Devil May Cry ~ A 7 Year Late Review

Show your reviewing skills by collaborating with other forums members to review games of all ages.
User avatar
Mozgus
Next-Gen
Posts: 6624
Joined: Sat May 13, 2006 10:31 pm
Contact:

Devil May Cry ~ A 7 Year Late Review

Post by Mozgus »

The last two weeks I've found myself very focused on the Devil May Cry series. Previously, I had only been familiar with DMC3. I found it to be an above average action game, but not quite what everyone hyped it up to be. My main gripes were how the bosses felt more like endurance tests rather than strategic matches, only being allowed to use 1 of the 4 styles at a time, and an overall displeasure regarding the combo system not being obvious enough to really master. Maybe the game just wasn't geared to newbies like me? Maybe that's where the first game comes in?

So on a whim, I decided to give the original a fair shot. I knew practically nothing about it, besides what I saw from the introduction cutscene off youtube a few years back. I was truly going in blind, not knowing what to expect, but very eager to understand how this game spawned a series that sold 9 million copies.

Presentation: The menus feel pretty basic and dull, but they do offer up some decent art in the backgrounds. Selecting your equipment will play short FMV sequences demonstrating its function. Very basic, but it gets the job done.

Right off the bat, I was treated to some truly awful acting and writing. You expect this from Capcom, who's notorious for such service, but the problem here is the game seems to take itself a little too seriously. I may have DMC3 on the brain, a game which is often ridiculous if only to directly entertain the player, but DMC1 neither reaches that sweet spot, nor is it so campy and half-assed that you get a chuckle out of it (ie: Resident Evil). You'll listen to these characters, and you'll honestly think that Capcom was trying to cater to 13 year old, blood thirsty brats. Almost every time a character speaks, you'll put your palm to your forehead.

The story didn't really have a whole lot to it, as far as I understand. Dante is the son of Sparda, who was a Legendary Dark Knight, and apparently fought against demons for the human's side. Some shit happened, he got sealed away in another dimension, Dante's mom was killed, this new girl Trish is some genetic/mystic clone of his mother made by Mundus who I guess has some beef with your dad. Honestly, that's enough. The story was fucking awful. I just don't care. Even if you're a die hard fan, you must admit that by the time you finish the game, when that antique prop plane crashes through multiple stone floors in the castle and then Dante pulls a Fonzie on that bitch so he and his chick can flaw away into a happy ending....you have to admit they didn't even try to form a coherent story.

The game is structured into 20-something missions. Some missions can last a while, offering puzzles, large maps, boss fights, and so on. Others may literally just be a 60 second romp. These stages came across in a spastic fashion, but at least they were surprising somewhat.

Graphics: You know what? I was impressed. For a 7 year old game, it looks damn fine. The environments are top notch, and the camera work only strengthens the visuals. Characters move perhaps a little stiffly and maybe they could have had a little more detail, but I'm not complaining. For an early PS2 title, this must have been quite a showstopper.

Sound: I felt compelled to crank the speakers up during every gaming session. That should say something. Every gunshot, sword clash, enemy cackle, all of it was top notch. I almost wish I had a sound effect bank rip from this game. So many memorable noises.

And of course the soundtrack, perhaps the most defining characteristic of the series. A perfect blend of dark, creepy ambiance with a great, unique style of synthesized metal. You absolutely must hear the themes for the Griffon and Neo Angelo (see bottom). While DMC3 opted for a grungier death metal vibe, with vocal sniplets strewn about battle music, the original here kept it entirely instrumental all the way through. I do enjoy both albums, but I think DMC1's was much more suitable for the game. I think a wider audience will accept it, and it will not distract you from the experience.

Gameplay: Now you must understand that DMC1 practically invented the whole "Stylish, Over-the-Top" action genre. It has been copied very much in the last 7 years. This unfortunately will make the game feel a little too simple to some of us, especially for the first few missions. Once you get Alastor, and a few moves for it, this is where the combat becomes worthwhile. Honestly, I came very close to never playing the game again just because the first 3 missions or so boiled down to dodging and slicing enemies endlessly. Trust me, it gets better.

I know I'm doing a lot of comparing to DMC3 here, if only to help convince other people that part 3 is not necessary better in every way. To start with, the devil trigger is MUCH more useful and maybe even required for some of these battles. It's seriously invaluable. Yes, the air lightning move is a bit cheap, but that's ok. It's fairly weak on bosses anyway. The most important benefit is the lessening of your damage and staggering. Enemies will often rush or surround you, and you'll need the transformation to push on through.

