplayable or unstable.
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Re: snes slow frame rate

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D.D.D. wrote: On a real SNES? Sure, install a flux-capacitor switch that links to the CPU and SPU bridge and you'll be able to go 88% faster on all games.
Don't try that. The doc did that to mine. It took off across the room and shot itself to 1985. I miss my snes.
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Re: snes slow frame rate

Post by Niode »

arion wrote:Well i read sometime about overclocking but some games become unplayable or unstable.
If it's a real snes there is no way to remove slowdown. Old games don't work how modern games do. The games rely on timing inherent in the ceramic resonator inside the game. You can overclock but you won't gain anything from it other than a very fast game that is almost unplayable. That's if you even succeed in overclocking. Most games just refuse to play because the clock speed is wrong.
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squiggles2187
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Re: snes slow frame rate

Post by squiggles2187 »

i played samurai shodown and whenever i do jump attacks it gets really slow..
and also on gradius...
if theirs more than like 5 enemies on screen it goes really slow...
can it be the games?
or should i buy a new snes ?
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Re: snes slow frame rate

Post by MrPopo »

Gradius is likely due to the SNES being the SNES. Anyone who's played Mega Man X on the SNES remembers the two robo serpents in Launch Octopus's stage that would slow down all the action.
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Re: snes slow frame rate

Post by Niode »

squiggles2187 wrote:i played samurai shodown and whenever i do jump attacks it gets really slow..
and also on gradius...
if theirs more than like 5 enemies on screen it goes really slow...
can it be the games?
or should i buy a new snes ?
As stated several times in this thread, it's the games and the SNES that's the problem. Architecturally, the SNES isn't up to the challenge of NEO-GEO style 2d fighters. It's not possible to do it. Unfortunately devs pushed the system to do things it wasn't supposed to do and then you get slowdown. There is no remedy for this, even emulators will struggle to iron out the kinks despite being run on much faster systems purely because it's an emulation of a flawed system. There's no fix. Well, unless you know electrical engineering inside out and have familiarity with the SNES myriad of chips and considering that replacement parts at higher clock speeds are going to be nigh on impossible to find these days, any attempt at getting just one game to be overclocked and work perfectly would be an immense feat. Why do you think it took people around a decade just to overclock Starfox and have it playable?
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Re: snes slow frame rate

Post by executioner »

Droid party wrote:
D.D.D. wrote: On a real SNES? Sure, install a flux-capacitor switch that links to the CPU and SPU bridge and you'll be able to go 88% faster on all games.
Don't try that. The doc did that to mine. It took off across the room and shot itself to 1985. I miss my snes.
Can you imagine yourself having a snes in 85, you probably created an alternate present in which the ps3 and 360 were launched ten years ago!
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