PC Game Resolutions
- ElkinFencer10
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PC Game Resolutions
This might be a stupid game to those who mainly game on PCs, so forgive me, but the PS4 Pro has gotten me thinking about my settings on PC games. I know a few games on the Pro render in 4K and downscale to 1080p on HD screens, and the result is a better picture. Am I correct in assuming that the same is true on PC? I've got a 1080p monitor, but my PC can handle 4K output; would it be of benefit to have it render in 4K despite my 1080p screen, or am I better off keeping the games set at 1080p?
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- noiseredux
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- ElkinFencer10
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- Posts: 8960
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Elkin, North Carolina
- Contact:
Re: PC Game Resolutions
My new year's resolution is to play more PC games and name my character noiseizgod
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Re: PC Game Resolutions
look up supersampling breh
- ElkinFencer10
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Re: PC Game Resolutions
That just makes me think of a game screen with glowing yellow hair.
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Re: PC Game Resolutions
Hmm, didn't see this before;
I have a lot of experience in all interpretations of the question!
In reguard to op's original question; In Nvidia cards the answer is enabling "Dynamic Super Resolutions" - these enable UHD / 4K resolutions to programs and games and the video card realtime-resamples the image back to your your desktop or display's optimal/max resolution (be it 1080P or other) with all the image enhancements available. On older games where you already forced the driver to enforce anti-aliasing and HD Textures, this increases the visuals greatly beyond that already non-existent premium image. You can really see the full effect of the topless hack of Tomb Raider.
I can see the image enhancement on my 1080P display on other ancient games that would normally have a horrible jumble of square pixels. It's really cool!
...It doesn't work on my modern games that could really benefit from it. My Graphics card can't keep up and my frame-rate is decimated.
I tried it on a retro-looking game - Terraria
It worked! I got 1:1 at 1080P.
After much fumbling over the correct render resolution, I figured it out and made the resolution. A search on the WSGF provided the patch...
Unplayable!
At 1:1 I cannot even see what's happening - even inches from the screen.
I tried a few others and decided I do not need or want DSR - Dynamic Super resolutions.
The other way has been very beneficial! I installed a really old ArcadeVGA card into my tower. Normally I keep it disabled, but when needed, nothing can compare.
The Arcade VGA 3000 can co-exist with my Nvidia GT 640.
I recently found out that Project AM2R released a 1.1 patch, and it fixed my previous complaint about not using analogs for directionals. I had planned to reattempt it, but got sidetracked.
I desperately wanted to get it running at full-screen original resolution (easy, through it's menu) but with scanlines, like Metroid & Super-Metroid look like on my displays. This was really hard through my current hardware. My modern screens made it look horrible, my framemeister didn't like the interference and still made it look bad, and I've never gotten the hang of making modelines from scratch (I can do that now!).
My brother stopped by and said "What about that big SD TV you keep there?"
I was afraid to turn it on because of the popping and crackling noises it made (I'm sure I read the repair chip procedure here in the guides section).
This is a 3-CRT rear-projection Sony TV from 2009 KP-48S70- it has no HD functions.
Within 20 minutes I got it looking and running beautifully - tho I had to steal parts from my brother's arcade cabinet.
I lacked a spare VGA to SCART adapter (my brother previously claimed it for his Cocktail arcade machine); In his cabinet was a very-expensive Arcadeforge UMSA
I made up something that replicated the full functions for our needs for under $5 using a free schematic online (bad photo, publisher pic somewhere):
badphoto
It's still using a clone of a Cypress SCART to YUV Transcoder I bought off a member here a while back - they're much cheaper off of ebay, but you're gambling on if your TV willsupport it's inferior signal... The signal is not as clean as an official, but it is fine for my needs here. Oversaturation of white makes many of my other screens lose sync and fail, sometimes to BSOD...
Until I hear of a cheaper solution, The Cypress transcoder is the single-most-expensive piece to the setup. I've used the cheapest, and home made parts from every other aspect of the video-out list. For instance I have a for-free fully tested ATI video card that can output any and all console and arcade video modes any SD TV or monitor can show if someone wants to pay shipping from Canada (it's probably cheaper to buy from ebay and pay standard shipping).
It's an ATI 7000 model.
I have mostly figured out how to inject video modes into a computer using WinModelines in most Windows operating systems, tho I prefer to build them into CRT Emu Driver beforehand using it's conveniently editable text file. I read it's even easier in Linux, tho that's still somewhere I won't dare tread with experimental stuff like this...
The phone camera can't show it properly because of the projection media, but I got AM2R running with more-prominent scan lines than I usually prefer by manipulating the horizontal clock-rate.
http://www3.telus.net/a6120536/am2r320x240.jpg
That's 48" 4x3 - so cool! Didn't know the screen had it in it!
I already had almost all relevant modelines tweaked for my brother's bartop arcade cabinet (2P vs. cocktail Space Invaders is so cool!) so I already knew how to tweak modes quickly.
If anyone has any questions about how to achieve or implement 15khz modes in their already running hardware, I think I can help. I've already done this with several old computers that would-have otherwise been thrown away. They now happily run emulators and roms on CRT televisions with usb controllers. It's not pretty, but it works... Again, I reiterate that I asked for ~$120 USD for the VGA to SCART transcoder to be transported and negotiated the other hardware after. Sadly, nobody's asked for finishing touches aside from menu integration to control everything without a mouse or keyboard, and nobody's yet used those great (IMO) Wiimote type bluetooth mouse/keyboard combos - I have several of them available if someone wanted one... The XBMC interface can be configured to utilize the screen realestate well with their accuracy.
