July Jabberwocky Challenge - CANCELED

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Exhuminator
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July Jabberwocky Challenge - CANCELED

Post by Exhuminator »

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Regretfully this event has been canceled due to Exhuminator taking a hiatus from Racketboy.
Last edited by Exhuminator on Tue Jun 06, 2017 3:24 pm, edited 20 times in total.
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BogusMeatFactory
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Re: July Jabberwocky Challenge (conceptual stage)

Post by BogusMeatFactory »

Question. Can save states be used to simply mark a place. I don't have much free time to game and would simply be using a save state to mark where I ended at the end of the day. At no point will I restore that state after my initial loading.
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Re: July Jabberwocky Challenge (conceptual stage)

Post by Xeogred »

I like this idea, though it sounds a little intense like it's forced labor. But the certificate is hilariously awesome, almost like this should be RB front page community material.

I'm already on a roll lately with retro games though. But no, I will not be beating SWORD MASTER.
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Re: July Jabberwocky Challenge (conceptual stage)

Post by Exhuminator »

BogusMeatFactory wrote:Question. Can save states be used to simply mark a place.

I guess we could come to a committee agreement on how that can work, provided this concept proves popular enough to happen.
Xeogred wrote:But the certificate is hilariously awesome, almost like this should be RB front page community material.

I'll make sure the certificate is legit rad. I don't know about front page though, this is just meant for regular forum members to participate in. Again, if enough people think this is a cool idea.
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Re: July Jabberwocky Challenge (conceptual stage)

Post by strangenova »

I like the idea, but doesnt it seem like alot of overlap with the Summer Games Challenge and together retro and together rpg?
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Re: July Jabberwocky Challenge (conceptual stage)

Post by Exhuminator »

strangenova wrote:I like the idea, but doesnt it seem like alot of overlap with the Summer Games Challenge and together retro and together rpg?

Maybe there is too much overlap, I'm not sure. I find it hard to keep up with all the various annual challenges to be honest, mostly because the majority of them do not interest me personally.

Perhaps this particular challenge would be better served to a month that's free? Is there a particular month that doesn't already have some long-standing annual challenge assigned to it?
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Re: July Jabberwocky Challenge (conceptual stage)

Post by CFFJR »

Well Together Retro and Together RPG are drop in drop out things that happen many times a year on a schedule, and are intended to be community play-throughs rather than a challenge, so it's up to the individual. In addition, Together RPG is currently... let's say on hiatus for the foreseeable future. That may change at some point, but don't worry about it for now. Shmup of the month operates just like TR, (though it doesn't seem to be active this year) and STGT is in November, which didn't happen here last year anyway.

So if this clashes with anything it's only Summer Game Challenge, and you can easily mitigate that if you wish by bumping it to August or September (though you lose the alliteration :( ). But it might not be a concern anyway. The two challenges are pretty different, there might not be a lot of overlap among players.

Um, anyway, all that babbling aside I think this sounds pretty fun. The only issue I see is that difficulty can be subjective, even among games that are supposed to be well known for their challenge. As an example, I might think that some super beginner level strategy game on easy mode is tough, while someone else might be good enough to whip something notoriously tough like X-Com Terror From the Deep. He'll correct me if I'm wrong, but if I recall Mr. Popo destroyed that game.

I know you kind of addressed this in the first point, but to go further my questions are:

- Do we need to set a standard?
- If so, how would it be done?
- What happens if someone brings up a game they want to play and someone else pops in to say it's too easy to count? Is that ignored or discussed?

Maybe I'm overthinking it though.
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Re: July Jabberwocky Challenge (conceptual stage)

Post by laurenhiya21 »

Unfortunately I am a wimp, so I wouldn't be participating, but it does sound interesting. Difficulty is a little subjective though, so I'm not quite sure how you would judge whether a game was difficult enough for the challenge or not.
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Re: July Jabberwocky Challenge (conceptual stage)

Post by noiseredux »

I only play easy games that were released within the last 9 years.
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Re: July Jabberwocky Challenge (conceptual stage)

Post by dsheinem »

Cool idea. I think there could be like a "council of elders" of 3 people perhaps that could decide whether your three games are acceptable or not before you start them. I'd be happy to help sit on said council :lol:


Could this also apply to hard modes of games that, on default, aren't that bad? Doom on Nightmare level and the like could be a fun addition...
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