He mentioned how 'cool' this and that looked and how it couldn't be done on retro consoles, etc. So, being late at night, I began incoherently trying to explain something I had only a vague concept of in my head. The idea of it was that certain things that make you say, 'oh wow, how awesome was that??' are great the first time you see them, but get their appeal from shock value. After having seen it, the shock value wears off and it can quickly get less appealing.
Now, in many retro games, where there isn't much to look at, has nothing that 'blows you away', little to no shock value, the game is made to be played and played again. Now because there is nothing there to make you say, 'wow! Holy Mother of Jerusalem!', quite simply, the fun lasts longer. Less impact, more substance.
So eventually, after rambling on for a short while inarticulately, I finally touched on it and managed to sum it up with four words:
"Less Glamour, Longer Lastability."
At that point I got a blank stare for a few seconds as the truth slapped him in the face, before eventually I got a reply:
"What!? That's just stupid!"
... but that's irrelevant.
Anyhow, I'd like to hear your opinions on the matter and wether you agree with me or not.