I'll pre-emptively mention I had bad luck with the common hardware driver (the one that's supposed to run with intel drivers) in very-old laptops. I've only gotten old ATI cards running well. It's nice that they're so common.
I have a lot of experience in all interpretations of the question!
In reguard to op's original question; In Nvidia cards the answer is enabling "Dynamic Super Resolutions" - these enable UHD / 4K resolutions to programs and games and the video card realtime-resamples the image back to your your desktop or display's optimal/max resolution (be it 1080P or other) with all the image enhancements available. On older games where you already forced the driver to enforce anti-aliasing and HD Textures, this increases the visuals greatly beyond that already non-existent premium image. You can really see the full effect of the topless hack of Tomb Raider.
I can see the image enhancement on my 1080P display on other ancient games that would normally have a horrible jumble of square pixels. It's really cool!
...It doesn't work on my modern games that could really benefit from it. My Graphics card can't keep up and my frame-rate is decimated.
I tried it on a retro-looking game - Terraria
It worked! I got 1:1 at 1080P.
After much fumbling over the correct render resolution, I figured it out and made the resolution. A search on the WSGF provided the patch...
Unplayable!
At 1:1 I cannot even see what's happening - even inches from the screen.
I tried a few others and decided I do not need or want DSR - Dynamic Super resolutions.
The other way has been very beneficial! I installed a really old ArcadeVGA card into my tower. Normally I keep it disabled, but when needed, nothing can compare.
The Arcade VGA 3000 can co-exist with my Nvidia GT 640.
I recently found out that Project AM2R released a 1.1 patch, and it fixed my previous complaint about not using analogs for directionals. I had planned to reattempt it, but got sidetracked.
I desperately wanted to get it running at full-screen original resolution (easy, through it's menu) but with scanlines, like Metroid & Super-Metroid look like on my displays. This was really hard through my current hardware. My modern screens made it look horrible, my framemeister didn't like the interference and still made it look bad, and I've never gotten the hang of making modelines from scratch (I can do that now!).
My brother stopped by and said "What about that big SD TV you keep there?"
I was afraid to turn it on because of the popping and crackling noises it made (I'm sure I read the repair chip procedure here in the guides section).
This is a 3-CRT rear-projection Sony TV from 2009 KP-48S70- it has no HD functions.
Within 20 minutes I got it looking and running beautifully - tho I had to steal parts from my brother's arcade cabinet.
I lacked a spare VGA to SCART adapter (my brother previously claimed it for his Cocktail arcade machine); In his cabinet was a very-expensive Arcadeforge UMSA
I made up something that replicated the full functions for our needs for under $5 using a free schematic online (bad photo, publisher pic somewhere):
badphoto
It's still using a clone of a Cypress SCART to YUV Transcoder I bought off a member here a while back - they're much cheaper off of ebay, but you're gambling on if your TV willsupport it's inferior signal... The signal is not as clean as an official, but it is fine for my needs here. Oversaturation of white makes many of my other screens lose sync and fail, sometimes to BSOD...
Until I hear of a cheaper solution, The Cypress transcoder is the single-most-expensive piece to the setup. I've used the cheapest, and home made parts from every other aspect of the video-out list. For instance I have a for-free fully tested ATI video card that can output any and all console and arcade video modes any SD TV or monitor can show if someone wants to pay shipping from Canada (it's probably cheaper to buy from ebay and pay standard shipping).
It's an ATI 7000 model.
I have mostly figured out how to inject video modes into a computer using WinModelines in most Windows operating systems, tho I prefer to build them into CRT Emu Driver beforehand using it's conveniently editable text file. I read it's even easier in Linux, tho that's still somewhere I won't dare tread with experimental stuff like this...
The phone camera can't show it properly because of the projection media, but I got AM2R running with more-prominent scan lines than I usually prefer by manipulating the horizontal clock-rate.
http://www3.telus.net/a6120536/am2r320x240.jpg
That's 48" 4x3 - so cool! Didn't know the screen had it in it!
I already had almost all relevant modelines tweaked for my brother's bartop arcade cabinet (2P vs. cocktail Space Invaders is so cool!) so I already knew how to tweak modes quickly.
If anyone has any questions about how to achieve or implement 15khz modes in their already running hardware, I think I can help. I've already done this with several old computers that would-have otherwise been thrown away. They now happily run emulators and roms on CRT televisions with usb controllers. It's not pretty, but it works... Again, I reiterate that I asked for ~$120 USD for the VGA to SCART transcoder to be transported and negotiated the other hardware after. Sadly, nobody's asked for finishing touches aside from menu integration to control everything without a mouse or keyboard, and nobody's yet used those great (IMO) Wiimote type bluetooth mouse/keyboard combos - I have several of them available if someone wanted one... The XBMC interface can be configured to utilize the screen realestate well with their accuracy.
I'll pre-emptively mention I had bad luck with the common hardware driver (the one that's supposed to run with intel drivers) in very-old laptops. I've only gotten old ATI cards running well. It's nice that they're so common.