I found myself reminded of Prince of Persia: Sands of Time when it comes to combat. Both games had fairly innovative, but limited combat systems at the time, and had sequels which added leagues of depth, but there's this certain balance that these first games maintain with the combat. Each move seems to serve a real purpose. You'll find yourself using your entire skillset, whereas in DMC3 and the later PoPs, (and be honest here), you'd beat half a game with just one or two moves, didn't you? That forward + swing move with the nunchucks would obliterate almost anything in DMC3. Very unbalanced, I think. DMC1 had me trying a lot of strategies on new enemies. I like that.

I'm going to go out on a limb here, and just assume that the main things people noticed in 2001 were the lock-on combat system (coupled with the cinematic camera), the air juggling (especially via Ebony & Ivory), and the effortless swapping between shooting and melee. Those three things sum up why this game was so heavily credited in the action genre. I'm not taking it down a notch. I respect what it did. I just don't think it offered quite the evolutionary leaps that some people claim. Still, it works and it's fun. Good for them.

Overall: Guys, it's like $5 and available at virtually any used game store. If you haven't played it, just go buy it. I had a good time, and I now understand its success. Capcom is my favorite video game developer for a reason; they stay consistent. For the last 20 years or so they continue to pay mind to all the aspects of gaming instead of just one or two. They also continue to put out titles that age quite well. It feels good to explore something you missed out on many moons ago.

PS: What was with all these characters around 2000, dressed in red coats, and armed with a big white gun and a big black gun? Vash the Stampede, Alucard, and Dante?



As a bonus, here's some of the best music tracks in trailer form:

http://www.youtube.com/watch?v=NNSpcsavsms&fmt=18
http://www.youtube.com/watch?v=Vlg_D_oeH88&fmt=18
http://www.youtube.com/watch?v=tpDiBDEK2G0&fmt=18
http://www.youtube.com/watch?v=mGX_ikfmLHI&fmt=18
http://www.youtube.com/watch?v=m1jVK2zhxDE&fmt=18
Last edited by Mozgus on Sat Aug 23, 2008 2:47 pm, edited 1 time in total.
dsheinem
Next-Gen
Posts: 23184
Joined: Wed Dec 12, 2007 12:56 pm
Contact:

Post by dsheinem »

This seems to be a very fair retro-review of the game - up until DMC 4 this was my favorite game series. I liked DMC 1 and DMC 3 so much that their strengths compensated for the weaknesses in DMC2 (which isn't quite as awful as it is usually pegged to be). DMC 3 is still the pinnacle of the series, and DMC 4 - while pretty and with some sleek combat - has the most uninteresting story and by far the worst overall design (levels, music, etc.). It is also the easiest of the four. In my opinion:

DMC 3 > DMC 1 > DMC 2 ≥ DMC 4

For the uninitiated, keep in mind that these games are known for their difficulty. I played all of these through on the default difficulty (including the original/harder release of DMC 3) and they all will break your balls with frequency. I remember the sense of frustration/joy I had when I encountered the early spider boss in the first DMC game and could not get past him for a long time - these games generally have the difficult but fair feel of some of the best 8-bit and 16-bit hardcases.

I'd suggest that people play the games in order as they are all worth your time and even #1 still holds up quite well. The campiness of the acting is part of the allure of the series, and the aesthetics are probably due (in part) to a brief surge in popularity of Gothic style music, clothes, etc. in the late 1990s/early 2000s (in Japan, too).
User avatar
Daniel Primed
64-bit
Posts: 341
Joined: Sun Jul 01, 2007 9:43 am
Location: South Australia
Contact:

Post by Daniel Primed »

Good job, I still have DMC3 on my shelf still unplayed so I ought to get around to it sometime. I think that I'll give the original a miss even though I was crazy apt about it for the time. Your thoughts confirm my assumptions. :)
Image
User avatar
Ack
Moderator
Posts: 22573
Joined: Tue Mar 18, 2008 4:26 pm
Location: Atlanta, GA

Post by Ack »

So you enjoyed the first Resident Evil 4, did you? Heheh, I remember playing this a little after it came out years ago. The enemies in the game always impressed me. Killer Marionettes, how cool! At the time, I couldn't think of any problems with the title, and while I'm sure in some aspects it probably hasn't aged that well(you mentioned the blocky movement, for instance), I'm glad to see it can still amaze people.
User avatar
Mozgus
Next-Gen
Posts: 6624
Joined: Sat May 13, 2006 10:31 pm
Contact:

Post by Mozgus »

dsheinem wrote:This seems to be a very fair retro-review of the game - up until DMC 4 this was my favorite game series. I liked DMC 1 and DMC 3 so much that their strengths compensated for the weaknesses in DMC2 (which isn't quite as awful as it is usually pegged to be). DMC 3 is still the pinnacle of the series, and DMC 4 - while pretty and with some sleek combat - has the most uninteresting story and by far the worst overall design (levels, music, etc.). It is also the easiest of the four. In my opinion:

DMC 3 > DMC 1 > DMC 2 ≥ DMC 4

For the uninitiated, keep in mind that these games are known for their difficulty. I played all of these through on the default difficulty (including the original/harder release of DMC 3) and they all will break your balls with frequency. I remember the sense of frustration/joy I had when I encountered the early spider boss in the first DMC game and could not get past him for a long time - these games generally have the difficult but fair feel of some of the best 8-bit and 16-bit hardcases.

