If you don't have ten, that's fine, but try not to list more
We'll cover all of the "Gameboys", but not the DS so far.
I'm curious to see if anybody has some relatively unknowns in their favorites list.
Your Top 10 Favorite Gameboy/GBC/GBA Puzzle Games
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fastbilly1 wrote:Tetris for the GB, Kuru Kuru Kurin and Chu Chu Rocket for the GBA are always the first three to my mind. However I will form an actual list for you in the near future.
I don't typically play many "puzzle games", but I'd like to encourage anyone to try Kuru Kuru Kururin, it's sort of an "action" puzzle game

Racket already featured it or mentioned it in the corresponding Gems article, but anyway.
The sequel is Japan only, I think, haven't played that one.
Ivo.
1. Tetris (GB)- The music, the vs. mode, and the overall "feel" of gameplay in the b&w original have never been bettered.
2. Super Puzzle Fighter II Turbo (GBA) -the 2-players-on-one-GBA mode may not have been the best way to do multiplayer, but it was a great option to have nonetheless.
3. Puyo Pop (GBA) - perfected the 4-player-single-cart multiplayer that should have been standard on every GBA puzzler, if not every GBA multiplayer game period.
4. Super Monkey Ball (GBA) - one of the best examples of the GBA hardware pushing polygons and pushing them well, this portable port was almost as playable as its console big brothers.
5. Mario's Picross (GB) -simple, addicting, leisurely-paced logic puzzles; I'll take Picross over Sudoku any day.
A couple honorable homebrew mentions:
1. Luminousweeper (GBA)- an impressive translation of the PSP's Lumines, with a lot of stylish skins, and a custom skin editor. At the time of the PSP's release, being able to boast that the humble GBA now had it's own version of its expensive competitor's best game was certainly something.
2. GEMini (GBA)- a very professional Bejeweled clone. Polished graphics, tight gameplay; a simple but addicting time-waster.
2. Super Puzzle Fighter II Turbo (GBA) -the 2-players-on-one-GBA mode may not have been the best way to do multiplayer, but it was a great option to have nonetheless.
3. Puyo Pop (GBA) - perfected the 4-player-single-cart multiplayer that should have been standard on every GBA puzzler, if not every GBA multiplayer game period.
4. Super Monkey Ball (GBA) - one of the best examples of the GBA hardware pushing polygons and pushing them well, this portable port was almost as playable as its console big brothers.
5. Mario's Picross (GB) -simple, addicting, leisurely-paced logic puzzles; I'll take Picross over Sudoku any day.
A couple honorable homebrew mentions:
1. Luminousweeper (GBA)- an impressive translation of the PSP's Lumines, with a lot of stylish skins, and a custom skin editor. At the time of the PSP's release, being able to boast that the humble GBA now had it's own version of its expensive competitor's best game was certainly something.
2. GEMini (GBA)- a very professional Bejeweled clone. Polished graphics, tight gameplay; a simple but addicting time-waster.
"Oh, no, not in Utica, no. It's an Albany expression."
I'm playing Guru Logic Champ (JPN) and was sooooo loving it started to write a little piece about hidden JPN GBA games:
JPN GBA
From time to time the Japanese like to have a 'me' moment, close up their ports and stop trading with the world. Known as Sakoku (roughly meaning 'Country lock down') it basically amounts to no foreigner or Japanese being able to enter or leave the country on penalty of death.
Whilst the Sakoku in the mid-1600s is perhaps the most famous, this practice of isolation has continued in one way or another and I believe ingrained itself into the Japanese psyche. It goes some way to explaining the obsession with paying hyped prices for limited edition sneakers or crazy amounts of bonus tracks appearing on the Japanese releases of your favourite CDs. Not to mention the hoarding of perfectly playable games away from Gaijin eyes.
Lucky for you, I've compiled a list of GBA titles only released in Japan but very playable to non-Japanese speaking people. From the more well known funk of Rhythm Tengoku to the puzzle surreality of Guru Logic Champ and back again, this is your essential JPN GBA import list ...
