I've been thinking about Nintendo's reputation for risk-taking. What are your thoughts on some of Nintendo's biggest game-related experiments?
(I'm talking software, not hardware.)
Here are three that come to mind:

Metroid Fusion - Continuing the Super Metroid story is, in and of itself, a risky endeavor. Do the X parasites fit the story without sounding generic? How the X parasites blend with the Metroid lore worked well enough, and how SA-X creates interesting gameplay moments really stuck with me. Even though Fusion is more encapsulated than its SNES prequel, I think this risk paid off.

Super Mario RPG - Considering Squaresoft's success with Secret of Mana, Chrono Trigger, and Final Fantasy VI, why not trust them with a Mario-branded JRPG? As much as I adore this game, I concede that Smithy and co. don't really fit the Mario universe particularly. Still, it's a risk that paid off for Nintendo because the game is remembered so fondly by many. I have to admit, in a universe where SMRPG did poorly, I believe the exact same thing would have happened -- Nintendo would have just handed off the JRPG duties to different developers, such as Intelligent Systems and AlphaDream. (Because of strained business relationships prior to the N64's launch, this ended up happening anyway.)

Legend of Zelda: Wind Waker - This one's really hit and miss. On the one side, Nintendo pulled off excellent cel-shaded visuals rivaled only by Level-5, and it created an expectation that Zelda wouldn't always be a super serious series. On the other hand, the game was rushed, leading to fewer dungeons/temples and a fetch quest that could go several layers deep. (Get the wallet, collect the money, obtain/translate the maps, find the pieces.) Of course, it goes without saying that not all fans were ready for the visual style. Still, Wind Waker is generally regarded as a good Zelda, so it's another pay off for Nintendo's development staff.
What are YOUR thoughts?


