Thoughts on Too Human?

Gaming on the Playstation and Xbox Platforms
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General Chaos
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Thoughts on Too Human?

Post by General Chaos »

This is a little premature since we only have the demo right now, but I've been completely drawn into the Two Human atmosphere and mythos, not to mention the awesome possibilities I see for addictive loot-gathering. I see a lot of similarities between Too Human and Diablo in this regard.

Anyone else play the demo and love it, hate it? I'd like to hear people's thoughts. If anyone is set on buying it we could set up some online co-op as well.
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steveintro
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Post by steveintro »

to be honest... I thought the game sucked. I was pretty excited when I downloaded it, it looked really cool. But the controls are terrible, and the story I just could not follow. Plus, I'm not sure if I was even playing the game correctly, but the combat just wasn't fun.


But the graphics looked nice....
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indecks
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Post by indecks »

I thought it was great. I'm hyped for the game. I thought the control was fine. The only thing that was different was using the right stick in combat. A few other games have used that in the past, I don't see a problem with it. I love the loot gathering aspect of it too.
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Post by Gamerforlife »

I'm not ready to write it off just yet, but I also thought the demo was crap. The controls are ridiculous, the dialogue is just plain cheesy, and the combat is really shallow. I mean Marvel Ultimate Alliance has better combat than this, I'd rather wait for MUA: Fusion. I'll see how the final product shapes up though and how it fares with reviewers. You'd expect something great from the people who created Eternal Darkness, but the demo just did absolutely nothing for me.

If you're curious, they had some thoughts about the game on Penny Arcade. You can google that.
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Post by Gamerforlife »

indecks wrote:I thought it was great. I'm hyped for the game. I thought the control was fine. The only thing that was different was using the right stick in combat. A few other games have used that in the past, I don't see a problem with it. I love the loot gathering aspect of it too.
The right analogue should only be used for one function in games like this. It's for the camera, using it for anything else is a gaming sin. That's what I hated about God Hand(among other things)
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indecks
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Post by indecks »

Gamerforlife wrote:
indecks wrote:I thought it was great. I'm hyped for the game. I thought the control was fine. The only thing that was different was using the right stick in combat. A few other games have used that in the past, I don't see a problem with it. I love the loot gathering aspect of it too.
The right analogue should only be used for one function in games like this. It's for the camera, using it for anything else is a gaming sin. That's what I hated about God Hand(among other things)
That's a complete waste of a stick in 99% of games, and that's the sin. I thought it worked great for the type of combat in the game. Here's a great idea for game designers. Instead of just sticking all camera control on the right stick, how's about creating a *working* camera system? It's time people started using other buttons/sticks on their controllers. Once you get used to combat like that it becomes second nature.

Of course, this game will probably fail because people will refuse to move from their comfort zones when it comes to control in video games and give it a 1 out of 5 for control, wah wah wah. I remember people at the arcades back in 1989 looked at Street Fighter when it was released in the 6 button config. People used to bitch and moan about how 'stupid it was' to have 4 extra useless buttons. I thought it was awesome. Then SF2 came out and kicked everyone's ass with it's button configuration.

People just need to learn how to adapt. We're human, we can do that.
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Post by Gamerforlife »

indecks wrote:
Gamerforlife wrote:
indecks wrote:I thought it was great. I'm hyped for the game. I thought the control was fine. The only thing that was different was using the right stick in combat. A few other games have used that in the past, I don't see a problem with it. I love the loot gathering aspect of it too.
The right analogue should only be used for one function in games like this. It's for the camera, using it for anything else is a gaming sin. That's what I hated about God Hand(among other things)
That's a complete waste of a stick in 99% of games, and that's the sin. I thought it worked great for the type of combat in the game. Here's a great idea for game designers. Instead of just sticking all camera control on the right stick, how's about creating a *working* camera system? It's time people started using other buttons/sticks on their controllers. Once you get used to combat like that it becomes second nature.

Of course, this game will probably fail because people will refuse to move from their comfort zones when it comes to control in video games and give it a 1 out of 5 for control, wah wah wah. I remember people at the arcades back in 1989 looked at Street Fighter when it was released in the 6 button config. People used to bitch and moan about how 'stupid it was' to have 4 extra useless buttons. I thought it was awesome. Then SF2 came out and kicked everyone's ass with it's button configuration.

People just need to learn how to adapt. We're human, we can do that.
Gamers shouldn't have to adapt to crappy controls. Change is not always good. Having to repeatedly mash the right analogue stick up to duck attacks in God Hand=bad controls. God Hand was easily Clover's worst game. Viewtiful Joe was the same type of game(challenging, funny beat'em up)and it was leagues better. God Hand was a surprisingly lousy game for a group that created a masterpiece like Okami
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Post by Gamerforlife »

I'm a firm believer that change is only a good thing when it's needed. If it ain't broke....

The reason many games assign camera controls rather than combat to the right analogue is because IT WORKS.
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Post by indecks »

Still, it's not crappy controls. It works. Godhand was a shitty game in the first place. "hey lets make a game where we play a shitty knockoff of the Hawaii 5 O themesong all the time!"

It works great for Too Human. You don't have to duck, you use it to attack. It's really not that difficult. And gamers DO need to learn to adapt, otherwise they start to complain that something 'sucks' just because they can't get the hang of it.
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Post by Gamerforlife »

indecks wrote:Still, it's not crappy controls. It works. Godhand was a shitty game in the first place. "hey lets make a game where we play a shitty knockoff of the Hawaii 5 O themesong all the time!"

It works great for Too Human. You don't have to duck, you use it to attack. It's really not that difficult. And gamers DO need to learn to adapt, otherwise they start to complain that something 'sucks' just because they can't get the hang of it.
I just don't see how you can pull off nice moves using nothing but the analogue stick, but maybe Too Human isn't looking to have a deep combat system. I'll probably rent Too Human and give it a fair shake when it comes out, but my initial impressions weren't that great

God Hand was a game I wanted to love. An old school beat'em up? Awesome. Wacky anime humor? Sure, why not. Once I played it though, I was let down. The constantly adjusting difficulty was a bad idea as it doesn't evaluate a player's skill properly, and I honestly feel that a gamer should be able to play a game on whatever difficulty setting they want without the game constantly changing it on you.

I also hated how random everything was. You never knew if a demon would show up to kick your ass or not. You never knew if smashing that object would give you a health item, a power up or just nothing at all. That, plus the weird controls just made the whole game feel like a chore to play through. Hard to appreciate all that humor they put in when the game just keeps pissing you off.

It's always disappointing to see a game with great ideas get bogged down by bad design decisions. Kind of like of Bioshock with its stupid enemy respawns, item fetch quests, escort mission, nerfed weapons, etc, etc. Sometimes I'm amazed by how dumb some designers can be
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