I'd suggest that people play the games in order as they are all worth your time and even #1 still holds up quite well. The campiness of the acting is part of the allure of the series, and the aesthetics are probably due (in part) to a brief surge in popularity of Gothic style music, clothes, etc. in the late 1990s/early 2000s (in Japan, too).
I really really cant get into DMC2. The game feels worse in every single regard. I think I'll just skip it forever. I have 4 on PC and it's stunning looking. I agree, it has been pretty easy so far, after beating two main bosses. It doesnt seem that bad though.
Gamerforlife
Next-Gen
Posts: 10184
Joined: Thu Jul 12, 2007 5:15 pm
Location: Florida

Post by Gamerforlife »

Nice write up, I actually think the original is the best in the series overall. Sometimes you really can't recapture the magic of the original no matter how many times you try. However, DMC 3 takes top honors for those looking for the most extreme challenge, and DMC 4 is nice for anyone looking for an accessible DMC.

Capcom's your fave developer? Wow, for me they're up there but definitely not my fave.
User avatar
Mozgus
Next-Gen
Posts: 6624
Joined: Sat May 13, 2006 10:31 pm
Contact:

Post by Mozgus »

Gamerforlife wrote:Nice write up, I actually think the original is the best in the series overall. Sometimes you really can't recapture the magic of the original no matter how many times you try. However, DMC 3 takes top honors for those looking for the most extreme challenge, and DMC 4 is nice for anyone looking for an accessible DMC.

Capcom's your fave developer? Wow, for me they're up there but definitely not my fave.
Who's better? I put a lot of thought into it and I'm pretty sure Capcom has given me more entertainment than anyone else.
User avatar
Ack
Moderator
Posts: 22573
Joined: Tue Mar 18, 2008 4:26 pm
Location: Atlanta, GA

Post by Ack »

You know, honestly, I'd have to agree with Mozgus on this one. From Megaman on the NES through Dead Rising on the Xbox 360, Capcom has given me more games that I absolutely love than any other developer.
Gamerforlife
Next-Gen
Posts: 10184
Joined: Thu Jul 12, 2007 5:15 pm
Location: Florida

Post by Gamerforlife »

Sure, Capcom has given me plenty of awesome games over the years. No argument there. But they've also been guilty of milking franchises to death and putting out tons and tons and tons of uninspired rehashes like Super Hyper Awesome Turbo Street Fighter 2 or Mega Man 50. That's right folks, that moron still hasn't killed Wily yet. Very few companies have shown as much pure greed and laziness as Capcom has over the years. They've got more lazy, uninspired rehashes on their resume than most companies in the history of gaming.

I'm also not a fan of some of the incredibly, ridiculous "hardcore" ideas Capcom incorporates into their games. Like wiping out your saves in Steel Battalion as punishment for dying. Or that 14 hour survivor mode you have to play to get the laser sword in Dead Rising. God forbid your 360 freezes up during that time. You just wasted like ten hours of your life. Capcom is a big fan of wasting people's time it seems

Then there's the tons of times they've dropped the ball with highly anticipated games, like the complete disappointment that Devil May Cry 2.

Don't get me wrong though, they've made some of the most influential, playable and fun games of all time. It's just that there are enough things they've done over the years that I have also hated that I would never consider them one of my fave developers

But if you guys think they're the best, that's cool. I don't hate Capcom, but it seems like a lot of people think of them as this awesome company that can do no wrong and I just don't view them that way.
User avatar
Ack
Moderator
Posts: 22573
Joined: Tue Mar 18, 2008 4:26 pm
Location: Atlanta, GA

Post by Ack »

Oh I don't think they can do no wrong. In fact, I really couldn't tell you a major game company that hasn't done something to piss me off at some point. Look at Nintendo's history, after all. Look at Namco or Sega or Squaresoft or any of them, and you'll find at least one thing that they've done that'll get you mad. And then there's the American companies like EA. Whatcha gonna do, ya know?
Post Reply