Since we've had a few people asking about what specs are needed for emulating different systems, I through maybe we could do a series of testing to see what CPU speeds have enough power for different systems.
Here's the CPUs I have at my disposal:
500Mhz Mobile Pentium II
700Mhz Mobile Pentium III
1.50 GHz Pentium M
1.70 Ghz Pentium M
2Ghz Pentium 4
2.4GHz Pentium 4 (w/ 800Mhz Bus)
2Ghz Core 2 Duo
I'm assuming that anything 16-bit or older would run fine on any of these (maybe some games might push it on the 500Mhz with XP -- but I could test with Win2K as well)
Off the top of your head, what emus might push the limits of any of these?
Are their certain games that might be more challenging in terms of power required for emulation?
Also, when it comes to MAME, what games from each "generation" would be good to test on each of these to see at what point they start strugling at?
Any other thoughts or ideas for testing?
Anybody else want to get involved in the testing?
Testing Emulators At Different CPU Speeds
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fastbilly1
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I'm gonna do XP for everything initially and then maybe put 2000 on the older ones (I'm not using them for production use)fastbilly1 wrote:You may want to establish a testbed for the software - namely OS. All running XP or 2k sounds like a good idea - even though you can make Advance MAME run on lots of things you shouldnt be able to.
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The C2D is my new laptop at workD.D.D. wrote:Back in '98, I had a 400MHz Celeron (a friggin e-machine with a game port on the front) with 192MB RAM and it ran MAME, NRX, ZSNES, and almost everything nicely before the N64/SAT/PSX gen.
BTW, nice with the Core 2 Duo.
All the others are my personal or my wife's.
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Never even thought about that....
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