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Teslapunk - (Wii-U & Xbox One)

Posted: Thu Feb 27, 2014 1:37 am
by Edge
UPDATE:
Teslapunk is about to release for Wii-U and Xbox One.

Enjoy our latest trailer: https://vimeo.com/126137486

I hope you like it. :)


In this thread I will post updates on the development process of our indie shmup Teslapunk. We are currently working on an improved Wii U version. Feel free to comment or leave some feedback while you are here. :)

The premium version of Teslapunk is already released for the following systems. Currently with 4 levels and rebalanced gameplay, game pad support. Buyers of the early version will get the upcoming 2 new levels as a free update.

-OUYA: https://www.ouya.tv/game/Teslapunk/
-Teslapunk XT (WP): http://www.windowsphone.com/en-us/store ... 104f715dbe


Free versions of Teslapunk: (3 levels, free2play business model)

-iOS: https://itunes.apple.com/us/app/teslapunk/id639646009
-Android: https://play.google.com/store/apps/deta ... tagerevolt
-Windows Phone: http://www.windowsphone.com/en-us/store ... 00bd5d8eec

For more info you can also follow us on Facebook: https://www.facebook.com/pages/KlutzGam ... 1017033570

Re: Teslapunk - Wii U version (Dev Log)

Posted: Thu Feb 27, 2014 1:38 am
by Edge
Here is some video footage of the New Spread Shot:

http://www.youtube.com/watch?v=7jY0wcfW5X0

Re: Teslapunk - Wii U version (Dev Log)

Posted: Thu Feb 27, 2014 3:02 am
by EllertMichael
I would definitely check this out.

Any plans for iOS-style touchscreen controls using the Wii U gamepad?

Re: Teslapunk - Wii U version (Dev Log)

Posted: Thu Feb 27, 2014 9:28 pm
by Edge
EllertMichael wrote:Any plans for iOS-style touchscreen controls using the Wii U gamepad?


Yeah, we have been thinking about that.

One problem with allowing touch control is. Players using touch controls would actually be in advantage. Because with a traditional game pad / stick you have a fixed possible max movement speed. So it takes you a certain amount of time to get from the left border of the screen to the right. However with touch control you can almost instantly go from A to B.

So when playing for highscores, players using game pads would be at a disadvantage here. That is something we want to avoid. So we will very likely just stick with a traditional control scheme for the main game.

Re: Teslapunk - Wii U version (Dev Log)

Posted: Tue Mar 04, 2014 5:30 am
by Edge
Balancing the rank for one of the new levels.

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Re: Teslapunk - Wii U version (Dev Log)

Posted: Tue Mar 04, 2014 6:35 am
by alienjesus
Edge wrote:
EllertMichael wrote:Any plans for iOS-style touchscreen controls using the Wii U gamepad?


Yeah, we have been thinking about that.

One problem with allowing touch control is. Players using touch controls would actually be in advantage. Because with a traditional game pad / stick you have a fixed possible max movement speed. So it takes you a certain amount of time to get from the left border of the screen to the right. However with touch control you can almost instantly go from A to B.

So when playing for highscores, players using game pads would be at a disadvantage here. That is something we want to avoid. So we will very likely just stick with a traditional control scheme for the main game.


It could be a different mode with a seperate score table?

Either way, it's interesting to see stuff like this.

Re: Teslapunk - Wii U version (Dev Log)

Posted: Sun Mar 23, 2014 9:34 am
by Edge
Preview of our new menu screen:

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Re: Teslapunk - Wii U version (Dev Log)

Posted: Fri May 02, 2014 3:36 am
by Edge
Here is a preview of our tutorial. Yeah, it is one of thsoe, were text messages interrupt your gameplay. I guess you are already excited to play this. :p

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But on a serious note, it is gonne be short and will have some useful information too. But it is also aimed at genre newcomers, who we want to get some basic understandings of shmup principles, like the hitbox thing. Maybe we also have a brief explanation about rank too.

Re: Teslapunk - Wii U version (Dev Log)

Posted: Wed Jun 04, 2014 5:07 pm
by Edge
Getting closer to finishing the whole thing. :)

Here are a few sketches of enemy designs. All the enemies are collaged from vintage photos and illustrations.



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Re: Teslapunk - Wii U version (Dev Log)

Posted: Sun May 17, 2015 12:09 pm
by Edge
Hey everyone, sorry for the lack of updates. Teslapunk is finally about to release for Wii-U & Xbox One

Check out our new trailer: https://vimeo.com/126137486

We are still alive and didn't give up the project. But we are not all working full time on the game and the last few bits of finishing it up have been taking quite a while.

So, I hope you enjoy the game and I would love to see some highscores. I will try to hunt you down on the leaderboards. ;)