Well, I feel that among many reasons there's a very important one that is not often talked about: Price.
Erik Twice wrote:What players seek in their games changed in thirty years because what they had also changed. Those long, difficult and complex games were unusually widespread because they were the best answer to the economic environment they existed in; their omnipresence faded as their design became a matter of taste more than one of necessity.
Here's my full reasoning, I think this is an interesting topic to discuss so feel free to tear it apart.
The invisible hand of game design
Alienjesus and ZeroAX already commented on my compilatory thread so I'm replicating their posts here:
alienjesus wrote:Not sure I agree with less involved, if anything games are much more involved. Perhaps this is why they try so hard to streamline the processes and the difficulty - theres a lot more mechanics to master in a game like Grand Theft Auto V then there was in Mega Man 2 where you only had to master running, shooting and jumping to get by. That's also why they could make it harder - force you to master limited mechanics rather than utilize more mechanics. Neither is a bad approach if done right in my opinion.
I think one of the most important factors is price of development personally. Not much point spending millions developing beautiful graphics, new enemy types and new game mechanics for later sections of the game if barely any of your audience is going to see them.
Story driven focus in a lot of games has a lot to do with it too. They want you to experience the story without the game holding you back from being able to reach the conclusion. Whether it's a good or bad thing is up to you. Personally, it depends on the game for me. I don't think there's an issue with the plot taking central stage in a video game over more traditional 'gameplay' elements. I also don't think there's anything wrong with a game ignoring story in favour of full on abstraction in it's mechanics. Each has it's place.
ZeroAX wrote:It depends. Console gaming has become more involved, but computer gaming has become a looooooooooooot less involved.
As the Leisure Suit Larry guy said "in the 80s/early 90s just getting the game to start was an adventure game riddle all by itself"
All right, let's get this started
