Sega announces VR support for PC ver of Alien Isolation

Anything that is gaming related that doesn't fit well anywhere else
User avatar
Krejlooc
128-bit
Posts: 526
Joined: Mon Feb 27, 2012 4:27 pm

Sega announces VR support for PC ver of Alien Isolation

Post by Krejlooc »

Everybody stock up on diapers:

Image



Game is on the E3 floor right now with VR support available to demo... for anybody brave enough to try it. Horror games are absolutely dreadful in VR, they make my heart race so freaking hard.
fastbilly1
Site Admin
Posts: 13775
Joined: Tue Apr 17, 2007 7:08 pm

Re: Sega announces VR support for PC ver of Alien Isolation

Post by fastbilly1 »

I was going to ask you about this, since you are the only VR guy I still know.

I have trouble watching any horror game, let alone a VR one.
User avatar
Krejlooc
128-bit
Posts: 526
Joined: Mon Feb 27, 2012 4:27 pm

Re: Sega announces VR support for PC ver of Alien Isolation

Post by Krejlooc »

I'm waiting for E3 to end to write a more comprehensive writeup on VR on E3. Lots of cool stuff announced.
User avatar
Retrogamer0001
Next-Gen
Posts: 1665
Joined: Tue Mar 01, 2011 8:56 pm
Location: Canada

Re: Sega announces VR support for PC ver of Alien Isolation

Post by Retrogamer0001 »

I really, really don't think we need any kind of VR in today's gaming world. I am, however, very excited about Isolation and I hope it lives up to the hype. The fanbase is understandably cautious after the diarrhea-bomb that was Colonial Marines. Hopefully we can get a CE with a nice art book and statue!
Image

The game room - > http://racketboy.com/forum/viewtopic.php?f=28&t=45478

"We're on an express elevator to hell - goin' down!"
User avatar
Retrogamer0001
Next-Gen
Posts: 1665
Joined: Tue Mar 01, 2011 8:56 pm
Location: Canada

Re: Sega announces VR support for PC ver of Alien Isolation

Post by Retrogamer0001 »

I really, really don't think we need any kind of VR in today's gaming world. I am, however, very excited about Isolation and I hope it lives up to the hype. The fanbase is understandably cautious after the diarrhea-bomb that was Colonial Marines. Hopefully we can get a CE with a nice art book and statue!
Image

The game room - > http://racketboy.com/forum/viewtopic.php?f=28&t=45478

"We're on an express elevator to hell - goin' down!"
User avatar
Krejlooc
128-bit
Posts: 526
Joined: Mon Feb 27, 2012 4:27 pm

Re: Sega announces VR support for PC ver of Alien Isolation

Post by Krejlooc »

Retrogamer0001 wrote:I really, really don't think we need any kind of VR in today's gaming world.
http://en.wikipedia.org/wiki/Technophobia
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Sega announces VR support for PC ver of Alien Isolation

Post by noiseredux »

Retrogamer0001 wrote:I really, really don't think we need any kind of VR in today's gaming world. I am, however, very excited about Isolation and I hope it lives up to the hype. The fanbase is understandably cautious after the diarrhea-bomb that was Colonial Marines. Hopefully we can get a CE with a nice art book and statue!
agreed on all points. (Except I liked Colonial Marines). I'm super excited for Isolation, and fully prepared for it to scare the heck out of me and then have to admit that I didn't finish it because I was too scared. Gonna be a good year.
Image
User avatar
Krejlooc
128-bit
Posts: 526
Joined: Mon Feb 27, 2012 4:27 pm

Re: Sega announces VR support for PC ver of Alien Isolation

Post by Krejlooc »

The idea that peering into really crappy simulations of a window from ten feet away is somehow the apex of visual computer interaction, and hey, what luck, that just so happens to be the only type of visual feedback you have ever experienced and the one you grew up with, is pure luddite mentality. I can't understand why someone would think fumbling with acceleration mapped to a tiny stick on their right thumb is superior to actually using the part of your body evolved to control our own internal camera; that gripping 4 or 5 inputs on a controller is superior to simply leaning over and looking around a corner.

Of course, the reason people think this sort of stuff can be found in the wording: "VR has no place in games." Son, you are mistaken if you think this is a video game technology. This is a fundamental shift in computing, and it'll affect vast areas of computing and engineering for decades to come. The reason VR and "gaming" go hand in hand right now is because people lack the vocabulary to accurately describe what these sorts of programs are. I mean that literally - we don't have a term to describe these experiences. The techniques used to make them are all synonymous with video games right now - real time rendering, polygon models, shader effects, that sort of stuff - but most of the exciting uses of VR defy categorization. Example: A virtual reality program that cures lazy eyes. Is it a game? It's certainly not a movie. There is an objective. It's interactive. It's made of polygons and interacted with using a controller. But it's not a game.

Then there's stuff like Senza Peso. What is it? It's not a game, there's no objective. It's not a movie, nor is it film. It's interactive, yet holds auteurial control. The best we can describe it as at the moment would be a piece of interactive art, but that's such a vague term.

Then there's stuff like Autodesk's Autocad VR plugin, which turns a 2D blueprint into a VR house you can walk around in to show off a building before laying a brick, so that clients can figure if they like their new home before committing to it. How do you describe that?

However, most frustrating of all his how casually the comment seems to come from people who have never tried conventional VR. Assumption of course, but be honest - who in this topic has tried conventional VR? No, Dactyl nightmare from 20 years ago doesn't count, I'm talking a modern VR system that affects the subconscious and achieves presence, as we now have? How can people be so outright dismissive of a technology they've never experienced?

Care to hear some tangible benefits VR affords? Flight sims like War Thunder - the ability to look around your cockpit as you fly completely changes the experience of flying. You can constantly map your orientation to the ground without being blind on the periphery. The ability to see depth - not just stereoscopy but also from parallax from the positional tracking - makes navigating tight spaces much easier, mainly because VR affects the region of your brain responsible for spatial mapping that conventional screens do not. That means we no only remember where we are, but we actually have a spatial configuration of the area in our heads. Scale translates.It's not just that the table is "over there." It's that the table is X high, and Y tall, in relation to Z measurement from vantage point A, from perspective B, and so forth. Going back to the war thunder example - trying to fly under a bridge in War Thunder on a conventional screen is nearly impossible, it's so difficult. It was ridiculously easy in VR, because we have a ton of internal wiring inside of us dedicated to accomplishing such tasks that VR stimulates, that normal monitors do not.

Even in conventional 3D third platformers, like the one announced at E3, VR yields a much more natural camera system than any other game. The ability to not just control the camera without giving up any input, but also gauge distance using spatial mapping and stereoscopy, makes a world of difference.

Pretty disappointed by the canned responses in this thread thus far. I'm surprised I haven't seen the tired "but every game will be a FPS" argument yet.
User avatar
Cronozilla
Next-Gen
Posts: 2609
Joined: Wed Mar 14, 2012 8:15 pm
Location: Oregon, USA.

Re: Sega announces VR support for PC ver of Alien Isolation

Post by Cronozilla »

Since when has gaming been about "need"?

Hopefully, it's done well, it might be a great example of how VR can be used in finished games.
User avatar
Krejlooc
128-bit
Posts: 526
Joined: Mon Feb 27, 2012 4:27 pm

Re: Sega announces VR support for PC ver of Alien Isolation

Post by Krejlooc »

Got F-Zero GX running in VR today at the office:

Image

Can't express how much better this game is in vr. Being able to look around at upcoming track is an enormous benefit.
Post Reply