Raging Justice wrote: ↑Sat Jun 15, 2024 6:39 pm
The accessibility is gone. Now the games revolve around incredibly complex and difficult combos, things that require PERFECT timing like perfect guards/counters, etc, etc, etc.
Maybe five to ten years ago, but I don't think this is particularly true as much anymore. Yes, most fighting games are aiming for the big stage at EVO, but Street Fighter 6 has modern mode that makes almost everything close to single button execution, and has brought in all sorts of people who had little to no fighting game exposure. Ironically, anime fighters (primarily the Arc System Works variety) have been the worst in terms of mechanical complexity that weeds out players who can't hack it, but Guilty Gear Strive still dumbed down the mechanics significantly into a more Street Fighter style in a move to make Guilty Gear popular. There are a few very mechanically complex characters, but also a number of very simple ones. That was another game pulling in all sorts of new players not too long ago. Also Tekken has always been a more accessible series, even if there are some weird physics interactions at competitive levels (and I believe Tekken 8 doubled down on this in a similar way to SF6). Nothing like the level of reads for possible interactions in VIrtua Fighter.
At this stage, most fighting games are trying to add accessible mechanical options to bring in a wider base of players, and classic options for people who still want to play execution heavy, high stakes matches. Not that I'm personally a fan of new fighting games for other reasons, anyway. (Although, Elena being announced for SF6 has made me think about maybe actually picking it up some time.)
Ack wrote: ↑Mon Jun 17, 2024 6:42 am
Since we seem to be wanting to focus on earlier fighters with limited complexity, how many of you have tried World Heroes?
I played World Heroes Perfect on the Saturn like over a decade ago, now. All I really remember is that I picked a big dude with mid-length blond hair (looked a little like Krauser from Fatal Fury, I think) after booting it up, and blew through the arcade mode without losing more than two or three matches (no continues). I think I remember seeing something after that indicated the character was a boss in a previous game, but I never really cared about checking out more of the series after that. I do have the World Heroes Anthology on PS2, though.
I was noticing the other day that I have a handful of fighting games in my library that I haven't gotten around to, but kind of would like to. I might take this opportunity to play through some of them. Contenders are:
KoF 2000,'01,'02 (DC) (I remember '99 Evolution taking a whole lot of patience to get through, though)
Fighter's History Dynamite (Saturn)
Fighter's Megamix (Saturn)
Galaxy Fight (Saturn) (I think I remember trying this at one point and kind of giving up on it)
Samurai Spirits: Amakusa Kourin (Saturn)
Waku Waku 7 (Saturn) (This one I'm pretty certain I played for a while without much luck against the boss)
Godzilla: Destroy All Monsters Melee (GC)
Naruto: Clash of the Ninja Revolution 2 (Wii)
TMNT: Mutant Warriors (SNES)
That's about all I have left for unbeaten fighting games on physical media. Whole bunch of stuff in my PC libraries that I could turn to for something maybe more engaging. I think it's kind of really weird that I've never bothered to beat Fighter's Megamix and unlock all the extra characters, so I might just start with that. Basically all of these I've played some amount of in the past.