1. Guru Logic Champ
http://www.youtube.com/watch?v=29xjS3fOq68
For me this is the ultimate hidden Japanese GBA release and there's no elitist reasons why this was never ported out of Japan - Compile, the legendary SHMUP/Puzzle maker behind the Puyo Puyo and Super Aleste titles simply went bust shortly after its release. Thankfully the former employees of Compile regrouped into Aiky, Milestone, Compile Heart amongst others and continued the game making goodness.
Maybe Compile had a sense of it's impending doom and went all out to turn Guru Logic's simple but unique puzzle mechanic into a kick ass AAA GBA game. And by 'all out' I mean animating hilariously surreal cut scenes, a thumping Caribbean/Hip Hop influenced soundtrack (the ‘Round Clear’ screen owes a lot to Fatboy Slim's mix of 'Renegade Master'
http://www.youtube.com/watch?v=K9QhSZ_vD8I) and wrapping the whole thing up in a slick and colourful presentation at the type of high standards you'd expect from a 1st party Nintendo release.
The core of the game is a brilliantly devised puzzler, which looks oddly like Picross but with the maths removed and replaced with a blue canon manned (ducked?) by our two yellow beaked champs. The canon can fire out and then suck back up again a set number of blocks, which need to be placed to fill the missing gaps of the level's picture. Can't quite line up your block to get it where you want? A quick tap of the R or L button has the whole screen rotating around for a different view.
Whilst the use of Japanese is mild you will occasionally come up again a few lines here and there but none of it takes away from the playing experience. If you’re a fan of funky puzzle games, with an action twist you’re going to love this
JPN GBA
From time to time the Japanese like to have a 'me' moment, close up their ports and stop trading with the world. Known as Sakoku (roughly meaning 'Country lock down') it basically amounts to no foreigner or Japanese being able to enter or leave the country on penalty of death.
Whilst the Sakoku in the mid-1600s is perhaps the most famous, this practice of isolation has continued in one way or another and I believe ingrained itself into the Japanese psyche. It goes some way to explaining the obsession with paying hyped prices for limited edition sneakers or crazy amounts of bonus tracks appearing on the Japanese releases of your favourite CDs. Not to mention the hoarding of perfectly playable games away from Gaijin eyes.
Lucky for you, I've compiled a list of GBA titles only released in Japan but very playable to non-Japanese speaking people. From the more well known funk of Rhythm Tengoku to the puzzle surreality of Guru Logic Champ and back again, this is your essential JPN GBA import list ...
1. Guru Logic Champ
http://www.youtube.com/watch?v=29xjS3fOq68
For me this is the ultimate hidden Japanese GBA release and there's no elitist reasons why this was never ported out of Japan - Compile, the legendary SHMUP/Puzzle maker behind the Puyo Puyo and Super Aleste titles simply went bust shortly after its release. Thankfully the former employees of Compile regrouped into Aiky, Milestone, Compile Heart amongst others and continued the game making goodness.
Maybe Compile had a sense of it's impending doom and went all out to turn Guru Logic's simple but unique puzzle mechanic into a kick ass AAA GBA game. And by 'all out' I mean animating hilariously surreal cut scenes, a thumping Caribbean/Hip Hop influenced soundtrack (the ‘Round Clear’ screen owes a lot to Fatboy Slim's mix of 'Renegade Master'
http://www.youtube.com/watch?v=K9QhSZ_vD8I) and wrapping the whole thing up in a slick and colourful presentation at the type of high standards you'd expect from a 1st party Nintendo release.
The core of the game is a brilliantly devised puzzler, which looks oddly like Picross but with the maths removed and replaced with a blue canon manned (ducked?) by our two yellow beaked champs. The canon can fire out and then suck back up again a set number of blocks, which need to be placed to fill the missing gaps of the level's picture. Can't quite line up your block to get it where you want? A quick tap of the R or L button has the whole screen rotating around for a different view.
Whilst the use of Japanese is mild you will occasionally come up again a few lines here and there but none of it takes away from the playing experience. If you’re a fan of funky puzzle games, with an action twist you’re going to love this
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Only own the original gameboy once, a long long time ago. The only puzzle game I ever played on it was Tetris. How can you go wrong Tetris. So TETRIS FTW!!!
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