If anyone can share their knowledge, I'd greatly appreciate it. I'm guessing the best comparisons would be the Saturn and the N64. If you happen to have any sources/links of conversations from developers one challenges and benefits, that would be really cool
Here's a few notes that I grabbed from the PS1 101 post to get the ball rolling
http://www.racketboy.com/retro/sony/ps1 ... ners-guide
Strengths
* Featured the Geometry Transformation Engine, which would allow it to process on average 360,000 flat-shaded polygons per second, and 180,000 texture mapped and light-sourced polygons per second.
* Could handle up to 16.7 million colors, with 24 bit color depth, resolutions ranging from 256×224 to 640×480, and up to 4000 8×8 pixel sprites at any time
* The Playstation is much easier to emulate accurately than both the Sega Saturn and the Nintendo 64. (Anyone have notes on why this is?)
Weaknesses
* Could only display quickly moving polygons in lower resolutions. Textures also sometimes appeared grainy. The machine was designed with 3D graphics in mind, so 2D graphics had to be saved in as multiple polygon textures.

